PROFILE
FLOW|T
TROPHY ROAD
IV
Highest: 135,893
WINS
RANKED
DIAMOND II
CURRENT
3,649
LEGENDARY II
HIGHEST
6,883
CHAMPIONSHIP CHALLENGE
✕ Not qualified
ALIEN FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,288 h
3v3: 15,451 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,545 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 7,291 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 980 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 55 Best: LEGENDARY II
- Trophy pushing 53 Average of their best 20: 1,739 trophies · 135,893 total trophies · 2 of 7 classes mastered
Current formIn form80% wins in 25 battles
-
3,649
Season 50 · in progress
Diamond II
FLOW|T’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked44 / 80
- Trophy pushing11 / 20
Ranked
55 × 80 % = 44.0 pointsBest: LEGENDARY II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
53 × 20 % = 10.6 pointsAverage of their best 20: 1,739 trophies · 135,893 total trophies · 2 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 896,287 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 0.38% |
| Ranked | Top 14% |
| Best ranked rank | Top 3.6% |
| Prestige | Top 0.57% |
| Fame | Top 0.12% |
| Experience | Top 1.6% |
| 3v3 victories | Top 4.2% |
| Showdown victories | Top 0.29% |
| Brawlers at power 11 | Top 0.82% |
| Collection | Top 0.16% |
| Best streak | Top 13% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,307
11
POCO
2,000
11
COLT
1,332
11
1 BROCK
1,329
11
5 EL PRIMO
1,302
11
BULL
1,184
11
NITA
1,181
11
BARLEY
1,027
11
1 ROSA
1,015
11
8 CARL
2,009
11
GUS
1,443
11
1 8-BIT
1,350
11
1 JESSIE
1,323
11
TICK
1,149
11
RICO
1,136
11
DYNAMIKE
1,133
11
JACKY
1,085
11
2 DARRYL
1,072
11
PENNY
1,005
11
PEARL
2,172
11
BOLT
2,041
11
3 GALE
2,011
11
EDGAR
1,477
11
BELLE
1,450
11
8 GRIFF
1,449
11
3 SHADE
1,414
11
6 MANDY
1,321
11
1 COLETTE
1,299
11
2 SAM
1,273
11
1 EMZ
1,270
11
PIPER
1,235
11
BIBI
1,212
11
1 STU
1,212
11
BERRY
1,188
11
1 BO
1,149
11
2 ANGELO
1,147
11
2 BEA
1,127
11
2 MAISIE
1,123
11
MEEPLE
1,119
11
PAM
1,085
11
4 HANK
1,083
11
3 TRUNK
1,071
11
NANI
1,064
11
3 ASH
1,059
11
1 FRANK
1,042
11
3 GROM
1,042
11
3 LOLA
1,037
11
3 LARRY & LAWRIE
1,035
11
10 BONNIE
1,021
11
DAMIAN
2,146
11
5 NAJIA
2,012
11
13 STARR NOVA
2,011
11
GRAY
1,837
11
2 MICO
1,567
11
6 CHUCK
1,553
11
1 GLOWY
1,401
11
3 BUZZ
1,393
11
5 BUSTER
1,385
11
10 DOUG
1,283
11
6 CLANCY
1,275
11
BYRON
1,267
11
3 MAX
1,265
11
LILY
1,233
11
8 R-T
1,232
11
3 OTIS
1,231
11
1 VINCE
1,219
11
2 MINA
1,201
11
2 JANET
1,196
11
3 FANG
1,178
11
1 RUFFS
1,169
11
MR. P
1,146
11
2 ALLI
1,143
11
1 GENE
1,134
11
1 CHARLIE
1,129
11
3 MORTIS
1,116
11
2 WENDY
1,102
11
3 GIGI
1,099
11
1 MOE
1,092
11
6 WILLOW
1,064
11
1 EVE
1,063
11
3 JAE-YONG
1,060
11
2 LUMI
1,059
11
COSMO
1,051
11
MELODIE
1,050
11
1 ZIGGY
1,050
11
1 TARA
1,036
11
2 SQUEAK
1,028
11
2 JUJU
1,017
11
2 OLLIE
1,017
11
6 FINX
1,011
11
3 LOU
1,009
11
1 SPROUT
1,003
11
1 SURGE
1,596
11
SPIKE
1,514
11
CROW
1,474
11
1 KIT
1,454
11
CHESTER
1,285
11
1 MEG
1,282
11
1 PIERCE
1,178
11
KENJI
1,164
11
LEON
1,131
11
CORDELIUS
1,110
11
3 SANDY
1,093
11
AMBER
1,046
11
7 NORI
1,016
11
1 DRACO
1,013
11
SIRIUS
1,292
11
KAZE
1,102
11
Account value
What everything they own would cost in gems
≈ 343,037
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels403,920 power points · 838,620 coins
124,254
-
GADGETS216 owned
21,600
-
STAR POWERS216 owned
43,200
-
Hypercharges106 owned
53,000
-
GEARS373 owned
38,400
-
Buffies99 owned
29,700
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 11All done!
