PROFILE
TSM_TOBI 07
TROPHY ROAD
II
Highest: 34,595
WINS
RANKED
MYTHIC I
CURRENT
4,984
MYTHIC II
HIGHEST
5,666
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 266 h
3v3: 3,865 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 479 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 861 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 204 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 36 Best: MYTHIC II
- Trophy pushing 16 Average of their best 20: 766 trophies · 34,595 total trophies · 0 of 7 classes mastered
-
5,422
Season 50 · in progress
Mythic II
TSM_TOBI 07’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked29 / 80
- Trophy pushing3 / 20
Ranked
36 × 80 % = 28.8 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
16 × 20 % = 3.2 pointsAverage of their best 20: 766 trophies · 34,595 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 920,101 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 50% |
| Ranked | Top 4.6% |
| Best ranked rank | Top 21% |
| Prestige | Top 68% |
| Fame | Top 71% |
| Experience | Top 35% |
| 3v3 victories | Top 35% |
| Showdown victories | Top 45% |
| Brawlers at power 11 | Top 54% |
| Collection | Top 51% |
| Best streak | Top 20% |
BRAWLERS
87 / 108 Collected
SHELLY
503
11
1 COLT
799
11
2 NITA
752
11
1 BULL
518
11
BARLEY
508
8
EL PRIMO
500
8
1 BROCK
488
8
POCO
431
8
ROSA
368
7
3 TICK
1,010
11
JESSIE
609
11
1 DYNAMIKE
547
11
DARRYL
500
8
RICO
478
9
PENNY
448
7
4 8-BIT
429
9
3 GUS
426
11
CARL
360
8
JACKY
352
8
8 EDGAR
1,018
11
2 BO
1,010
11
2 LARRY & LAWRIE
1,000
11
ANGELO
594
10
2 COLETTE
572
11
PIPER
534
8
1 EMZ
515
9
BEA
473
9
3 MANDY
472
9
BIBI
467
7
5 BONNIE
422
11
PAM
352
7
4 BERRY
335
6
5 GALE
334
7
FRANK
314
7
GRIFF
314
8
1 STU
309
7
1 GROM
305
8
7 SAM
268
5
MAISIE
259
6
7 MEEPLE
247
6
BELLE
246
8
1 NANI
229
7
1 ASH
205
8
5 LOLA
181
8
SHADE
152
7
8 TRUNK
138
4
3 PEARL
120
7
6 BOLT
90
5
HANK
0
1
FANG
871
11
2 WILLOW
701
9
2 RUFFS
605
11
1 CLANCY
505
11
TARA
500
9
6 GRAY
443
11
4 MELODIE
355
9
GENE
350
7
SQUEAK
303
7
1 MAX
301
6
MORTIS
275
8
3 JANET
269
8
BUZZ
255
6
DAMIAN
253
9
2 SPROUT
252
5
12 OTIS
252
7
1 R-T
248
9
MICO
246
6
DOUG
234
7
2 FINX
183
5
2 CHARLIE
144
6
2 CHUCK
21
5
1 OLLIE
10
5
1 ALLI
10
1
1 ZIGGY
10
1
6 CROW
1,106
11
3 SPIKE
1,002
11
3 CHESTER
511
8
LEON
412
7
SURGE
400
8
CORDELIUS
340
8
2 NORI
316
9
1 PIERCE
312
8
3 KIT
305
6
5 KENJI
289
6
13 SANDY
202
6
12 DRACO
195
7
6 MEG
108
7
Account value
What everything they own would cost in gems
≈ 107,535
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS87 owned
810302513
23,904
-
Power levels118,330 power points · 246,480 coins
36,481
-
GADGETS94 owned
9,400
-
STAR POWERS61 owned
12,200
-
Hypercharges32 owned
16,000
-
GEARS62 owned
6,250
-
Buffies11 owned
3,300
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1168 missing
207,050
429,075
-
GADGETS80 missing
80,000
-
STAR POWERS113 missing
226,000
-
Hypercharges55 missing
275,000
-
GEARS475 missing
484,000
-
Buffies79 missing
158,000
79,000
-
Total
365,050
1,573,075
≈ 193,813
-
Brawlers to level 1189 missing
285,590
592,140
-
GADGETS122 missing
122,000
-
STAR POWERS155 missing
310,000
-
Hypercharges76 missing
380,000
-
GEARS603 missing
613,500
-
Buffies88 missing
176,000
88,000
-
Total
461,590
2,105,640
≈ 256,723
What money can’t buy
Skins seen
19
6
22
1
3
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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