PROFILE
fear my derby
TROPHY ROAD
I
Highest: 51,079
WINS
RANKED
DIAMOND II
CURRENT
3,953
MYTHIC III
HIGHEST
5,560
CHAMPIONSHIP CHALLENGE
✕ Not qualified
LUNAR FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 400 h
3v3: 6,495 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 617 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 729 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 310 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 34 Best: MYTHIC III
- Trophy pushing 37 Average of their best 20: 1,556 trophies · 51,037 total trophies · 2 of 7 classes mastered
Current formNormal56% wins in 25 battles
-
3,973
Season 50 · in progress
Diamond II
fear my derby’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked27 / 80
- Trophy pushing7 / 20
Ranked
34 × 80 % = 27.2 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
37 × 20 % = 7.4 pointsAverage of their best 20: 1,556 trophies · 51,037 total trophies · 2 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 921,901 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 28% |
| Ranked | Top 12% |
| Best ranked rank | Top 15% |
| Prestige | Top 21% |
| Fame | Top 34% |
| Experience | Top 25% |
| 3v3 victories | Top 20% |
| Showdown victories | Top 45% |
| Brawlers at power 11 | Top 27% |
| Collection | Top 35% |
| Best streak | Top 29% |
BRAWLERS
108 / 108 Collected
3 SHELLY
1,292
11
COLT
2,006
11
BULL
2,004
11
BROCK
588
10
EL PRIMO
234
8
NITA
215
4
ROSA
184
7
4 BARLEY
154
5
POCO
149
2
RICO
2,000
11
PENNY
1,080
11
DYNAMIKE
1,037
11
1 DARRYL
1,010
11
4 JESSIE
261
6
5 GUS
150
6
JACKY
135
4
8-BIT
134
7
5 TICK
70
4
4 CARL
69
4
COLETTE
2,018
11
BIBI
2,016
11
PIPER
1,589
11
1 FRANK
1,443
11
EDGAR
1,158
11
2 EMZ
1,012
11
1 BERRY
379
9
5 HANK
345
9
1 BO
307
7
2 SHADE
298
11
NANI
285
10
STU
192
9
8 ANGELO
179
9
3 GROM
148
4
11 ASH
147
6
1 MANDY
147
8
LARRY & LAWRIE
144
6
8 PAM
110
1
5 PEARL
90
6
BEA
29
1
2 SAM
21
4
1 GALE
11
1
BELLE
0
4
GRIFF
0
1
LOLA
0
4
BONNIE
0
4
MAISIE
0
1
MEEPLE
0
1
TRUNK
0
1
BOLT
0
1
CLANCY
2,079
11
MOE
1,739
11
JAE-YONG
1,480
11
BUZZ
1,471
11
2 MORTIS
1,301
11
BYRON
1,130
11
1 LILY
1,021
11
GRAY
867
10
1 FANG
850
11
MELODIE
845
11
MINA
812
11
2 LUMI
760
11
2 GENE
659
11
MAX
450
10
1 RUFFS
375
8
1 JUJU
288
10
ALLI
275
11
SQUEAK
177
10
GLOWY
172
9
MR. P
128
3
7 TARA
101
5
6 NAJIA
96
11
6 FINX
70
9
1 DAMIAN
31
8
1 DOUG
25
1
SPROUT
0
1
LOU
0
1
EVE
0
1
JANET
0
1
OTIS
0
1
BUSTER
0
1
R-T
0
1
WILLOW
0
1
CHUCK
0
1
CHARLIE
0
1
MICO
0
1
OLLIE
0
1
ZIGGY
0
1
GIGI
0
1
STARR NOVA
0
1
WENDY
0
1
COSMO
0
3
VINCE
0
1
1 CROW
1,277
11
1 SURGE
1,190
11
1 AMBER
1,100
11
1 KENJI
1,029
11
3 MEG
772
9
LEON
764
11
1 PIERCE
597
11
KIT
557
11
CORDELIUS
357
11
SPIKE
238
8
SANDY
5
1
CHESTER
0
1
DRACO
0
1
NORI
0
5
1 SIRIUS
1,042
11
4 KAZE
67
1
Account value
What everything they own would cost in gems
≈ 164,381
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels171,020 power points · 355,955 coins
52,698
-
GADGETS117 owned
11,700
-
