PROFILE
Rodrigo[koko]
TROPHY ROAD
III
Highest: 76,807
WINS
RANKED
SILVER II
CURRENT
1,180
MYTHIC I
HIGHEST
5,634
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 485 h
3v3: 6,844 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,482 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,007 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 372 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 22 Best: MYTHIC I
- Trophy pushing 27 Average of their best 20: 1,079 trophies · 76,807 total trophies · 0 of 7 classes mastered
-
1,180
Season 50 · in progress
Silver II
Rodrigo[koko]’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked17 / 80
- Trophy pushing5 / 20
Ranked
22 × 80 % = 17.6 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
27 × 20 % = 5.4 pointsAverage of their best 20: 1,079 trophies · 76,807 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 921,901 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 9.3% |
| Ranked | Top 63% |
| Best ranked rank | Top 34% |
| Prestige | Top 21% |
| Fame | Top 13% |
| Experience | Top 18% |
| 3v3 victories | Top 19% |
| Showdown victories | Top 19% |
| Brawlers at power 11 | Top 35% |
| Collection | Top 20% |
| Best streak | Top 69% |
BRAWLERS
108 / 108 Collected
3 SHELLY
1,012
11
5 POCO
1,072
11
2 BARLEY
1,011
9
1 BULL
1,010
9
1 ROSA
1,007
9
COLT
1,001
11
2 BROCK
1,001
11
1 EL PRIMO
812
9
1 NITA
750
9
3 DYNAMIKE
1,091
11
5 TICK
1,014
11
5 RICO
1,001
11
3 JESSIE
1,001
11
2 PENNY
759
9
2 8-BIT
631
9
1 GUS
551
9
1 DARRYL
510
9
1 CARL
509
9
1 JACKY
501
9
3 PIPER
2,000
11
1 EMZ
1,013
11
2 GALE
1,010
11
1 BEA
1,004
11
8 FRANK
1,003
10
6 MANDY
1,003
11
1 NANI
891
9
1 GRIFF
875
11
8 GROM
841
9
3 SHADE
767
9
1 BO
756
9
3 PAM
714
9
2 PEARL
650
9
1 EDGAR
638
9
BERRY
588
9
2 COLETTE
577
9
6 BELLE
560
9
2 BIBI
534
9
TRUNK
528
9
3 BONNIE
523
9
6 BOLT
514
9
2 MAISIE
512
9
2 HANK
508
9
1 ASH
507
9
2 MEEPLE
505
9
1 LOLA
504
9
1 SAM
502
9
6 STU
501
9
6 LARRY & LAWRIE
501
9
2 ANGELO
500
9
4 MICO
1,013
11
2 LILY
1,010
11
1 TARA
1,000
11
3 BYRON
1,000
11
1 MORTIS
882
11
1 BUZZ
830
9
DOUG
810
9
GLOWY
648
9
2 SQUEAK
643
9
1 ALLI
641
9
1 JAE-YONG
634
9
3 NAJIA
600
9
FANG
564
9
1 CHUCK
563
9
5 MAX
554
9
GENE
550
9
1 WILLOW
529
9
DAMIAN
528
11
JUJU
521
9
3 ZIGGY
518
9
1 GIGI
516
9
2 SPROUT
514
9
JANET
514
9
6 OTIS
510
9
1 EVE
507
9
3 MR. P
506
9
2 MELODIE
506
9
6 OLLIE
506
9
1 COSMO
506
9
1 LOU
505
9
2 GRAY
504
9
5 CHARLIE
504
9
1 CLANCY
504
9
5 MOE
503
9
MINA
503
9
FINX
502
9
3 BUSTER
501
9
1 R-T
501
9
LUMI
501
9
1 RUFFS
500
9
STARR NOVA
500
9
1 VINCE
429
9
WENDY
363
9
SPIKE
1,127
11
KIT
1,083
11
6 CHESTER
1,047
11
1 SURGE
1,015
11
6 LEON
1,012
11
5 NORI
1,004
11
4 CROW
1,003
11
2 MEG
1,000
11
2 AMBER
692
9
1 CORDELIUS
653
10
KENJI
651
11
5 PIERCE
506
9
3 SANDY
504
9
5 DRACO
500
9
1 SIRIUS
1,012
11
2 KAZE
782
11
Account value
What everything they own would cost in gems
≈ 206,952
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels226,290 power points · 482,395 coins
70,869
-
GADGETS130 owned
13,000
-
STAR POWERS116 owned
23,200
-
Hypercharges92 owned
46,000
-
GEARS61 owned
6,300
-
Buffies49 owned
14,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1177 missing
177,630
356,225
-
GADGETS86 missing
86,000
-
STAR POWERS100 missing
200,000
-
Hypercharges16 missing
80,000
-
GEARS604 missing
613,000
-
Buffies50 missing
100,000
50,000
-
Total
277,630
1,385,225
≈ 166,286
What money can’t buy
Skins seen
15
16
43
12
10
2
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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