PROFILE
merlee
TROPHY ROAD
I
Highest: 81,142
WINS
RANKED
MYTHIC III
CURRENT
5,567
LEGENDARY I
HIGHEST
6,218
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 525 h
3v3: 8,704 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 554 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,111 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 407 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 56 Best: LEGENDARY I
- Trophy pushing 39 Average of their best 20: 1,593 trophies · 81,142 total trophies · 1 of 7 classes mastered
Current formNormal56% wins in 25 battles
-
6,158
Season 50 · in progress
Legendary I
merlee’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked45 / 80
- Trophy pushing8 / 20
Ranked
56 × 80 % = 44.8 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
39 × 20 % = 7.8 pointsAverage of their best 20: 1,593 trophies · 81,142 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 935,011 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 7.5% |
| Ranked | Top 2.5% |
| Best ranked rank | Top 8.0% |
| Prestige | Top 9.8% |
| Fame | Top 17% |
| Experience | Top 19% |
| 3v3 victories | Top 13% |
| Showdown victories | Top 34% |
| Brawlers at power 11 | Top 20% |
| Collection | Top 16% |
| Best streak | Top 22% |
BRAWLERS
108 / 108 Collected
2 SHELLY
1,719
11
COLT
1,337
11
1 BROCK
1,314
11
1 BULL
1,080
10
NITA
1,054
11
4 EL PRIMO
1,037
9
3 POCO
525
9
2 BARLEY
513
8
8 ROSA
308
6
2 TICK
1,474
11
RICO
1,427
11
2 DYNAMIKE
1,337
11
JESSIE
1,302
11
GUS
1,078
11
19 CARL
1,055
11
PENNY
1,028
11
8-BIT
1,027
11
4 DARRYL
504
7
JACKY
430
8
1 PIPER
2,104
11
MANDY
2,014
11
EDGAR
1,861
11
1 GRIFF
1,520
11
1 BIBI
1,500
11
COLETTE
1,221
11
1 STU
1,210
11
EMZ
1,204
11
7 FRANK
1,203
11
SHADE
1,154
11
BERRY
1,079
11
1 NANI
1,077
11
1 LOLA
1,015
11
1 BO
1,002
11
2 BOLT
633
10
HANK
615
10
ANGELO
556
9
GROM
545
9
MEEPLE
532
7
11 SAM
512
9
1 MAISIE
506
10
BONNIE
378
9
2 BELLE
337
8
BEA
325
7
LARRY & LAWRIE
325
7
4 ASH
311
7
PAM
272
7
1 GALE
266
5
PEARL
252
7
1 TRUNK
252
4
MICO
2,000
11
1 DOUG
1,572
11
MORTIS
1,548
11
SQUEAK
1,394
11
1 GIGI
1,256
11
1 GRAY
1,073
11
8 WENDY
882
11
3 CHUCK
754
11
5 BUZZ
558
9
OTIS
549
9
ALLI
530
9
3 BYRON
506
8
MR. P
503
8
3 TARA
340
7
JUJU
323
9
4 SPROUT
315
4
17 MAX
314
9
3 LUMI
307
11
MELODIE
293
7
13 MOE
271
5
MINA
271
7
13 GLOWY
267
6
8 STARR NOVA
266
1
3 DAMIAN
262
1
13 CHARLIE
261
1
3 JAE-YONG
261
6
1 EVE
259
1
1 LILY
259
4
1 CLANCY
258
1
1 FANG
257
1
1 JANET
257
1
LOU
256
7
3 WILLOW
256
1
2 NAJIA
256
7
2 RUFFS
254
5
1 GENE
252
5
1 FINX
252
3
10 OLLIE
251
8
1 ZIGGY
251
5
1 BUSTER
250
4
1 R-T
250
1
COSMO
0
1
VINCE
0
1
1 NORI
1,856
11
KIT
1,538
11
SURGE
1,447
11
5 SPIKE
1,323
11
7 CROW
1,215
11
PIERCE
1,040
11
1 CHESTER
1,031
11
CORDELIUS
1,000
10
KENJI
521
9
5 MEG
507
8
1 DRACO
335
7
SANDY
284
6
12 AMBER
265
1
LEON
259
7
KAZE
1,295
11
1 SIRIUS
1,202
11
Account value
What everything they own would cost in gems
≈ 199,587
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels208,870 power points · 435,170 coins
64,404
-
GADGETS145 owned
14,500
-
STAR POWERS120 owned
24,000
-
Hypercharges80 owned
40,000
-
GEARS85 owned
8,800
-
Buffies50 owned
15,000
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1164 missing
195,050
403,450
-
GADGETS71 missing
71,000
-
STAR POWERS96 missing
192,000
-
Hypercharges28 missing
140,000
-
GEARS580 missing
588,000
-
Buffies49 missing
98,000
49,000
-
Total
293,050
1,443,450
≈ 173,650
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
rewdffywat
#2LQJGRV8U9
Battles together2Wins together100%Their most played brawler
PiperLast together3h 42m ago
Who they play with most: 25 battles in this period
-
rewdffywat
#2LQJGRV8U9
Battles together2Wins together100%Their most played brawler
PiperLast together3h 42m ago
Who they play with most: 25 battles in this period
-
rewdffywat
#2LQJGRV8U9
Battles together2Wins together100%Their most played brawler
PiperLast together3h 42m ago
Who they play with most in their last 25 battles
-
rewdffywat
#2LQJGRV8U9
Battles together2Wins together100%Their most played brawler
PiperLast together3h 42m ago
BATTLE LOG
- All brawlers
Mandy 16
Wendy 4
Brock 4
Sirius 1
- All results
- Victory
- Defeat
- Draw
-
VS2m 13s
-
VS2m 12s
-
VS2m 8s
-
VS1m 44s
-
VS57s
-
VS1m 57s
-
VS2m 12s
-
VS52s
-
VS1m 31s
-
VS2m 16s
-
VS1m 3s
-
VS1m 51s
-
VS1m 55s
-
VS1m 31s
-
VS1m 35s
-
VS1m 59s
-
VS1m 35s
-
VS2m 3s
-
VS2m 55s
-
VS1m 7s
-
VS2m 47s
-
VS1m 53s
-
VS1m 20s