PROFILE
cerebrito09
TROPHY ROAD
II
Highest: 64,721
WINS
RANKED
SILVER I
CURRENT
750
LEGENDARY II
HIGHEST
8,073
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 608 h
3v3: 9,093 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,774 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 844 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 469 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 62 Best: LEGENDARY II
- Trophy pushing 27 Average of their best 20: 1,157 trophies · 64,709 total trophies · 0 of 7 classes mastered
Current form38% wins in 8 battlesFew recent battles: it can vary a lot
cerebrito09’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked50 / 80
- Trophy pushing5 / 20
Ranked
62 × 80 % = 49.6 pointsBest: LEGENDARY II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
27 × 20 % = 5.4 pointsAverage of their best 20: 1,157 trophies · 64,709 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,312 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 15% |
| Ranked | Top 84% |
| Best ranked rank | Top 3.3% |
| Prestige | Top 23% |
| Fame | Top 25% |
| Experience | Top 12% |
| 3v3 victories | Top 12% |
| Showdown victories | Top 16% |
| Brawlers at power 11 | Top 41% |
| Collection | Top 18% |
| Best streak | Top 37% |
BRAWLERS
107 / 108 Collected
SHELLY
693
11
BROCK
1,038
9
COLT
1,024
11
1 EL PRIMO
652
9
1 POCO
595
9
BULL
591
11
1 BARLEY
563
9
1 ROSA
522
7
2 NITA
503
8
RICO
1,052
11
DYNAMIKE
1,020
9
JACKY
836
9
1 JESSIE
738
9
CARL
601
9
1 8-BIT
553
7
1 DARRYL
532
7
1 TICK
518
9
2 PENNY
505
7
1 GUS
430
7
BIBI
1,226
11
MAISIE
1,065
11
2 PIPER
1,024
11
BO
1,020
11
1 NANI
1,010
9
3 FRANK
1,008
9
4 EDGAR
1,004
11
PEARL
1,002
11
1 COLETTE
601
11
1 GROM
596
7
1 LARRY & LAWRIE
581
9
1 PAM
571
7
ANGELO
570
9
GRIFF
567
7
1 LOLA
564
9
1 BEA
555
9
1 EMZ
517
7
1 BONNIE
517
9
1 BELLE
515
7
2 ASH
509
9
1 GALE
506
8
1 MANDY
447
7
1 SAM
445
7
1 HANK
437
9
1 STU
415
7
1 BERRY
350
9
SHADE
200
9
1 TRUNK
94
1
5 MEEPLE
81
7
BOLT
0
1
FANG
1,626
11
DOUG
1,585
11
5 MORTIS
1,060
11
BYRON
1,051
11
BUZZ
1,016
11
5 DAMIAN
1,004
9
LOU
1,000
11
6 OTIS
1,000
10
2 SPROUT
658
9
3 R-T
637
10
3 SQUEAK
591
9
1 MR. P
588
8
MAX
576
9
1 TARA
564
9
1 BUSTER
560
9
1 EVE
558
10
ZIGGY
540
9
1 LILY
537
9
1 CHUCK
529
9
3 CHARLIE
526
11
1 MICO
510
7
2 GRAY
464
7
JANET
460
7
1 RUFFS
451
8
1 MELODIE
450
9
2 GENE
442
9
1 WILLOW
439
9
2 GIGI
415
9
1 CLANCY
378
9
1 MOE
319
9
5 LUMI
218
10
MINA
206
9
7 OLLIE
91
4
6 FINX
75
4
2 NAJIA
67
9
5 GLOWY
63
9
4 JUJU
40
7
2 ALLI
19
1
1 JAE-YONG
10
4
STARR NOVA
0
1
WENDY
0
6
VINCE
0
2
SURGE
2,000
11
CROW
1,100
11
PIERCE
1,026
11
2 KENJI
1,011
11
2 SPIKE
1,007
11
LEON
1,005
11
3 MEG
760
9
KIT
696
11
1 CORDELIUS
611
9
2 CHESTER
580
9
3 AMBER
527
9
1 SANDY
506
9
1 DRACO
437
9
NORI
0
1
8 SIRIUS
1,003
11
1 KAZE
154
9
Account value
What everything they own would cost in gems
≈ 188,551
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels183,320 power points · 387,850 coins
57,117
-
GADGETS166 owned
16,600
-
STAR POWERS150 owned
30,000
-
Hypercharges74 owned
37,000
-
GEARS24 owned
2,400
-
Buffies43 owned
12,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1181 missing
216,860
443,005
-
GADGETS48 missing
48,000
-
STAR POWERS64 missing
128,000
-
Hypercharges33 missing
165,000
-
GEARS635 missing
646,000
-
Buffies56 missing
112,000
56,000
-
Total
328,860
1,486,005
≈ 181,487
-
Brawlers to level 1182 missing
220,600
450,770
-
GADGETS50 missing
50,000
-
STAR POWERS66 missing
132,000
-
Hypercharges34 missing
170,000
-
GEARS641 missing
652,000
-
Buffies56 missing
112,000
56,000
-
Total
332,600
1,510,770
≈ 184,337
What money can’t buy
Progress
ExampleStatistics
Last 8 battles (friendly games not included)
Teammates
Who they play with most: 8 battles in this period
-
Alexander
#2JCPVQ2PR
Battles together8Wins together38%Their most played brawler
BoLast together10h 58m ago
Who they play with most: 8 battles in this period
-
Alexander
#2JCPVQ2PR
Battles together8Wins together38%Their most played brawler
BoLast together10h 58m ago
Who they play with most: 8 battles in this period
-
Alexander
#2JCPVQ2PR
Battles together8Wins together38%Their most played brawler
BoLast together10h 58m ago
Who they play with most in their last 8 battles
-
Alexander
#2JCPVQ2PR
Battles together8Wins together38%Their most played brawler
BoLast together10h 58m ago
BATTLE LOG
- All results
- Victory
- Defeat
- Draw
-
2572
LVL11
Alexander
2001
LVL11
cerebrito09
-
2003
LVL11
cerebrito09
2574
LVL11
Alexander
-
2012
LVL11
cerebrito09
2583
LVL11
Alexander
-
2000
LVL11
cerebrito09
2573
LVL11
Alexander
-
2006
LVL11
cerebrito09
2580
LVL11
Alexander
-
2575
LVL11
Alexander
2000
LVL11
cerebrito09
-
2009
LVL11
cerebrito09
2584
LVL11
Alexander
-
2001
LVL11
cerebrito09
2578
LVL11
Alexander