PROFILE
legenda
TROPHY ROAD
I
Highest: 15,223
WINS
RANKED
BRONZE I
CURRENT
0
BRONZE I
HIGHEST
0
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 97 h
3v3: 980 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 310 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 653 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 73 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked — No data
- Trophy pushing 10 Average of their best 20: 533 trophies · 15,223 total trophies · 0 of 7 classes mastered
Current formIn form88% wins in 25 battles
legenda’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked— / 80
- Trophy pushing2 / 20
Ranked
No dataNo data
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. No Ranked data: the score comes only from trophy pushing and goes up to 65 at most.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
10 × 20 % = 2.0 pointsAverage of their best 20: 533 trophies · 15,223 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 930,382 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 80% |
| Ranked | Top 99% |
| Best ranked rank | Top 99% |
| Prestige | Top 96% |
| Fame | Top 71% |
| Experience | Top 62% |
| 3v3 victories | Top 74% |
| Showdown victories | Top 58% |
| Brawlers at power 11 | Top 98% |
| Collection | Top 91% |
| Best streak | Top 97% |
BRAWLERS
52 / 108 Collected
SHELLY
498
9
2 COLT
515
10
EL PRIMO
498
9
ROSA
498
9
BULL
497
9
POCO
414
8
BROCK
380
11
NITA
341
9
BARLEY
193
6
RICO
528
9
DARRYL
500
7
JESSIE
499
10
5 PENNY
420
10
8-BIT
401
9
1 DYNAMIKE
365
10
CARL
306
7
TICK
214
8
JACKY
195
6
1 GUS
20
7
EMZ
630
10
BO
498
10
PIPER
495
8
PAM
494
7
EDGAR
417
9
FRANK
305
6
BIBI
301
6
BEA
209
5
MEEPLE
208
7
GROM
205
6
6 COLETTE
199
8
STU
183
6
GALE
167
6
NANI
112
7
2 BELLE
78
9
GRIFF
59
10
BONNIE
17
7
BERRY
0
1
MORTIS
500
9
GENE
426
8
SPROUT
283
8
2 LOU
282
7
2 MAX
269
10
13 EVE
231
1
1 BUZZ
199
8
MR. P
84
7
RUFFS
63
5
3 LILY
56
8
1 WENDY
17
9
1 MICO
12
6
SPIKE
500
8
SANDY
251
5
7 CORDELIUS
191
9
Account value
What everything they own would cost in gems
≈ 40,077
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS52 owned
81018123
10,349
-
Power levels54,500 power points · 115,775 coins
17,028
-
GADGETS39 owned
3,900
-
STAR POWERS20 owned
4,000
-
Hypercharges7 owned
3,500
-
GEARS1 owned
100
-
Buffies4 owned
1,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1151 missing
139,980
288,005
-
GADGETS65 missing
65,000
-
STAR POWERS84 missing
168,000
-
Hypercharges45 missing
225,000
-
GEARS324 missing
333,000
-
Buffies68 missing
136,000
68,000
-
Total
275,980
1,147,005
≈ 142,299
-
Brawlers to level 11107 missing
349,420
722,845
-
GADGETS177 missing
177,000
-
STAR POWERS196 missing
392,000
-
Hypercharges101 missing
505,000
-
GEARS664 missing
675,000
-
Buffies95 missing
190,000
95,000
-
Total
539,420
2,566,845
≈ 310,627
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 14 battles in this period
-
anomaliya. ___
#P028UUVUC
Battles together14Wins together93%Their most played brawler
GigiLast together3h 57m ago
Who they play with most: 14 battles in this period
-
anomaliya. ___
#P028UUVUC
Battles together14Wins together93%Their most played brawler
GigiLast together3h 57m ago
Who they play with most: 25 battles in this period
-
anomaliya. ___
#P028UUVUC
Battles together25Wins together88%Their most played brawler
GigiLast together3h 57m ago
Who they play with most in their last 25 battles
-
anomaliya. ___
#P028UUVUC
Battles together25Wins together88%Their most played brawler
GigiLast together3h 57m ago
BATTLE LOG
- All brawlers
Max 9
Colette 8
Belle 7
Lily 1
- All modes
Mega Duo Showdown 14
Duo Showdown 11
- All results
- Victory
- Defeat
- Draw
-
260
LVL10
legenda
172
LVL6
anomaliya. ___
-
258
LVL10
legenda
169
LVL6
anomaliya. ___
-
243
LVL10
legenda
154
LVL6
anomaliya. ___
-
246
LVL10
legenda
155
LVL6
anomaliya. ___
-
226
LVL10
legenda
133
LVL6
anomaliya. ___
-
223
LVL10
legenda
129
LVL6
anomaliya. ___
-
221
LVL10
legenda
126
LVL6
anomaliya. ___
-
202
LVL10
legenda
105
LVL6
anomaliya. ___
-
184
LVL10
legenda
85
LVL6
anomaliya. ___
-
179
LVL8
legenda
66
LVL6
anomaliya. ___
-
160
LVL8
legenda
48
LVL6
anomaliya. ___
-
142
LVL8
legenda
31
LVL6
anomaliya. ___
-
125
LVL8
legenda
15
LVL6
anomaliya. ___
-
109
LVL8
legenda
0
LVL6
anomaliya. ___