PROFILE
ֶָ֢𝔇𝔴𝔦𝔱𝔱𝔦
TROPHY ROAD
I
Highest: 30,464
WINS
RANKED
SILVER I
CURRENT
750
MYTHIC I
HIGHEST
6,157
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 536 h
3v3: 8,249 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 717 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 1,751 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 412 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 25 Best: MYTHIC I
- Trophy pushing 16 Average of their best 20: 760 trophies · 30,464 total trophies · 0 of 7 classes mastered
Current formIn form84% wins in 25 battles
ֶָ֢𝔇𝔴𝔦𝔱𝔱𝔦’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked20 / 80
- Trophy pushing3 / 20
Ranked
25 × 80 % = 20.0 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
16 × 20 % = 3.2 pointsAverage of their best 20: 760 trophies · 30,464 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 930,382 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 57% |
| Ranked | Top 86% |
| Best ranked rank | Top 34% |
| Prestige | Top 89% |
| Fame | Top 71% |
| Experience | Top 15% |
| 3v3 victories | Top 15% |
| Showdown victories | Top 19% |
| Brawlers at power 11 | Top 37% |
| Collection | Top 42% |
| Best streak | Top 34% |
BRAWLERS
95 / 108 Collected
1 SHELLY
554
11
COLT
637
11
POCO
525
9
NITA
512
9
BARLEY
489
9
ROSA
373
6
BULL
351
9
EL PRIMO
335
7
BROCK
284
5
5 GUS
613
11
1 JESSIE
565
11
1 DYNAMIKE
453
11
RICO
360
10
TICK
315
10
JACKY
310
2
CARL
309
1
PENNY
243
1
1 8-BIT
206
7
DARRYL
139
1
3 COLETTE
1,000
11
1 EMZ
906
11
FRANK
835
11
PIPER
824
11
EDGAR
636
11
2 LOLA
602
11
BELLE
560
11
6 MANDY
557
10
BEA
550
10
BIBI
539
11
5 ANGELO
442
10
BO
305
2
PAM
245
1
GROM
209
2
NANI
199
10
BONNIE
199
1
ASH
197
1
GRIFF
167
8
SAM
154
1
MAISIE
134
4
STU
130
5
GALE
99
4
PEARL
93
4
8 BERRY
89
9
LARRY & LAWRIE
72
4
SHADE
63
11
HANK
30
4
MEEPLE
0
1
TRUNK
0
1
BOLT
0
1
TARA
762
11
2 MELODIE
565
10
EVE
557
11
FANG
549
11
OTIS
549
11
SPROUT
516
11
MAX
509
10
2 JUJU
375
11
LOU
311
7
1 MORTIS
293
11
CHARLIE
271
11
WILLOW
232
11
2 GRAY
225
10
BYRON
222
10
MICO
184
9
RUFFS
143
1
6 CHUCK
140
9
BUSTER
134
10
JANET
129
1
LILY
126
9
GENE
105
1
CLANCY
96
9
8 MOE
92
1
MR. P
89
1
SQUEAK
87
1
DOUG
55
1
5 LUMI
51
11
BUZZ
46
1
R-T
16
1
FINX
0
1
ALLI
0
1
ZIGGY
0
1
CHESTER
801
11
SPIKE
724
11
1 CORDELIUS
666
11
KIT
556
11
SANDY
546
11
2 AMBER
394
10
MEG
360
10
SURGE
356
10
LEON
204
8
2 DRACO
181
9
CROW
12
1
KENJI
0
1
PIERCE
0
1
9 KAZE
826
11
Account value
What everything they own would cost in gems
≈ 134,344
