PROFILE
vinoco
TROPHY ROAD
IV
Highest: 164,079
WINS
RANKED
SILVER I
CURRENT
750
GOLD II
HIGHEST
2,302
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 2,084 h
3v3: 4,689 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 4,410 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 32,394 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 1,520 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 8 Best: GOLD II
- Trophy pushing 70 Average of their best 20: 2,034 trophies · 164,079 total trophies · 7 of 7 classes mastered
vinoco’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked6 / 80
- Trophy pushing14 / 20
Ranked
8 × 80 % = 6.4 pointsBest: GOLD II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
70 × 20 % = 14.0 pointsAverage of their best 20: 2,034 trophies · 164,079 total trophies · 7 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 868,930 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 0.061% |
| Ranked | Top 86% |
| Best ranked rank | Top 83% |
| Prestige | Top 0.046% |
| Fame | Top 3.1% |
| Experience | Top 0.01% |
| 3v3 victories | Top 30% |
| Showdown victories | Top 0.01% |
| Brawlers at power 11 | Top 5.7% |
| Collection | Top 2.5% |
| Best streak | Top 14% |
BRAWLERS
108 / 108 Collected
15 SHELLY
2,020
11
11 POCO
2,006
11
6 BROCK
2,002
11
2 COLT
2,000
11
BARLEY
1,812
10
BULL
1,614
11
EL PRIMO
1,196
11
NITA
1,000
11
ROSA
1,000
10
3 TICK
2,008
11
4 RICO
2,005
11
1 DARRYL
2,004
11
2 DYNAMIKE
2,002
9
CARL
1,656
11
JESSIE
1,610
11
GUS
1,607
11
PENNY
1,558
10
1 JACKY
1,406
10
3 8-BIT
1,000
8
15 BO
2,036
11
9 EMZ
2,015
11
1 EDGAR
2,012
11
3 PEARL
2,009
11
2 BEA
2,005
11
1 GRIFF
2,004
10
6 NANI
2,001
11
8 STU
2,001
11
7 GROM
2,001
10
1 GALE
2,000
11
13 COLETTE
2,000
11
BELLE
1,519
10
2 LOLA
1,517
11
15 MANDY
1,480
11
BONNIE
1,187
10
PIPER
1,112
10
BIBI
1,071
11
24 BOLT
1,042
11
3 MAISIE
1,041
11
2 PAM
1,000
10
5 FRANK
1,000
9
ASH
1,000
10
5 SAM
1,000
10
2 HANK
1,000
10
5 LARRY & LAWRIE
1,000
11
2 ANGELO
1,000
10
8 BERRY
1,000
11
SHADE
1,000
11
MEEPLE
1,000
11
TRUNK
1,000
11
OTIS
2,013
11
14 LILY
2,011
11
5 ALLI
2,011
11
STARR NOVA
2,011
11
TARA
2,009
11
6 MR. P
2,009
11
11 EVE
2,007
11
5 BUZZ
2,006
11
10 WENDY
2,006
11
5 SQUEAK
2,005
10
9 COSMO
2,004
11
5 SPROUT
2,002
11
GENE
2,000
10
BYRON
1,605
10
LOU
1,561
10
2 OLLIE
1,541
11
1 MOE
1,538
11
6 CHARLIE
1,523
11
1 NAJIA
1,520
11
3 MINA
1,513
11
DOUG
1,501
11
2 JAE-YONG
1,501
10
1 MAX
1,445
11
MICO
1,174
11
5 ZIGGY
1,155
11
WILLOW
1,147
10
MORTIS
1,076
11
DAMIAN
1,030
11
1 JUJU
1,022
11
2 GIGI
1,017
11
BUSTER
1,004
10
RUFFS
1,000
10
2 FANG
1,000
10
10 JANET
1,000
10
GRAY
1,000
10
R-T
1,000
9
1 CHUCK
1,000
10
MELODIE
1,000
11
3 CLANCY
1,000
11
4 LUMI
1,000
11
2 FINX
1,000
11
2 GLOWY
1,000
11
VINCE
0
11
LEON
2,077
11
4 SURGE
2,055
11
CROW
2,014
11
7 NORI
2,013
11
6 SANDY
2,009
11
6 MEG
2,004
11
5 CHESTER
2,004
11
3 SPIKE
2,000
11
CORDELIUS
2,000
11
KIT
2,000
11
KENJI
1,670
11
3 PIERCE
1,509
11
1 DRACO
1,011
11
4 AMBER
1,000
10
SIRIUS
2,171
11
6 KAZE
1,016
11
Account value
What everything they own would cost in gems
≈ 290,157
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels355,170 power points · 743,070 coins
109,824
-
GADGETS214 owned
21,400
-
STAR POWERS212 owned
42,400
-
Hypercharges81 owned
40,500
-
GEARS184 owned
18,850
-
Buffies81 owned
24,300
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1131 missing
48,750
95,550
-
GADGETS2 missing
2,000
-
STAR POWERS4 missing
8,000
-
Hypercharges27 missing
135,000
-
GEARS481 missing
487,500
-
Buffies18 missing
36,000
18,000
-
Total
84,750
746,050
≈ 83,080
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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