PROFILE
EBI
TROPHY ROAD
IV
Highest: 112,126
WINS
RANKED
SILVER I
CURRENT
750
MYTHIC II
HIGHEST
6,042
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 795 h
3v3: 8,406 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 3,047 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 3,752 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 601 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 31 Best: MYTHIC II
- Trophy pushing 55 Average of their best 20: 1,839 trophies · 112,118 total trophies · 3 of 7 classes mastered
Current formNormal56% wins in 25 battles
EBI’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked25 / 80
- Trophy pushing11 / 20
Ranked
31 × 80 % = 24.8 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
55 × 20 % = 11.0 pointsAverage of their best 20: 1,839 trophies · 112,118 total trophies · 3 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 893,615 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 2.0% |
| Ranked | Top 86% |
| Best ranked rank | Top 22% |
| Prestige | Top 2.4% |
| Fame | Top 12% |
| Experience | Top 6.3% |
| 3v3 victories | Top 14% |
| Showdown victories | Top 1.2% |
| Brawlers at power 11 | Top 12% |
| Collection | Top 7.8% |
| Best streak | Top 13% |
BRAWLERS
108 / 108 Collected
3 SHELLY
1,466
11
1 NITA
2,005
11
BROCK
2,004
11
6 ROSA
1,295
11
3 COLT
1,169
11
2 BULL
1,109
11
POCO
1,017
11
31 BARLEY
1,011
8
8 EL PRIMO
1,007
11
TICK
2,043
11
1 PENNY
2,008
11
DYNAMIKE
2,000
11
1 JESSIE
1,304
11
2 CARL
1,091
11
RICO
1,029
11
1 JACKY
1,010
11
GUS
676
11
1 DARRYL
515
9
1 8-BIT
505
9
BIBI
2,000
11
MANDY
2,000
11
1 EDGAR
1,664
11
FRANK
1,377
11
EMZ
1,368
11
BERRY
1,241
11
GRIFF
1,224
11
BEA
1,162
11
7 BO
1,138
10
PIPER
1,128
11
4 PEARL
1,041
10
6 GROM
1,016
9
3 MAISIE
1,015
10
1 GALE
1,011
9
1 LOLA
1,006
10
2 NANI
1,005
11
SHADE
1,005
11
1 COLETTE
1,000
9
4 MEEPLE
1,000
9
SAM
694
9
9 LARRY & LAWRIE
626
10
9 BONNIE
580
9
BOLT
542
10
STU
537
11
9 ANGELO
428
7
4 PAM
404
7
1 BELLE
387
8
1 HANK
373
8
1 ASH
349
7
13 TRUNK
169
8
10 JANET
2,012
11
3 TARA
2,000
11
WILLOW
1,525
11
2 LILY
1,351
11
ZIGGY
1,323
11
3 FANG
1,263
11
4 GRAY
1,236
11
4 MORTIS
1,222
11
EVE
1,219
11
3 MICO
1,175
11
26 STARR NOVA
1,174
10
7 DAMIAN
1,141
11
8 CLANCY
1,013
10
9 SPROUT
1,012
10
1 BYRON
1,011
9
1 ALLI
1,011
9
1 MAX
1,010
11
6 JAE-YONG
1,010
10
4 MR. P
1,008
9
3 MINA
1,007
10
1 GIGI
1,007
11
3 GENE
1,006
11
NAJIA
1,006
10
OTIS
1,005
10
10 MELODIE
