PROFILE
NE|EMIR
TROPHY ROAD
III
Highest: 36,307
WINS
RANKED
GOLD III
CURRENT
2,797
MYTHIC II
HIGHEST
6,918
CHAMPIONSHIP CHALLENGE
✕ Not qualified
LUNAR FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 372 h
3v3: 6,543 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 432 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 336 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 290 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 28 Best: MYTHIC II
- Trophy pushing 21 Average of their best 20: 982 trophies · 36,307 total trophies · 0 of 7 classes mastered
Current formIn form84% wins in 25 battles
-
2,897
Season 50 · in progress
Gold III
NE|EMIR’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked25 / 91
- Trophy pushing2 / 9
Ranked
28 × 91 % = 25.5 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
21 × 9 % = 1.9 pointsAverage of their best 20: 982 trophies · 36,307 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games. Now: 80% of their last 25 games are Ranked or tournaments, so it weighs 91 / 9.
Among the 913,116 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 46% |
| Ranked | Top 23% |
| Best ranked rank | Top 21% |
| Prestige | Top 45% |
| Fame | Top 35% |
| Experience | Top 28% |
| 3v3 victories | Top 19% |
| Showdown victories | Top 65% |
| Brawlers at power 11 | Top 40% |
| Collection | Top 36% |
| Best streak | Top 62% |
BRAWLERS
108 / 108 Collected
1 SHELLY
602
9
3 POCO
1,008
11
2 BULL
893
11
EL PRIMO
664
9
2 COLT
621
11
2 ROSA
537
11
NITA
475
11
1 BARLEY
456
10
1 BROCK
449
8
5 GUS
1,016
11
JESSIE
742
11
5 RICO
620
9
1 DARRYL
552
9
1 CARL
535
9
DYNAMIKE
524
8
2 PENNY
436
9
1 TICK
400
8
1 8-BIT
362
8
1 JACKY
331
7
GRIFF
1,209
11
7 SHADE
1,024
11
1 BIBI
1,001
11
1 COLETTE
1,000
11
2 GALE
685
11
1 PIPER
536
9
1 BO
510
8
1 FRANK
428
8
1 PAM
425
8
1 STU
398
7
1 EDGAR
342
7
1 BELLE
333
1
1 EMZ
281
6
1 BEA
270
7
1 GROM
251
6
2 NANI
229
11
1 BONNIE
164
5
4 MEEPLE
141
9
1 HANK
118
6
2 ANGELO
79
4
1 LARRY & LAWRIE
57
7
1 MAISIE
40
6
1 ASH
10
1
1 LOLA
10
1
1 SAM
10
1
1 MANDY
10
1
1 PEARL
10
1
1 BERRY
10
1
1 TRUNK
10
1
BOLT
0
1
2 MINA
1,052
11
4 BYRON
1,004
11
1 LILY
718
11
TARA
602
11
1 MAX
509
8
1 GENE
490
9
1 SQUEAK
469
8
1 LUMI
458
11
2 GRAY
360
8
1 MR. P
309
7
1 MORTIS
306
7
2 DOUG
264
7
1 WILLOW
246
5
ALLI
228
11
1 MICO
198
6
2 BUZZ
182
7
6 MELODIE
96
1
COSMO
59
11
1 CHUCK
48
1
1 JANET
18
1
1 SPROUT
10
1
1 LOU
10
1
1 FANG
10
1
1 EVE
10
1
1 OTIS
10
1
1 BUSTER
10
1
1 R-T
10
1
1 CHARLIE
10
1
1 JUJU
10
1
1 OLLIE
10
1
1 FINX
10
1
1 ZIGGY
10
1
1 GIGI
10
1
1 GLOWY
10
1
RUFFS
0
1
CLANCY
0
1
MOE
0
1
JAE-YONG
0
1
NAJIA
0
1
DAMIAN
0
1
STARR NOVA
0
1
WENDY
0
1
VINCE
0
1
1 CHESTER
2,020
11
CROW
1,165
11
2 SANDY
1,075
11
1 LEON
1,020
11
SPIKE
1,011
11
1 SURGE
361
8
1 KIT
119
6
1 DRACO
29
6
1 MEG
10
1
1 PIERCE
10
1
AMBER
0
1
CORDELIUS
0
1
KENJI
0
1
NORI
0
9
SIRIUS
673
11
1 KAZE
244
11
Account value
What everything they own would cost in gems
≈ 148,319
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels134,150 power points · 279,710 coins
41,386
-
GADGETS99 owned
9,900
-
STAR POWERS74 owned
14,800
-
Hypercharges59 owned
29,500
-
GEARS52 owned
5,450
-
Buffies48 owned
14,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1181 missing
269,770
558,910
-
GADGETS117 missing
117,000
-
STAR POWERS142 missing
284,000
-
Hypercharges49 missing
245,000
-
GEARS613 missing
621,500
-
Buffies51 missing
102,000
51,000
-
Total
371,770
1,877,410
≈ 224,918
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 5 | 80% | 25% | |
| 20 | 85% | 20% |
BATTLE LOG
- All brawlers
Chester 6
Byron 3
Cosmo 3
Poco 2
Spike 2
Crow 2
Tara 2
Alli 1
Kaze 1
Mina 1
Shade 1
Griff 1
- All match types
Ranked 20
Trophies 5
- All modes
Brawl Ball 7
Knockout 5
Hot Zone 4
Gem Grab 4
Bounty 3
Brawl Hockey 1
Mega Showdown 1
- All results
- Victory
- Defeat
- Draw
-
RANKED
VS1m 55s
-
RANKED
VS2m 5s
-
RANKED
VS1m 24s
-
VS2m 24s
-
RANKED
VS1m 52s
-
RANKED
VS40s
-
RANKED
VS2m 14s
-
RANKED
VS1m 40s
-
RANKED
VS2m 42s
-
RANKED
VS1m 27s
-
VS2m 42s
-
RANKED
VS1m 32s
-
RANKED
VS36s
-
RANKED
VS2m 50s
-
RANKED
VS44s
-
RANKED
VS2m 8s
-
RANKED
VS1m 44s
-
RANKED
VS2m 2s
-
RANKED
VS1m 44s
-
VS2m 30s
-
RANKED
VS1m 10s
-
RANKED
VS1m 54s
-
RANKED
VS1m 50s
-
2425
LVL11
☞Diz💕Emiiಠωಠ
1860
LVL11
trillywilly
1460
LVL11
Joseph_yt1
2079
LVL11
Mr Wheepsie
1373
LVL11
sack_jart
2008
LVL11
NE|EMIR
1270
LVL11
Brawler
2315
LVL11
Subaru
1077
LVL11
Dean Winchester
2235
LVL11
Lic.Bolillo
1337
LVL11
chris!
1202
LVL11
Jaisil
1260
LVL11
kaisen
1075
LVL11
•𝙳𝙰𝙽𝙸𝙴𝙻•
1228
LVL11
Meylek
1234
LVL11
アカピクミン
1509
LVL11
Sniped🕵🏿
1038
LVL11
HunterRock0702
2000
LVL11
mati👻
1902
LVL11
EliotRey ✨