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS95 owned
8103032131
27,346
-
Power levels163,010 power points · 341,970 coins
50,498
-
GADGETS111 owned
11,100
-
STAR POWERS87 owned
17,400
-
Hypercharges38 owned
19,000
-
GEARS71 owned
7,500
-
Buffies5 owned
1,500
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1165 missing
192,290
395,705
-
GADGETS79 missing
79,000
-
STAR POWERS103 missing
206,000
-
Hypercharges57 missing
285,000
-
GEARS516 missing
523,000
-
Buffies94 missing
188,000
94,000
-
Total
380,290
1,582,705
≈ 196,300
-
Brawlers to level 1178 missing
240,910
496,650
-
GADGETS105 missing
105,000
-
STAR POWERS129 missing
258,000
-
Hypercharges70 missing
350,000
-
GEARS594 missing
601,000
-
Buffies94 missing
188,000
94,000
-
Total
428,910
1,904,650
≈ 233,356
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
[TANK] face
#9CJ02UVGG
Battles together21Wins together86%Their most played brawler
SurgeLast together3h 24m ago
Who they play with most: 25 battles in this period
-
[TANK] face
#9CJ02UVGG
Battles together21Wins together86%Their most played brawler
SurgeLast together3h 24m ago
Who they play with most: 25 battles in this period
-
[TANK] face
#9CJ02UVGG
Battles together21Wins together86%Their most played brawler
SurgeLast together3h 24m ago
Who they play with most in their last 25 battles
-
[TANK] face
#9CJ02UVGG
Battles together21Wins together86%Their most played brawler
SurgeLast together3h 24m ago
BATTLE LOG
- All modes
Mega Duo Showdown 21
Brawl Ball 4
- All results
- Victory
- Defeat
- Draw
-
808
LVL11
ֶָ֢𝔇𝔴𝔦𝔱𝔱𝔦
1181
LVL11
[TANK] face
-
807
LVL11
ֶָ֢𝔇𝔴𝔦𝔱𝔱𝔦
1183
LVL11
[TANK] face
-
785
LVL11
ֶָ֢𝔇𝔴𝔦𝔱𝔱𝔦
1161
LVL11
[TANK] face
-
774
LVL11
ֶָ֢𝔇𝔴𝔦𝔱𝔱𝔦
1150
LVL11
[TANK] face
-
1135
LVL11
[TANK] face
759
LVL11
ֶָ֢𝔇𝔴𝔦𝔱𝔱𝔦
-
740
LVL11
ֶָ֢𝔇𝔴𝔦𝔱𝔱𝔦
1116
LVL11
[TANK] face
-
1098
LVL11
[TANK] face
722
LVL11
ֶָ֢𝔇𝔴𝔦𝔱𝔱𝔦
-
715
LVL11
ֶָ֢𝔇𝔴𝔦𝔱𝔱𝔦
1091
LVL11
[TANK] face
-
699
LVL11
ֶָ֢𝔇𝔴𝔦𝔱𝔱𝔦
1075
LVL11
[TANK] face
-
698
LVL11
ֶָ֢𝔇𝔴𝔦𝔱𝔱𝔦
1077
LVL11
[TANK] face
-
683
LVL11
ֶָ֢𝔇𝔴𝔦𝔱𝔱𝔦
1062
LVL11
[TANK] face
-
1068
LVL11
[TANK] face
688
LVL11
ֶָ֢𝔇𝔴𝔦𝔱𝔱𝔦
-
670
LVL11
ֶָ֢𝔇𝔴𝔦𝔱𝔱𝔦
1052
LVL11
[TANK] face
-
668
LVL11
ֶָ֢𝔇𝔴𝔦𝔱𝔱𝔦
1051
LVL11
[TANK] face
-
666
LVL11
ֶָ֢𝔇𝔴𝔦𝔱𝔱𝔦
1050
LVL11
[TANK] face
-
659
LVL11
ֶָ֢𝔇𝔴𝔦𝔱𝔱𝔦
1045
LVL11
[TANK] face
-
1029
LVL11
[TANK] face
650
LVL11
ֶָ֢𝔇𝔴𝔦𝔱𝔱𝔦
-
1019
LVL11
[TANK] face
640
LVL11
ֶָ֢𝔇𝔴𝔦𝔱𝔱𝔦
-
645
LVL11
ֶָ֢𝔇𝔴𝔦𝔱𝔱𝔦
1025
LVL11
[TANK] face
-
637
LVL11
ֶָ֢𝔇𝔴𝔦𝔱𝔱𝔦
1017
LVL11
[TANK] face
-
640
LVL11
ֶָ֢𝔇𝔴𝔦𝔱𝔱𝔦
1021
LVL11
[TANK] face
-
VS2m 18s
-
VS1m 1s
-
VS1m 41s
-
VS1m 46s