PROFILE
CoioteSV
TROPHY ROAD
III
Highest: 79,447
WINS
RANKED
DIAMOND III
CURRENT
4,104
MYTHIC I
HIGHEST
5,676
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 683 h
3v3: 6,874 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 774 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 5,973 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 515 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 24 Best: MYTHIC I
- Trophy pushing 26 Average of their best 20: 1,109 trophies · 79,447 total trophies · 0 of 7 classes mastered
Current formNormal64% wins in 25 battles
-
4,104
Season 50 · in progress
Diamond III
CoioteSV’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked20 / 80
- Trophy pushing5 / 20
Ranked
24 × 80 % = 19.2 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
26 × 20 % = 5.2 pointsAverage of their best 20: 1,109 trophies · 79,447 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 881,330 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 8.7% |
| Ranked | Top 11% |
| Best ranked rank | Top 34% |
| Prestige | Top 7.8% |
| Fame | Top 3.4% |
| Experience | Top 6.9% |
| 3v3 victories | Top 19% |
| Showdown victories | Top 1.3% |
| Brawlers at power 11 | Top 3.1% |
| Collection | Top 4.0% |
| Best streak | Top 34% |
BRAWLERS
108 / 108 Collected
3 SHELLY
1,048
11
1 BROCK
1,229
11
1 POCO
1,096
11
3 COLT
1,076
11
8 NITA
1,070
11
BULL
1,067
11
10 BARLEY
1,026
11
2 ROSA
1,015
11
1 EL PRIMO
952
11
CARL
1,105
11
1 RICO
1,089
11
3 PENNY
1,067
11
6 DYNAMIKE
1,064
11
JESSIE
1,057
11
8 GUS
1,044
11
1 TICK
1,038
11
4 8-BIT
1,025
11
1 JACKY
1,003
11
DARRYL
604
11
5 BELLE
1,147
11
5 GROM
1,112
11
2 BO
1,087
11
2 BEA
1,070
11
3 EDGAR
1,062
11
1 BIBI
1,051
11
1 GRIFF
1,037
11
2 EMZ
1,023
11
1 PIPER
1,016
11
8 BERRY
1,014
11
4 COLETTE
1,013
11
1 MEEPLE
1,009
11
4 ANGELO
1,005
11
NANI
1,003
11
10 FRANK
1,002
11
17 MANDY
1,001
11
4 PAM
647
11
GALE
621
11
1 PEARL
618
11
2 LOLA
492
11
2 LARRY & LAWRIE
465
8
3 BONNIE
438
11
2 HANK
425
11
STU
394
11
2 SAM
344
6
8 MAISIE
267
11
3 ASH
264
6
2 SHADE
231
11
4 BOLT
118
10
9 TRUNK
111
7
1 BYRON
1,104
11
3 EVE
1,093
11
2 DOUG
1,079
11
1 MR. P
1,072
11
JUJU
1,054
11
FANG
1,033
11
2 SQUEAK
1,011
11
8 WILLOW
1,008
11
12 SPROUT
1,007
11
1 TARA
1,003
11
5 GENE
1,001
11
4 MELODIE
1,000
11
7 MICO
715
11
2 MORTIS
674
11
LOU
671
11
5 DAMIAN
651
11
2 MAX
618
11
3 CHUCK
612
11
3 CLANCY
597
11
RUFFS
593
11
6 LILY
574
11
NAJIA
522
11
1 JANET
500
11
1 GLOWY
437
11
1 BUZZ
429
11
OTIS
415
11
2 MINA
398
11
5 LUMI
384
11
VINCE
357
11
5 ZIGGY
350
11
4 STARR NOVA
320
11
2 COSMO
299
11
6 GRAY
287
6
FINX
284
11
8 R-T
281
11
11 JAE-YONG
276
6
3 GIGI
242
11
15 MOE
236
11
6 CHARLIE
203
1
11 WENDY
173
11
11 OLLIE
144
7
2 ALLI
140
1
1 BUSTER
139
1
1 CROW
1,165
11
6 SPIKE
1,108
11
6 LEON
1,069
11
8 CHESTER
1,027
11
KENJI
1,011
11
CORDELIUS
1,010
11
KIT
1,009
11
4 SURGE
1,006
11
2 AMBER
1,004
11
SANDY
695
11
1 PIERCE
430
11
3 DRACO
428
11
6 MEG
310
11
4 NORI
46
1
3 SIRIUS
1,029
11
6 KAZE
352
11
Account value
What everything they own would cost in gems
≈ 286,788
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels364,480 power points · 756,565 coins
112,105
-
GADGETS192 owned
19,200
-
STAR POWERS194 owned
38,800
-
Hypercharges95 owned
47,500
-
GEARS160 owned
16,500
-
Buffies66 owned
19,800
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1112 missing
39,440
82,055
-
GADGETS24 missing
24,000
-
STAR POWERS22 missing
44,000
-
Hypercharges13 missing
65,000
-
GEARS505 missing
511,000
-
Buffies33 missing
66,000
33,000
-
Total
105,440
759,055
≈ 86,450
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
El Primo 14
Najia 3
Poco 2
Byron 2
Doug 1
Chester 1
Nani 1
Vince 1
- All modes
Mega Duo Showdown 19
Hot Zone 4
Brawl Ball 1
Heist 1
- All results
- Victory
- Defeat
- Draw
-
VS2m 41s
-
1119
LVL11
APX|MHAURII 😈
1091
LVL11
CoioteSV
-
1096
LVL11
CoioteSV
2050
LVL11
Laris
-
1099
LVL11
CoioteSV
1147
LVL11
Anjo De Batalha
-
1104
LVL11
CoioteSV
1558
LVL11
√COS/MIC©
-
VS57s
-
940
LVL11
CoioteSV
1215
LVL11
Ratão
-
945
LVL11
CoioteSV
973
LVL11
TC | DFaws0
-
928
LVL11
CoioteSV
1067
LVL11
Ping0n
-
1010
LVL11
CoioteSV
835
LVL11
RoberCdelU
-
643
LVL11
galak
912
LVL11
CoioteSV
-
961
LVL11
Trix00
911
LVL11
CoioteSV
-
854
LVL11
ℂ𝕣𝕚𝕤 (•◡•)
901
LVL11
CoioteSV
-
VS1m 20s
-
VS1m 14s
-
VS1m 9s
-
VS1m 24s
-
1106
LVL11
PAPAI URSO
850
LVL11
CoioteSV
-
835
LVL11
CoioteSV
882
LVL11
Chamusca
-
837
LVL11
CoioteSV
744
LVL9
JHONNY2301
-
525
LVL11
CoioteSV
970
LVL11
mei
-
315
LVL8
Lucas XD
506
LVL11
CoioteSV
-
649
LVL11
kira
488
LVL11
CoioteSV
-
813
LVL11
sather ⚡️
1005
LVL11
CoioteSV
-
359
LVL11
CoioteSV
884
LVL10
信 |アイザック