1,005
10
4 BUZZ
1,002
9
LOU
1,001
11
1 SQUEAK
1,000
11
LUMI
623
9
GLOWY
599
9
FINX
457
9
1 R-T
416
7
7 CHARLIE
414
7
5 CHUCK
403
7
11 RUFFS
356
8
JUJU
354
1
MOE
244
7
1 VINCE
244
9
3 BUSTER
243
7
DOUG
185
7
OLLIE
152
7
7 COSMO
101
10
1 WENDY
20
9
3 NORI
2,507
11
SPIKE
2,030
11
LEON
1,590
11
KIT
1,509
11
PIERCE
1,321
11
3 CROW
1,211
11
CORDELIUS
1,187
11
KENJI
1,142
11
4 SURGE
1,044
10
DRACO
1,042
11
1 CHESTER
1,024
11
12 MEG
1,019
11
SANDY
1,006
11
1 AMBER
1,001
9
SIRIUS
2,000
11
2 KAZE
1,165
11
Account value
What everything they own would cost in gems
≈ 245,746
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels288,600 power points · 605,030 coins
89,363
-
GADGETS214 owned
21,400
-
STAR POWERS173 owned
34,600
-
Hypercharges87 owned
43,500
-
GEARS77 owned
7,800
-
Buffies54 owned
16,200
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1150 missing
115,320
233,590
-
GADGETS2 missing
2,000
-
STAR POWERS43 missing
86,000
-
Hypercharges21 missing
105,000
-
GEARS588 missing
598,000
-
Buffies45 missing
90,000
45,000
-
Total
205,320
1,069,590
≈ 127,491
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
➶𝕻𝖗𝖎𝖒𝖊❥
#PRQ89YVYP
Battles together12Wins together42%Their most played brawler
MortisLast together12h 5m ago
Who they play with most: 25 battles in this period
-
➶𝕻𝖗𝖎𝖒𝖊❥
#PRQ89YVYP
Battles together12Wins together42%Their most played brawler
MortisLast together12h 5m ago
Who they play with most: 25 battles in this period
-
➶𝕻𝖗𝖎𝖒𝖊❥
#PRQ89YVYP
Battles together12Wins together42%Their most played brawler
MortisLast together12h 5m ago
Who they play with most in their last 25 battles
-
➶𝕻𝖗𝖎𝖒𝖊❥
#PRQ89YVYP
Battles together12Wins together42%Their most played brawler
MortisLast together12h 5m ago
BATTLE LOG
- All brawlers
Ziggy 10
Griff 6
Leon 4
Willow 3
Chester 2
- All modes
Brawl Ball 13
Mega Duo Showdown 12
- All results
- Victory
- Defeat
- Draw
-
VS2m 30s
-
VS53s
-
VS26s
-
VS1m 19s
-
VS1m 51s
-
VS2m 25s
-
VS1m 3s
-
VS1m 21s
-
VS1m 21s
-
VS2m 23s
-
1467
LVL11
➶𝕻𝖗𝖎𝖒𝖊❥
1596
LVL11
EBI
-
1451
LVL11
➶𝕻𝖗𝖎𝖒𝖊❥
1580
LVL11
EBI
-
1446
LVL11
➶𝕻𝖗𝖎𝖒𝖊❥
1575
LVL11
EBI
-
1586
LVL11
EBI
1456
LVL11
➶𝕻𝖗𝖎𝖒𝖊❥
-
1462
LVL11
➶𝕻𝖗𝖎𝖒𝖊❥
1229
LVL11
EBI
-
1224
LVL11
EBI
1457
LVL11
➶𝕻𝖗𝖎𝖒𝖊❥
-
1464
LVL11
➶𝕻𝖗𝖎𝖒𝖊❥
1230
LVL11
EBI
-
1238
LVL11
EBI
1474
LVL11
➶𝕻𝖗𝖎𝖒𝖊❥
-
1466
LVL11
➶𝕻𝖗𝖎𝖒𝖊❥
1230
LVL11
EBI
-
1470
LVL11
➶𝕻𝖗𝖎𝖒𝖊❥
1234
LVL11
EBI
-
1455
LVL11
➶𝕻𝖗𝖎𝖒𝖊❥
1009
LVL11
EBI
-
1462
LVL11
➶𝕻𝖗𝖎𝖒𝖊❥
1014
LVL11
EBI