PROFILE
𝒟𝓊𝓃𝒽𝒶
TROPHY ROAD
I
Highest: 52,441
WINS
RANKED
MYTHIC I
CURRENT
4,505
LEGENDARY I
HIGHEST
6,161
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 326 h
3v3: 4,950 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 839 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 614 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 250 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 49 Best: LEGENDARY I
- Trophy pushing 28 Average of their best 20: 1,200 trophies · 52,441 total trophies · 0 of 7 classes mastered
Current formNormal72% wins in 25 battles
-
4,505
Season 50 · in progress
Mythic I
𝒟𝓊𝓃𝒽𝒶’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked39 / 80
- Trophy pushing6 / 20
Ranked
49 × 80 % = 39.2 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
28 × 20 % = 5.6 pointsAverage of their best 20: 1,200 trophies · 52,441 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 911,379 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 27% |
| Ranked | Top 8.5% |
| Best ranked rank | Top 8.4% |
| Prestige | Top 27% |
| Fame | Top 6.5% |
| Experience | Top 36% |
| 3v3 victories | Top 28% |
| Showdown victories | Top 41% |
| Brawlers at power 11 | Top 17% |
| Collection | Top 9.5% |
| Best streak | Top 63% |
BRAWLERS
108 / 108 Collected
2 SHELLY
1,013
11
2 NITA
1,056
11
2 BULL
1,022
11
1 BARLEY
1,003
11
3 COLT
1,000
11
2 POCO
1,000
11
1 EL PRIMO
550
11
2 BROCK
501
11
1 ROSA
379
9
5 DARRYL
1,120
11
2 DYNAMIKE
1,046
11
9 JESSIE
1,020
11
TICK
1,016
11
1 PENNY
452
10
5 JACKY
419
11
3 RICO
393
11
1 8-BIT
376
11
3 GUS
336
10
5 CARL
187
2
COLETTE
2,012
11
MANDY
1,887
11
EDGAR
1,310
11
EMZ
1,008
11
2 BERRY
1,005
11
1 BIBI
757
11
1 STU
470
9
BO
468
11
5 SHADE
439
9
3 BONNIE
429
11
3 NANI
395
9
2 FRANK
389
11
2 BELLE
389
9
3 MEEPLE
381
9
2 MAISIE
380
7
GRIFF
359
11
2 LARRY & LAWRIE
343
11
6 SAM
290
7
2 ASH
288
7
4 PIPER
266
9
HANK
212
2
2 PEARL
203
2
PAM
202
2
8 ANGELO
182
5
5 GROM
171
3
2 GALE
138
2
LOLA
134
3
1 TRUNK
117
3
4 BEA
110
3
2 BOLT
31
9
4 LILY
2,006
11
1 MINA
1,072
11
2 GENE
1,056
11
2 ALLI
1,013
11
1 BUZZ
1,010
11
6 DOUG
1,009
11
12 JUJU
690
11
1 LOU
497
9
6 GIGI
469
10
5 MORTIS
403
11
2 NAJIA
352
11
3 MELODIE
339
9
1 FINX
337
11
1 GRAY
314
11
1 LUMI
314
9
MAX
312
5
BYRON
309
11
1 JANET
298
6
17 STARR NOVA
285
9
9 WILLOW
256
4
15 VINCE
248
7
2 MICO
240
3
2 MR. P
232
3
2 TARA
226
7
5 MOE
225
2
7 SPROUT
213
5
DAMIAN
211
5
3 JAE-YONG
205
5
1 FANG
197
9
11 GLOWY
178
7
2 CLANCY
167
2
10 SQUEAK
163
9
4 EVE
153
2
5 RUFFS
137
3
3 R-T
107
4
7 OLLIE
105
2
7 BUSTER
101
4
6 OTIS
78
2
6 CHARLIE
78
1
5 ZIGGY
69
1
5 CHUCK
63
2
WENDY
0
7
COSMO
0
7
1 CROW
1,255
11
6 SURGE
1,025
11
1 LEON
1,007
11
6 SANDY
493
11
6 KENJI
438
11
8 SPIKE
418
11
3 KIT
398
11
6 MEG
389
11
2 CHESTER
383
11
1 PIERCE
320
9
1 NORI
315
11
1 AMBER
255
9
1 DRACO
237
2
CORDELIUS
234
9
6 KAZE
521
11
SIRIUS
362
9
Account value
What everything they own would cost in gems
≈ 230,188
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels221,800 power points · 462,245 coins
68,405
-
GADGETS146 owned
14,600
-
STAR POWERS138 owned
27,600
-
Hypercharges104 owned
52,000
-
GEARS104 owned
11,000
-
Buffies79 owned
23,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1159 missing
182,120
376,375
-
GADGETS70 missing
70,000
-
STAR POWERS78 missing
156,000
-
Hypercharges4 missing
20,000
-
GEARS561 missing
566,000
-
Buffies20 missing
40,000
20,000
-
Total
222,120
1,208,375
≈ 143,050
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 17 | 76% | 50% | |
| 6 | 67% | 17% | |
| 2 | 50% | — |
BATTLE LOG
- All brawlers
Dynamike 9
Juju 5
Brock 3
Rico 3
Bibi 2
Najia 1
Squeak 1
Crow 1
- All match types
Trophies 17
Ranked 6
Challenges 2
- All modes
Gem Grab 8
Mega Duo Showdown 6
Knockout 5
Heist 2
Solo Showdown 2
Bounty 1
Mega Showdown 1
- All results
- Victory
- Defeat
- Draw
-
VS39s
-
VS1m 6s
-
RANKED
VS1m 7s
-
VS1m 9s
-
799
LVL11
☄️🥀culebra🥀☄️
1027
LVL11
𝒟𝓊𝓃𝒽𝒶
-
1031
LVL11
𝒟𝓊𝓃𝒽𝒶
891
LVL11
Felinto
-
852
LVL11
Forestkeeper559
1015
LVL11
𝒟𝓊𝓃𝒽𝒶
-
809
LVL11
Nahuel
1000
LVL11
𝒟𝓊𝓃𝒽𝒶
-
SPECIAL CHALLENGE
707
LVL10
Paulo
1000
LVL11
𝒟𝓊𝓃𝒽𝒶
-
SPECIAL CHALLENGE
1000
LVL11
𝒟𝓊𝓃𝒽𝒶
922
LVL11
RLeo12
-
RANKED
VS1m 19s
-
RANKED
VS34s
-
RANKED
VS1m 43s
-
RANKED
VS2m 13s
- RANKED
-
VS1m 19s
-
VS1m 20s
-
VS1m 34s
-
VS1m 34s
-
VS1m 28s
-
VS1m 35s
-
VS1m 44s
-
349
LVL11
𝒟𝓊𝓃𝒽𝒶
423
LVL10
Brawler
375
LVL11
Brawler
375
LVL11
Brawler
448
LVL10
Brawler
406
LVL10
тг-geoxantes
405
LVL10
Brawler
429
LVL11
Brawler
289
LVL11
Brawler
415
LVL10
Brawler
301
LVL8
Brawler
384
LVL9
F.R.I.D.A.Y/I.M
379
LVL8
tg @SCRE1
310
LVL9
Brawler
405
LVL11
Brawler
420
LVL10
Brawler
448
LVL11
Brawler
374
LVL11
Brawler
414
LVL11
Brawler
390
LVL11
Brawler