PROFILE
⛩️ Rass 🪭あ
TROPHY ROAD
IV
Highest: 104,951
WINS
RANKED
DIAMOND I
CURRENT
3,103
MYTHIC I
HIGHEST
5,097
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 521 h
3v3: 5,769 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,896 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,323 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 395 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 23 Best: MYTHIC I
- Trophy pushing 39 Average of their best 20: 1,353 trophies · 104,941 total trophies · 1 of 7 classes mastered
-
3,103
Season 50 · in progress
Diamond I
⛩️ Rass 🪭あ’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked19 / 80
- Trophy pushing8 / 20
Ranked
23 × 80 % = 18.4 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
39 × 20 % = 7.8 pointsAverage of their best 20: 1,353 trophies · 104,941 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 919,464 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 2.6% |
| Ranked | Top 20% |
| Best ranked rank | Top 33% |
| Prestige | Top 2.2% |
| Fame | Top 9.9% |
| Experience | Top 13% |
| 3v3 victories | Top 22% |
| Showdown victories | Top 4.8% |
| Brawlers at power 11 | Top 11% |
| Collection | Top 8.0% |
| Best streak | Top 29% |
BRAWLERS
108 / 108 Collected
20 SHELLY
1,121
11
1 BULL
2,003
11
1 BROCK
1,115
11
1 COLT
1,106
11
1 ROSA
1,019
11
4 BARLEY
1,009
11
4 POCO
1,009
11
2 NITA
1,006
11
8 EL PRIMO
1,003
11
2 RICO
1,104
11
2 DYNAMIKE
1,049
11
3 JESSIE
1,009
11
3 JACKY
1,009
11
8 TICK
1,008
11
2 PENNY
1,006
11
7 GUS
1,004
11
3 8-BIT
1,001
11
3 CARL
1,000
9
9 DARRYL
690
9
BIBI
2,020
11
3 EDGAR
2,018
11
SHADE
1,944
11
1 NANI
1,448
11
1 GRIFF
1,136
11
8 GALE
1,050
11
1 BO
1,035
11
1 COLETTE
1,028
11
3 PIPER
1,025
11
4 STU
1,022
11
9 ANGELO
1,017
11
10 BEA
1,012
11
1 BONNIE
1,007
8
4 FRANK
1,006
11
4 GROM
1,004
11
6 MANDY
1,004
11
1 EMZ
1,003
11
3 MAISIE
1,002
11
2 MEEPLE
1,002
10
6 SAM
1,001
8
3 BELLE
1,000
11
4 LARRY & LAWRIE
1,000
11
10 LOLA
756
10
2 PEARL
661
8
5 PAM
615
9
1 HANK
606
9
8 BOLT
594
9
1 BERRY
582
7
9 ASH
564
9
TRUNK
506
7
5 BUZZ
1,123
11
1 FANG
1,107
11
7 BYRON
1,029
11
2 LOU
1,024
11
1 TARA
1,020
9
9 MORTIS
1,019
11
8 OTIS
1,018
11
6 MR. P
1,017
10
10 CHARLIE
1,015
7
14 WENDY
1,015
9
9 NAJIA
1,014
11
22 DAMIAN
1,014
11
3 GRAY
1,013
9
14 STARR NOVA
1,013
10
5 CHUCK
1,011
11
3 EVE
1,010
11
8 DOUG
1,009
9
1 RUFFS
1,008
10
9 MOE
1,008
9
1 ALLI
1,008
9
14 MICO
1,007
9
2 SQUEAK
1,006
11
3 SPROUT
1,003
9
2 ZIGGY
1,003
9
4 CLANCY
1,002
9
5 FINX
1,002
9
7 MAX
1,001
11
2 JANET
1,001
9
5 LUMI
1,000
9
2 JAE-YONG
1,000
9
8 MELODIE
571
9
2 R-T
562
8
1 MINA
554
8
GLOWY
544
8
4 JUJU
543
7
WILLOW
517
8
5 LILY
513
8
1 GENE
511
7
1 GIGI
510
8
3 BUSTER
507
7
OLLIE
505
8
2 COSMO
271
9
5 VINCE
97
7
1 SURGE
2,009
11
7 CHESTER
1,117
11
5 SPIKE
1,108
11
3 LEON
1,058
11
1 PIERCE
1,050
11
3 AMBER
1,022
11
3 KENJI
1,015
11
4 KIT
1,007
9
3 MEG
1,005
11
5 CROW
1,004
11
4 NORI
1,004
10
8 SANDY
1,002
11
1 CORDELIUS
1,001
9
7 DRACO
531
8
2 SIRIUS
1,333
11
2 KAZE
1,011
9
Account value
What everything they own would cost in gems
≈ 232,984
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels282,810 power points · 592,695 coins
87,551
-
GADGETS214 owned
21,400
-
STAR POWERS124 owned
24,800
-
Hypercharges82 owned
41,000
-
GEARS119 owned
12,150
-
Buffies44 owned
13,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1149 missing
121,110
245,925
-
GADGETS2 missing
2,000
-
STAR POWERS92 missing
184,000
-
Hypercharges26 missing
130,000
-
GEARS546 missing
554,500
-
Buffies55 missing
110,000
55,000
-
Total
231,110
1,171,425
≈ 140,254
What money can’t buy
Skins seen
11
15
40
18
7
4
1
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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