PROFILE
Ratão
TROPHY ROAD
III
Highest: 86,552
WINS
RANKED
DIAMOND I
CURRENT
3,314
MYTHIC III
HIGHEST
5,762
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 506 h
3v3: 8,942 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 454 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 597 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 394 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 34 Best: MYTHIC III
- Trophy pushing 30 Average of their best 20: 1,297 trophies · 86,551 total trophies · 0 of 7 classes mastered
Current formNormal68% wins in 25 battles
-
3,314
Season 50 · in progress
Diamond I
Ratão’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked27 / 80
- Trophy pushing6 / 20
Ranked
34 × 80 % = 27.2 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
30 × 20 % = 6.0 pointsAverage of their best 20: 1,297 trophies · 86,551 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 881,330 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 6.4% |
| Ranked | Top 17% |
| Best ranked rank | Top 15% |
| Prestige | Top 5.4% |
| Fame | Top 3.8% |
| Experience | Top 22% |
| 3v3 victories | Top 13% |
| Showdown victories | Top 55% |
| Brawlers at power 11 | Top 8.6% |
| Collection | Top 5.7% |
| Best streak | Top 23% |
BRAWLERS
108 / 108 Collected
2 SHELLY
1,170
11
3 BULL
1,848
11
4 BROCK
1,150
11
1 COLT
1,066
11
4 POCO
1,051
11
4 NITA
1,007
11
19 EL PRIMO
1,000
11
1 BARLEY
481
8
3 ROSA
371
7
7 JESSIE
1,222
11
GUS
1,174
11
RICO
1,166
11
1 TICK
1,062
11
8-BIT
1,037
11
5 JACKY
1,025
11
DYNAMIKE
1,021
11
2 PENNY
1,010
11
3 CARL
476
8
1 DARRYL
447
7
2 EDGAR
1,431
11
7 BERRY
1,299
11
COLETTE
1,260
11
13 BIBI
1,203
11
4 GRIFF
1,196
11
1 FRANK
1,161
11
BONNIE
1,091
11
3 EMZ
1,090
11
2 GALE
1,088
11
1 LARRY & LAWRIE
1,062
11
6 BEA
1,061
11
3 GROM
1,044
11
1 SHADE
1,039
11
5 BOLT
1,038
11
2 MEEPLE
1,035
11
6 NANI
1,033
11
2 HANK
1,024
11
TRUNK
1,020
11
5 BO
1,014
11
1 STU
1,002
11
PAM
1,000
11
1 PIPER
443
7
2 PEARL
418
7
5 ANGELO
398
7
11 ASH
397
7
2 MANDY
391
7
2 BELLE
369
7
6 LOLA
319
7
2 MAISIE
289
7
8 SAM
265
7
CLANCY
1,638
11
7 NAJIA
1,369
11
2 MORTIS
1,247
11
4 DOUG
1,142
11
4 OTIS
1,111
11
2 ZIGGY
1,089
11
2 EVE
1,084
11
9 RUFFS
1,073
11
8 FINX
1,060
11
SQUEAK
1,047
11
9 TARA
1,018
11
1 R-T
1,017
11
1 CHUCK
1,017
11
2 GLOWY
1,012
11
6 MAX
1,008
11
5 LOU
1,000
11
2 MR. P
739
11
1 GENE
546
9
13 MINA
473
7
7 MELODIE
407
8
4 LILY
385
7
4 BYRON
368
7
6 FANG
359
7
SPROUT
356
7
2 ALLI
315
7
3 WILLOW
314
7
3 GIGI
304
7
1 BUZZ
302
7
MICO
296
7
1 CHARLIE
278
7
GRAY
273
7
8 JANET
271
7
2 JAE-YONG
262
7
JUJU
226
7
15 OLLIE
217
7
2 BUSTER
215
7
1 LUMI
210
7
8 MOE
199
7
2 STARR NOVA
195
7
8 VINCE
133
7
8 DAMIAN
108
7
8 WENDY
108
7
5 COSMO
98
7
1 CROW
1,405
11
1 KIT
1,389
11
4 SPIKE
1,224
11
SURGE
1,210
11
3 LEON
1,136
11
9 PIERCE
1,099
11
3 AMBER
1,089
11
2 CORDELIUS
1,069
11
23 MEG
1,029
11
4 CHESTER
1,009
11
3 KENJI
1,009
11
2 SANDY
1,005
11
DRACO
287
7
4 NORI
102
7
4 SIRIUS
1,004
11
5 KAZE
332
7
Account value
What everything they own would cost in gems
≈ 256,104
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels270,590 power points · 560,620 coins
83,121
-
GADGETS185 owned
18,500
-
STAR POWERS133 owned
26,600
-
Hypercharges106 owned
53,000
-
GEARS133 owned
14,100
-
Buffies93 owned
27,900
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1142 missing
133,330
278,000
-
GADGETS31 missing
31,000
-
STAR POWERS83 missing
166,000
-
Hypercharges2 missing
10,000
-
GEARS532 missing
535,000
-
Buffies6 missing
12,000
6,000
-
Total
145,330
1,026,000
≈ 117,133
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Mr. P 12
Amber 6
Surge 3
Otis 2
Gray 1
Bolt 1
- All modes
Knockout 21
Mega Duo Showdown 4
- All results
- Victory
- Defeat
- Draw
-
VS1m 41s
-
VS1m 21s
-
VS56s
-
VS1m 35s
-
VS53s
-
VS1m 22s
-
VS51s
-
VS1m 36s
-
VS2m 12s
-
1081
LVL11
Ratão
1078
LVL11
rafexx
-
940
LVL11
CoioteSV
1215
LVL11
Ratão
-
1220
LVL11
Ratão
960
LVL11
matheus123
-
1210
LVL11
Ratão
958
LVL11
SMzim🌑
-
VS1m 57s
-
VS1m 52s
-
VS1m 27s
-
VS1m 33s
-
VS41s
-
VS2m 13s
-
VS1m 6s
-
VS1m 30s