STAR POWERS96 owned
19,200
-
Hypercharges72 owned
36,000
-
GEARS32 owned
3,200
-
Buffies29 owned
8,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1171 missing
232,900
482,665
-
GADGETS99 missing
99,000
-
STAR POWERS120 missing
240,000
-
Hypercharges36 missing
180,000
-
GEARS633 missing
644,000
-
Buffies70 missing
140,000
70,000
-
Total
372,900
1,715,665
≈ 208,857
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 21 | 48% | 13% | |
| 4 | 100% | — |
Teammates
Who they play with most: 25 battles in this period
-
67|PAMI
#GUQ09LUCV
Battles together13Wins together54%Their most played brawler
ZiggyLast together34m 13s ago -
GX ALESSIO
#LQ22VJPL9
Battles together7Wins together71%Their most played brawler
AmberLast together2h 25m ago -
cp.omar.08
#JP902VLY8
Battles together6Wins together33%Their most played brawler
BerryLast together34m 13s ago
Who they play with most: 25 battles in this period
-
67|PAMI
#GUQ09LUCV
Battles together13Wins together54%Their most played brawler
ZiggyLast together34m 13s ago -
GX ALESSIO
#LQ22VJPL9
Battles together7Wins together71%Their most played brawler
AmberLast together2h 25m ago -
cp.omar.08
#JP902VLY8
Battles together6Wins together33%Their most played brawler
BerryLast together34m 13s ago
Who they play with most: 25 battles in this period
-
67|PAMI
#GUQ09LUCV
Battles together13Wins together54%Their most played brawler
ZiggyLast together34m 13s ago -
GX ALESSIO
#LQ22VJPL9
Battles together7Wins together71%Their most played brawler
AmberLast together2h 25m ago -
cp.omar.08
#JP902VLY8
Battles together6Wins together33%Their most played brawler
BerryLast together34m 13s ago
Who they play with most in their last 25 battles
-
67|PAMI
#GUQ09LUCV
Battles together13Wins together54%Their most played brawler
ZiggyLast together34m 13s ago -
GX ALESSIO
#LQ22VJPL9
Battles together7Wins together71%Their most played brawler
AmberLast together2h 25m ago -
cp.omar.08
#JP902VLY8
Battles together6Wins together33%Their most played brawler
BerryLast together34m 13s ago
BATTLE LOG
- All brawlers
Moe 8
Piper 4
Kit 3
Mortis 3
Colt 2
Emz 2
Clancy 1
Shade 1
Rico 1
- All match types
Trophies 21
Challenges 4
- All modes
Brawl Ball 15
Mega Duo Showdown 10
- All results
- Victory
- Defeat
- Draw
-
VS2m 30s
-
VS1m 11s
-
VS38s
-
VS42s
-
VS3m 8s
-
VS1m 35s
-
VS56s
-
VS1m 5s
-
VS1m 40s
-
VS1m 29s
-
VS46s
-
1152
LVL11
PWR | Toxic🦄🤠
555
LVL11
fear my derby
-
557
LVL11
fear my derby
1156
LVL11
PWR | Toxic🦄🤠
-
540
LVL11
fear my derby
1141
LVL11
PWR | Toxic🦄🤠
-
2011
LVL11
fear my derby
533
LVL11
PWR | Toxic🦄🤠
-
2014
LVL11
fear my derby
532
LVL11
PWR | Toxic🦄🤠
-
530
LVL11
PWR | Toxic🦄🤠
1589
LVL11
fear my derby
-
VS35s
-
VS1m 19s
-
VS2m 35s
-
VS2m 30s
-
SPECIAL CHALLENGE
802
LVL11
fear my derby
802
LVL11
GX ALESSIO
-
SPECIAL CHALLENGE
702
LVL11
GX ALESSIO
702
LVL11
fear my derby
-
SPECIAL CHALLENGE
602
LVL11
GX ALESSIO
602
LVL11
fear my derby
-
SPECIAL CHALLENGE
502
LVL11
fear my derby
503
LVL11
YT/ZETA Andrew