PROFILE
posejdon
TROPHY ROAD
III
Highest: 39,365
WINS
RANKED
SILVER I
CURRENT
750
GOLD III
HIGHEST
4,497
CHAMPIONSHIP CHALLENGE
✕ Not qualified
LUNAR FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 305 h
3v3: 2,990 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 812 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,148 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 230 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 10 Best: GOLD III
- Trophy pushing 22 Average of their best 20: 1,015 trophies · 39,353 total trophies · 0 of 7 classes mastered
posejdon’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked8 / 80
- Trophy pushing4 / 20
Ranked
10 × 80 % = 8.0 pointsBest: GOLD III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
22 × 20 % = 4.4 pointsAverage of their best 20: 1,015 trophies · 39,353 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 926,076 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 43% |
| Ranked | Top 85% |
| Best ranked rank | Top 75% |
| Prestige | Top 42% |
| Fame | Top 36% |
| Experience | Top 27% |
| 3v3 victories | Top 43% |
| Showdown victories | Top 13% |
| Brawlers at power 11 | Top 47% |
| Collection | Top 42% |
| Best streak | Top 23% |
BRAWLERS
105 / 108 Collected
SHELLY
559
10
4 BARLEY
1,002
11
2 COLT
1,000
11
5 BROCK
1,000
10
2 POCO
558
10
1 BULL
505
8
ROSA
504
9
NITA
500
9
1 EL PRIMO
500
9
7 DYNAMIKE
2,002
11
CARL
1,518
11
RICO
1,289
11
5 TICK
1,010
11
DARRYL
594
9
3 8-BIT
508
9
PENNY
504
8
1 JACKY
338
7
1 JESSIE
319
9
GUS
222
6
1 BIBI
1,122
11
8 STU
1,005
11
6 PIPER
1,000
11
EDGAR
642
11
FRANK
622
11
COLETTE
547
11
1 SHADE
536
11
1 NANI
523
10
EMZ
518
10
1 GRIFF
516
11
PEARL
509
8
LARRY & LAWRIE
508
9
GALE
502
11
BO
500
8
BEA
402
9
PAM
303
6
GROM
300
7
1 ASH
227
9
SAM
221
7
BERRY
164
8
BONNIE
150
4
MANDY
145
8
6 ANGELO
119
9
9 LOLA
113
6
4 MAISIE
108
6
HANK
106
8
8 BELLE
102
5
5 TRUNK
90
11
1 MEEPLE
10
6
BOLT
0
4
2 FANG
1,005
11
MORTIS
1,000
11
TARA
532
10
MAX
531
10
2 BUZZ
506
8
EVE
501
8
1 MICO
501
8
5 DOUG
373
9
GENE
351
9
RUFFS
344
7
GRAY
332
10
1 BUSTER
308
6
SQUEAK
236
6
CHUCK
142
6
9 OLLIE
112
7
2 SPROUT
105
8
BYRON
103
8
R-T
76
6
FINX
69
9
5 NAJIA
64
9
3 OTIS
58
8
WILLOW
58
9
4 LOU
47
10
4 LILY
39
4
3 MR. P
35
8
CLANCY
27
1
JANET
10
4
1 CHARLIE
8
8
MELODIE
0
4
MOE
0
1
JUJU
0
2
LUMI
0
1
JAE-YONG
0
1
ALLI
0
1
MINA
0
1
ZIGGY
0
1
GIGI
0
1
GLOWY
0
1
DAMIAN
0
1
STARR NOVA
0
1
WENDY
0
1
4 CORDELIUS
1,001
11
SPIKE
1,000
11
SURGE
1,000
11
1 CROW
544
11
4 LEON
536
11
1 AMBER
533
9
SANDY
500
8
KIT
310
10
KENJI
202
9
5 CHESTER
196
10
MEG
0
1
DRACO
0
1
PIERCE
0
1
1 SIRIUS
11
10
1 KAZE
5
1
Account value
What everything they own would cost in gems
≈ 144,163
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS105 owned
8103041132
31,486
-
Power levels157,440 power points · 331,325 coins
48,877
-
GADGETS112 owned
11,200
-
STAR POWERS71 owned
14,200
-
Hypercharges49 owned
24,500
-
GEARS43 owned
4,300
-
Buffies32 owned
9,600
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1182 missing
235,260
484,000
-
GADGETS98 missing
98,000
-
STAR POWERS139 missing
278,000
-
Hypercharges56 missing
280,000
-
GEARS604 missing
615,000
-
Buffies67 missing
134,000
67,000
-
Total
369,260
1,822,000
≈ 219,126
-
Brawlers to level 1185 missing
246,480
507,295
-
GADGETS104 missing
104,000
-
STAR POWERS145 missing
290,000
-
Hypercharges59 missing
295,000
-
GEARS622 missing
633,000
-
Buffies67 missing
134,000
67,000
-
Total
380,480
1,896,295
≈ 227,678
What money can’t buy
Skins seen
31
13
31
4
3
3
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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