PROFILE
lzk
TROPHY ROAD
IV
Highest: 126,949
WINS
RANKED
DIAMOND III
CURRENT
4,040
MYTHIC I
HIGHEST
5,723
CHAMPIONSHIP CHALLENGE
✕ Not qualified
ALIEN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 2,019 h
3v3: 17,976 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 742 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 23,438 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 1,498 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 25 Best: MYTHIC I
- Trophy pushing 46 Average of their best 20: 1,771 trophies · 126,949 total trophies · 1 of 7 classes mastered
Current formOut of form44% wins in 25 battles
-
4,281
Season 50 · in progress
Diamond III
lzk’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked23 / 95
- Trophy pushing2 / 5
Ranked
25 × 95 % = 23.8 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
46 × 5 % = 2.3 pointsAverage of their best 20: 1,771 trophies · 126,949 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games. Now: 100% of their last 25 games are Ranked or tournaments, so it weighs 95 / 5.
Among the 905,045 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 0.71% |
| Ranked | Top 11% |
| Best ranked rank | Top 34% |
| Prestige | Top 3.8% |
| Fame | Top 2.0% |
| Experience | Top 0.035% |
| 3v3 victories | Top 2.8% |
| Showdown victories | Top 0.01% |
| Brawlers at power 11 | Top 0.81% |
| Collection | Top 1.6% |
| Best streak | Top 34% |
BRAWLERS
108 / 108 Collected
2 SHELLY
1,869
11
BARLEY
1,728
11
7 NITA
1,642
11
COLT
1,631
11
BROCK
1,570
11
POCO
1,374
11
ROSA
1,233
11
BULL
1,099
11
EL PRIMO
1,008
11
2 CARL
1,485
11
2 8-BIT
1,484
11
1 PENNY
1,442
11
GUS
1,429
11
9 JESSIE
1,424
11
TICK
1,416
11
1 RICO
1,352
11
DYNAMIKE
1,204
11
1 DARRYL
1,030
11
4 JACKY
813
11
BO
2,000
11
3 EMZ
1,831
11
3 GALE
1,782
11
2 BEA
1,678
11
5 COLETTE
1,613
11
2 EDGAR
1,566
11
GRIFF
1,533
11
1 BELLE
1,511
11
2 PAM
1,505
11
1 PIPER
1,186
11
1 BERRY
1,181
11
4 ANGELO
1,177
11
2 ASH
1,174
11
LOLA
1,157
11
2 BONNIE
1,150
11
17 FRANK
1,089
11
1 MAISIE
1,063
11
2 GROM
1,025
11
MANDY
1,017
11
1 BIBI
992
11
2 LARRY & LAWRIE
886
11
1 STU
862
11
3 MEEPLE
848
11
3 NANI
786
11
5 PEARL
736
11
2 TRUNK
708
11
3 SAM
685
11
1 SHADE
660
11
2 HANK
542
11
2 BOLT
511
11
1 TARA
1,821
11
1 MR. P
1,760
11
3 FINX
1,729
11
2 BYRON
1,693
11
LOU
1,454
11
8 MAX
1,443
11
2 DAMIAN
1,419
11
2 JUJU
1,395
11
8 BUZZ
1,371
11
SPROUT
1,365
11
1 DOUG
1,360
11
2 OTIS
1,262
11
GRAY
1,250
11
1 MELODIE
1,169
11
4 GENE
1,152
11
8 BUSTER
1,151
11
3 EVE
1,113
11
3 CHUCK
1,081
11
2 JANET
1,056
11
10 MORTIS
1,041
11
9 FANG
1,011
11
5 MOE
979
11
9 OLLIE
966
11
1 RUFFS
938
11
1 ALLI
921
11
10 LILY
889
11
3 WENDY
881
11
2 SQUEAK
876
11
3 CLANCY
865
11
2 CHARLIE
811
11
4 WILLOW
810
11
R-T
774
11
7 JAE-YONG
754
11
9 MINA
732
11
2 MICO
724
11
5 LUMI
711
11
10 COSMO
687
11
1 NAJIA
638
11
4 GLOWY
575
11
1 STARR NOVA
565
11
4 GIGI
558
11
2 ZIGGY
554
11
VINCE
403
11
4 PIERCE
2,001
11
3 CROW
1,824
11
1 LEON
1,824
11
6 SANDY
1,472
11
1 MEG
1,314
11
4 NORI
1,310
11
6 KIT
1,305
11
4 AMBER
1,218
11
CHESTER
1,193
11
5 SURGE
1,170
11
4 CORDELIUS
1,147
11
2 SPIKE
1,134
11
2 KENJI
1,072
11
8 DRACO
771
11
1 SIRIUS
2,004
11
KAZE
796
11
Account value
What everything they own would cost in gems
≈ 319,737
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels403,920 power points · 838,620 coins
124,254
-
GADGETS215 owned
21,500
-
STAR POWERS205 owned
41,000
-
Hypercharges106 owned
53,000
-
GEARS216 owned
21,600
-
Buffies85 owned
25,500
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 11All done!
-
GADGETS1 missing
1,000
-
STAR POWERS11 missing
22,000
-
Hypercharges2 missing
10,000
-
GEARS449 missing
460,000
-
Buffies14 missing
28,000
14,000
-
Total
28,000
507,000
≈ 53,500
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Bo 19
Penny 5
Grom 1
- All modes
Knockout 11
Brawl Ball 4
Heist 4
Gem Grab 3
Hot Zone 2
Bounty 1
- All results
- Victory
- Defeat
- Draw
-
RANKED
VS2m 18s
-
RANKED
VS1m 17s
- RANKED
- RANKED
- RANKED
-
RANKED
VS1m 7s
- RANKED
-
RANKED
VS2m 6s
-
RANKED
VS3m 17s
-
RANKED
VS1m 33s
-
RANKED
VS1m 50s
-
RANKED
VS2m 30s
-
RANKED
VS1m 50s
- RANKED
- RANKED
-
RANKED
VS3m 9s
-
RANKED
VS2m 33s
-
RANKED
VS2m 19s
- RANKED
- RANKED
-
RANKED
VS1m 3s
- RANKED
-
RANKED
VS2m 14s
- RANKED
-
RANKED
VS2m 2s