-
GADGETSAll done!
-
STAR POWERSAll done!
-
Hypercharges2 missing
10,000
-
GEARS292 missing
292,000
-
BuffiesAll done!
-
Total
302,000
≈ 30,200
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
FLOW|W
#89RUJ0GG
Battles together25Wins together80%Their most played brawler
SurgeLast together12h 45m ago
Who they play with most: 25 battles in this period
-
FLOW|W
#89RUJ0GG
Battles together25Wins together80%Their most played brawler
SurgeLast together12h 45m ago
Who they play with most: 25 battles in this period
-
FLOW|W
#89RUJ0GG
Battles together25Wins together80%Their most played brawler
SurgeLast together12h 45m ago
Who they play with most in their last 25 battles
-
FLOW|W
#89RUJ0GG
Battles together25Wins together80%Their most played brawler
SurgeLast together12h 45m ago
BATTLE LOG
- All brawlers
Shelly 15
Buster 7
Kit 3
- All results
- Victory
- Defeat
- Draw
-
1225
LVL11
FLOW|W
1366
LVL11
FLOW|T
-
1207
LVL11
FLOW|W
1348
LVL11
FLOW|T
-
1331
LVL11
FLOW|T
1190
LVL11
FLOW|W
-
1174
LVL11
FLOW|W
1315
LVL11
FLOW|T
-
1317
LVL11
FLOW|T
1176
LVL11
FLOW|W
-
1302
LVL11
FLOW|T
1161
LVL11
FLOW|W
-
1165
LVL11
FLOW|W
1308
LVL11
FLOW|T
-
1813
LVL11
FLOW|W
1292
LVL11
FLOW|T
-
1297
LVL11
FLOW|T
1820
LVL11
FLOW|W
-
1802
LVL11
FLOW|W
1279
LVL11
FLOW|T
-
1261
LVL11
FLOW|T
1784
LVL11
FLOW|W
-
1260
LVL11
FLOW|T
1784
LVL11
FLOW|W
-
1240
LVL11
FLOW|T
1765
LVL11
FLOW|W
-
1216
LVL11
FLOW|T
1742
LVL11
FLOW|W
-
1720
LVL11
FLOW|W
1193
LVL11
FLOW|T
-
1706
LVL11
FLOW|W
1178
LVL11
FLOW|T
-
1686
LVL11
FLOW|W
1157
LVL11
FLOW|T
-
1667
LVL11
FLOW|W
1137
LVL11
FLOW|T
-
1118
LVL11
FLOW|T
1649
LVL11
FLOW|W
-
1120
LVL11
FLOW|T
1652
LVL11
FLOW|W
-
1645
LVL11
FLOW|W
1112
LVL11
FLOW|T
-
1634
LVL11
FLOW|W
1100
LVL11
FLOW|T
-
1446
LVL11
FLOW|T
1626
LVL11
FLOW|W
-
1452
LVL11
FLOW|T
1632
LVL11
FLOW|W
-
1622
LVL11
FLOW|W
1442
LVL11
FLOW|T