PROFILE
Sterny
TROPHY ROAD
III
Highest: 18,917
WINS
RANKED
GOLD II
CURRENT
2,340
GOLD III
HIGHEST
2,690
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 78 h
3v3: 987 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 188 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 341 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 59 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 12 Best: GOLD III
- Trophy pushing 12 Average of their best 20: 610 trophies · 18,916 total trophies · 0 of 7 classes mastered
Current formNormal76% wins in 25 battles
-
2,690
Season 50 · in progress
Gold III
Sterny’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked9 / 80
- Trophy pushing2 / 20
Ranked
12 × 80 % = 9.6 pointsBest: GOLD III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
12 × 20 % = 2.4 pointsAverage of their best 20: 610 trophies · 18,916 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 921,901 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 74% |
| Ranked | Top 29% |
| Best ranked rank | Top 75% |
| Prestige | Top 75% |
| Fame | Top 71% |
| Experience | Top 78% |
| 3v3 victories | Top 73% |
| Showdown victories | Top 76% |
| Brawlers at power 11 | Top 96% |
| Collection | Top 85% |
| Best streak | Top 89% |
BRAWLERS
52 / 108 Collected
SHELLY
375
9
1 EL PRIMO
1,515
10
1 NITA
668
10
COLT
475
10
BROCK
410
8
2 POCO
276
6
BULL
274
9
2 ROSA
268
6
6 BARLEY
252
8
2 8-BIT
1,017
9
2 RICO
463
9
2 DYNAMIKE
336
7
CARL
294
6
DARRYL
263
8
1 GUS
255
9
14 PENNY
253
8
1 TICK
252
8
9 JESSIE
140
9
8 JACKY
125
6
2 EDGAR
1,833
11
FRANK
639
9
BIBI
328
9
6 ASH
281
8
1 GRIFF
278
5
LARRY & LAWRIE
273
5
3 GALE
269
7
3 BONNIE
267
6
2 SAM
260
7
1 SHADE
259
6
1 COLETTE
255
9
1 EMZ
252
6
1 BELLE
252
5
1 BO
251
4
10 STU
158
7
8 HANK
115
5
8 PAM
114
5
2 STARR NOVA
390
9
GLOWY
318
5
CHARLIE
303
7
7 LUMI
261
7
1 SPROUT
255
6
1 MAX
254
6
2 JANET
194
6
WENDY
151
7
8 CHUCK
135
5
8 OLLIE
113
7
2 JUJU
111
7
2 MINA
107
6
4 NAJIA
103
5
1 MEG
1,015
11
CORDELIUS
841
9
KENJI
370
9
Account value
What everything they own would cost in gems
≈ 44,374
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS52 owned
81017133
10,529
-
Power levels46,090 power points · 96,355 coins
14,245
-
GADGETS37 owned
3,700
-
STAR POWERS23 owned
4,600
-
Hypercharges13 owned
6,500
-
GEARS15 owned
1,500
-
Buffies11 owned
3,300
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1150 missing
148,390
307,425
-
GADGETS67 missing
67,000
-
STAR POWERS81 missing
162,000
-
Hypercharges39 missing
195,000
-
GEARS306 missing
311,500
-
Buffies55 missing
110,000
55,000
-
Total
258,390
1,097,925
≈ 135,632
-
Brawlers to level 11106 missing
357,830
742,265
-
GADGETS179 missing
179,000
-
STAR POWERS193 missing
386,000
-
Hypercharges95 missing
475,000
-
GEARS650 missing
661,000
-
Buffies88 missing
176,000
88,000
-
Total
533,830
2,531,265
≈ 306,510
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
di
#J8GLU80JR
Battles together2Wins together100%Their most played brawler
RicoLast together6h 17m ago
Who they play with most: 25 battles in this period
-
di
#J8GLU80JR
Battles together2Wins together100%Their most played brawler
RicoLast together6h 17m ago
Who they play with most: 25 battles in this period
-
di
#J8GLU80JR
Battles together2Wins together100%Their most played brawler
RicoLast together6h 17m ago
Who they play with most in their last 25 battles
-
di
#J8GLU80JR
Battles together2Wins together100%Their most played brawler
RicoLast together6h 17m ago
BATTLE LOG
- All brawlers
Edgar 24
El Primo 1
- All modes
Loaded Showdown 21
Mega Duo Showdown 3
Mega Showdown 1
- All results
- Victory
- Defeat
- Draw
-
1756
LVL11
Sterny
201
LVL7
DARKADELE_16
-
1756
LVL11
Sterny
333
LVL11
di
-
316
LVL11
di
1741
LVL11
Sterny
-
1120
LVL11
GaySettings🍫
914
LVL11
MuśMix
1258
LVL11
Kyrgyz957
1460
LVL11
1-й бот
739
LVL8
TT|Чаи́ник
310
LVL11
mr. van
1671
LVL11
Sterny
956
LVL9
NAMENLOS
2000
LVL11
Kama
543
LVL11
MFF|👑Zemi🔥
967
LVL11
нимфа
224
LVL9
Megabick777
489
LVL9
DJcam !!!
249
LVL8
metragen
1844
LVL11
спидран
232
LVL11
AYAZ PRO NURLAN
239
LVL8
клутой
1311
LVL11
J-ANO
1899
LVL10
DEVIDBEK
966
LVL11
Сырник