PROFILE
🎈⛩walldrag⛩🎈
TROPHY ROAD
IV
Highest: 145,258
WINS
RANKED
MYTHIC III
CURRENT
5,786
LEGENDARY II
HIGHEST
6,819
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,168 h
3v3: 11,947 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 5,096 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 5,142 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 882 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 61 Best: LEGENDARY II
- Trophy pushing 65 Average of their best 20: 2,018 trophies · 145,247 total trophies · 6 of 7 classes mastered
Current formNormal60% wins in 25 battles
-
5,984
Season 50 · in progress
Mythic III
🎈⛩walldrag⛩🎈’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked48 / 80
- Trophy pushing13 / 20
Ranked
61 × 80 % = 48.8 pointsBest: LEGENDARY II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
65 × 20 % = 13.0 pointsAverage of their best 20: 2,018 trophies · 145,247 total trophies · 6 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 921,901 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 0.19% |
| Ranked | Top 2.0% |
| Best ranked rank | Top 3.5% |
| Prestige | Top 0.095% |
| Fame | Top 2.3% |
| Experience | Top 1.1% |
| 3v3 victories | Top 7.1% |
| Showdown victories | Top 0.24% |
| Brawlers at power 11 | Top 0.8% |
| Collection | Top 6.2% |
| Best streak | Top 1.7% |
BRAWLERS
108 / 108 Collected
3 SHELLY
2,009
11
BULL
2,062
11
2 BROCK
2,008
11
COLT
2,000
11
POCO
1,530
11
NITA
1,123
11
BARLEY
1,040
11
1 ROSA
1,011
11
EL PRIMO
1,005
11
4 RICO
2,006
11
8 GUS
2,002
11
4 DARRYL
1,434
11
2 DYNAMIKE
1,330
11
PENNY
1,316
11
CARL
1,096
11
JACKY
1,050
11
1 TICK
1,034
11
JESSIE
1,025
11
8-BIT
1,000
11
9 EMZ
2,008
11
1 EDGAR
2,007
11
2 SHADE
2,006
11
1 BIBI
2,003
11
4 MEEPLE
2,002
11
1 MAISIE
2,000
11
GRIFF
1,385
11
2 MANDY
1,348
11
PIPER
1,236
11
PEARL
1,223
11
TRUNK
1,184
11
2 GALE
1,112
11
BO
1,094
11
BERRY
1,049
11
COLETTE
1,039
11
BEA
1,036
11
LOLA
1,034
11
NANI
1,032
11
4 SAM
1,027
11
2 FRANK
1,016
11
ASH
1,016
11
2 BELLE
1,015
11
4 PAM
1,014
11
1 STU
1,011
11
1 ANGELO
1,011
11
2 BOLT
1,009
11
2 GROM
1,007
11
2 BONNIE
1,006
11
1 LARRY & LAWRIE
1,006
11
HANK
1,005
11
6 DAMIAN
2,017
11
9 WENDY
2,015
11
BYRON
2,014
11
4 MORTIS
2,012
11
5 ALLI
2,010
11
6 MICO
2,008
11
NAJIA
2,008
11
5 BUZZ
2,007
11
9 LILY
2,007
11
2 GIGI
2,003
11
OTIS
2,000
11
MINA
1,459
11
MAX
1,266
11
SPROUT
1,218
11
2 JANET
1,208
11
MOE
1,208
11
LUMI
1,120
11
CHARLIE
1,087
11
VINCE
1,086
11
GENE
1,085
11
1 JAE-YONG
1,067
11
BUSTER
1,066
11
DOUG
1,065
11
ZIGGY
1,050
11
FINX
1,045
11
WILLOW
1,035
11
FANG
1,026
11
STARR NOVA
1,025
11
OLLIE
1,022
11
CLANCY
1,021
11
MELODIE
1,018
11
SQUEAK
1,017
11
6 LOU
1,016
11
RUFFS
1,016
11
3 GRAY
1,013
11
GLOWY
1,013
11
2 TARA
1,012
11
1 R-T
1,011
11
1 JUJU
1,011
11
5 EVE
1,009
11
2 COSMO
1,009
11
1 MR. P
1,005
11
CHUCK
1,005
11
CORDELIUS
2,025
11
3 SURGE
2,009
11
KIT
2,008
11
LEON
2,000
11
PIERCE
2,000
11
NORI
2,000
11
SANDY
1,303
11
CHESTER
1,116
11
CROW
1,110
11
3 DRACO
1,044
11
KENJI
1,019
11
AMBER
1,017
11
1 SPIKE
1,011
11
MEG
1,001
11
SIRIUS
2,000
11
KAZE
1,147
11
Account value
What everything they own would cost in gems
≈ 296,287
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels403,920 power points · 838,620 coins
124,254
-
GADGETS216 owned
21,600
-
STAR POWERS215 owned
43,000
-
Hypercharges107 owned
53,500
-
GEARS33 owned
3,350
-
Buffies59 owned
17,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 11All done!
-
GADGETSAll done!
-
STAR POWERS1 missing
2,000
-
Hypercharges1 missing
5,000
-
GEARS632 missing
642,500
-
Buffies40 missing
80,000
40,000
-
Total
80,000
689,500
≈ 76,950
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 22 | 59% | — | |
| 3 | 67% | 67% |
BATTLE LOG
- All brawlers
Bo 9
Sprout 6
Darryl 4
Poco 3
Otis 2
Alli 1
- All match types
Trophies 22
Challenges 3
- All modes
Trio Showdown 15
Loaded Showdown 6
Knockout 2
Safe Blast 1
Mega Duo Showdown 1
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
VS2m 1s
-
SPECIAL CHALLENGE
VS2m 17s
-
SPECIAL CHALLENGE
VS2m 30s
-
1541
LVL11
🎈⛩walldrag⛩🎈
2086
LVL11
Nissa_official