PROFILE
William
TROPHY ROAD
II
Highest: 84,532
WINS
RANKED
DIAMOND II
CURRENT
3,561
LEGENDARY II
HIGHEST
8,417
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 949 h
3v3: 15,766 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,617 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,159 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 736 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 54 Best: LEGENDARY II
- Trophy pushing 39 Average of their best 20: 1,517 trophies · 84,514 total trophies · 0 of 7 classes mastered
-
3,561
Season 50 · in progress
Diamond II
William’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked43 / 80
- Trophy pushing8 / 20
Ranked
54 × 80 % = 43.2 pointsBest: LEGENDARY II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
39 × 20 % = 7.8 pointsAverage of their best 20: 1,517 trophies · 84,514 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 936,967 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 6.4% |
| Ranked | Top 15% |
| Best ranked rank | Top 3.4% |
| Prestige | Top 8.4% |
| Fame | Top 12% |
| Experience | Top 5.5% |
| 3v3 victories | Top 3.7% |
| Showdown victories | Top 15% |
| Brawlers at power 11 | Top 15% |
| Collection | Top 9.6% |
| Best streak | Top 8.5% |
BRAWLERS
108 / 108 Collected
5 SHELLY
1,054
11
1 ROSA
2,017
11
COLT
1,289
11
4 EL PRIMO
1,270
11
2 BULL
1,217
11
POCO
1,150
11
2 NITA
1,015
11
BROCK
782
7
1 BARLEY
678
9
2 DYNAMIKE
1,149
11
RICO
1,061
11
8-BIT
1,005
11
1 TICK
713
8
JESSIE
618
7
JACKY
610
7
1 CARL
604
8
2 DARRYL
555
7
PENNY
530
7
GUS
309
3
1 EDGAR
2,008
11
HANK
1,516
11
BIBI
1,410
11
1 FRANK
1,262
11
MANDY
1,101
11
PIPER
1,065
11
SHADE
1,030
11
NANI
1,000
11
STU
1,000
11
1 LARRY & LAWRIE
810
8
6 BONNIE
759
7
BERRY
719
9
3 BOLT
638
11
1 BEA
633
8
4 PAM
628
7
1 GROM
616
8
1 ANGELO
610
8
1 BO
598
7
1 GALE
585
7
1 SAM
566
8
1 EMZ
564
6
3 MAISIE
520
7
5 COLETTE
518
11
1 GRIFF
339
4
8 LOLA
326
1
1 ASH
318
1
1 BELLE
311
1
1 PEARL
309
1
1 MEEPLE
213
1
TRUNK
210
1
MINA
1,246
11
1 SQUEAK
1,203
11
MORTIS
1,196
11
LOU
1,154
11
NAJIA
1,109
11
BUZZ
1,062
11
4 WENDY
1,032
11
FANG
1,016
11
OTIS
1,015
11
1 SPROUT
1,010
11
2 LUMI
1,001
11
MAX
1,000
11
3 WILLOW
1,000
11
MICO
1,000
11
LILY
928
9
2 MELODIE
803
7
2 EVE
752
7
GLOWY
721
11
7 DOUG
526
7
10 TARA
509
7
MR. P
451
7
COSMO
443
11
1 BYRON
345
1
1 GRAY
323
6
1 BUSTER
319
1
3 GENE
317
1
1 RUFFS
310
1
1 R-T
308
1
1 CHUCK
308
1
1 JUJU
306
1
2 JANET
256
1
12 STARR NOVA
217
1
11 GIGI
215
1
6 OLLIE
213
1
JAE-YONG
212
1
3 ALLI
212
1
6 CHARLIE
208
1
6 CLANCY
207
1
5 MOE
206
1
6 FINX
205
1
13 DAMIAN
205
1
11 ZIGGY
201
1
VINCE
0
1
6 AMBER
2,062
11
5 SPIKE
2,010
11
MEG
1,794
11
PIERCE
1,416
11
KENJI
1,372
11
2 LEON
1,205
11
3 SURGE
1,205
11
KIT
1,203
11
3 CORDELIUS
1,162
11
CROW
1,137
11
1 DRACO
1,001
11
1 NORI
1,001
11
1 SANDY
308
1
1 CHESTER
259
1
SIRIUS
1,301
11
KAZE
1,000
11
Account value
What everything they own would cost in gems
≈ 220,796
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels209,560 power points · 435,070 coins
64,463
-
GADGETS152 owned
15,200
-
STAR POWERS108 owned
21,600
-
Hypercharges106 owned
53,000
-
GEARS120 owned
12,050
-
Buffies72 owned
21,600
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1157 missing
194,360
403,550
-
GADGETS64 missing
64,000
-
STAR POWERS108 missing
216,000
-
Hypercharges2 missing
10,000
-
GEARS545 missing
555,500
-
Buffies27 missing
54,000
27,000
-
Total
248,360
1,276,050
≈ 152,441
What money can’t buy
Skins seen
10
22
28
6
2
4
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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