PROFILE
♛ |𝕱𝖆𝖑𝖈𝖔𝖓
TROPHY ROAD
III
Highest: 46,679
WINS
RANKED
SILVER III
CURRENT
1,321
MYTHIC I
HIGHEST
4,716
CHAMPIONSHIP CHALLENGE
✕ Not qualified
LUNAR FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 404 h
3v3: 6,663 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 583 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 692 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 313 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 22 Best: MYTHIC I
- Trophy pushing 24 Average of their best 20: 1,062 trophies · 46,679 total trophies · 0 of 7 classes mastered
-
1,321
Season 50 · in progress
Silver III
♛ |𝕱𝖆𝖑𝖈𝖔𝖓’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked18 / 80
- Trophy pushing5 / 20
Ranked
22 × 80 % = 17.6 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
24 × 20 % = 4.8 pointsAverage of their best 20: 1,062 trophies · 46,679 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 881,330 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 34% |
| Ranked | Top 60% |
| Best ranked rank | Top 34% |
| Prestige | Top 43% |
| Fame | Top 36% |
| Experience | Top 27% |
| 3v3 victories | Top 20% |
| Showdown victories | Top 48% |
| Brawlers at power 11 | Top 43% |
| Collection | Top 39% |
| Best streak | Top 44% |
BRAWLERS
104 / 108 Collected
3 SHELLY
1,031
11
2 COLT
1,125
11
BULL
561
9
2 NITA
517
10
3 EL PRIMO
503
8
BROCK
483
9
1 BARLEY
346
9
ROSA
285
7
4 POCO
273
11
RICO
1,112
11
DYNAMIKE
1,064
11
TICK
655
11
DARRYL
626
8
2 8-BIT
506
9
6 JACKY
348
11
JESSIE
308
8
1 GUS
261
7
1 CARL
226
7
PENNY
157
8
1 STU
1,172
11
EDGAR
1,169
11
5 BOLT
1,036
11
1 BIBI
1,016
11
1 ASH
668
11
2 EMZ
629
7
1 SHADE
587
11
4 MANDY
551
10
1 BEA
542
8
1 FRANK
529
8
GALE
421
8
3 TRUNK
416
8
HANK
384
8
1 GROM
346
11
2 GRIFF
334
10
PAM
312
8
BERRY
297
9
MAISIE
296
8
5 BO
269
7
ANGELO
255
8
SAM
234
9
BONNIE
210
8
12 PEARL
205
9
2 NANI
181
9
1 LARRY & LAWRIE
166
7
11 LOLA
164
9
PIPER
157
9
5 COLETTE
153
7
2 BELLE
146
7
MEEPLE
138
7
MORTIS
2,000
11
STARR NOVA
1,466
11
FANG
1,316
11
TARA
1,191
11
4 BUSTER
1,051
11
3 MAX
1,021
11
ALLI
619
10
BUZZ
551
9
2 OLLIE
540
8
1 DOUG
528
8
3 MINA
458
9
3 CLANCY
390
9
GRAY
381
9
MOE
363
9
1 DAMIAN
354
8
1 SQUEAK
339
8
LILY
325
10
SPROUT
317
9
1 GIGI
312
11
LOU
310
8
2 MICO
294
8
R-T
291
7
1 MR. P
256
6
3 FINX
253
10
OTIS
243
11
WILLOW
216
7
13 NAJIA
215
7
3 CHUCK
206
7
LUMI
199
8
7 JANET
193
9
JUJU
178
8
1 BYRON
177
10
5 JAE-YONG
166
10
10 MELODIE
129
6
9 ZIGGY
122
7
5 RUFFS
108
4
7 EVE
105
7
6 GENE
90
4
CHARLIE
54
7
2 GLOWY
29
4
SURGE
1,015
11
4 LEON
680
11
2 DRACO
577
9
CORDELIUS
571
10
2 AMBER
569
11
1 PIERCE
401
9
5 KIT
317
8
7 KENJI
208
9
3 SPIKE
182
8
2 CHESTER
179
8
5 CROW
171
9
MEG
161
9
1 SANDY
154
9
5 SIRIUS
513
11
1 KAZE
255
9
Account value
What everything they own would cost in gems
≈ 159,358
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS104 owned
8103040132
31,137
-
Power levels181,660 power points · 383,045 coins
56,471
-
GADGETS151 owned
15,100
-
STAR POWERS71 owned
14,200
-
Hypercharges67 owned
33,500
-
GEARS17 owned
1,750
-
Buffies24 owned
7,200
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1178 missing
207,300
424,515
-
GADGETS57 missing
57,000
-
STAR POWERS137 missing
274,000
-
Hypercharges37 missing
185,000
-
GEARS624 missing
634,500
-
Buffies75 missing
150,000
75,000
-
Total
357,300
1,650,015
≈ 200,732
-
Brawlers to level 1182 missing
222,260
455,575
-
GADGETS65 missing
65,000
-
STAR POWERS145 missing
290,000
-
Hypercharges41 missing
205,000
-
GEARS648 missing
658,500
-
Buffies75 missing
150,000
75,000
-
Total
372,260
1,749,075
≈ 212,134
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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