PROFILE
Garakuda
TROPHY ROAD
III
Highest: 57,524
WINS
RANKED
LEGENDARY I
CURRENT
6,005
MASTERS I
HIGHEST
8,350
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 655 h
3v3: 11,555 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 398 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,042 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 510 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 75 Best: MASTERS I
- Trophy pushing 37 Average of their best 20: 1,507 trophies · 57,524 total trophies · 0 of 7 classes mastered
Current formIn form92% wins in 25 battles
-
6,644
Season 50 · in progress
Legendary I
Garakuda’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked60 / 80
- Trophy pushing7 / 20
Ranked
75 × 80 % = 60.0 pointsBest: MASTERS I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
37 × 20 % = 7.4 pointsAverage of their best 20: 1,507 trophies · 57,524 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 868,930 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 22% |
| Ranked | Top 1.7% |
| Best ranked rank | Top 0.67% |
| Prestige | Top 22% |
| Fame | Top 8.6% |
| Experience | Top 16% |
| 3v3 victories | Top 7.9% |
| Showdown victories | Top 43% |
| Brawlers at power 11 | Top 15% |
| Collection | Top 9.6% |
| Best streak | Top 4.3% |
BRAWLERS
108 / 108 Collected
3 SHELLY
504
9
1 ROSA
510
8
1 BULL
305
8
NITA
305
11
1 EL PRIMO
290
6
1 BARLEY
251
7
1 POCO
215
11
2 BROCK
195
6
3 COLT
192
6
1 RICO
551
11
2 GUS
536
11
1 JESSIE
508
7
2 TICK
501
11
2 DARRYL
396
7
1 PENNY
320
6
1 CARL
264
7
1 8-BIT
260
7
1 JACKY
236
5
1 DYNAMIKE
165
7
2 BOLT
2,418
11
EDGAR
2,029
11
MEEPLE
1,019
11
1 HANK
1,014
11
18 BELLE
938
11
4 GRIFF
900
11
SHADE
864
11
3 PEARL
647
11
5 MANDY
594
11
1 BERRY
579
11
1 MAISIE
572
11
2 BO
415
11
STU
387
7
4 ASH
311
8
1 FRANK
299
7
2 GALE
278
6
1 BEA
258
7
3 COLETTE
243
11
BIBI
194
7
1 BONNIE
152
6
5 NANI
150
2
10 TRUNK
135
1
1 EMZ
117
5
6 PIPER
94
2
ANGELO
79
2
4 PAM
46
1
1 LOLA
26
1
2 LARRY & LAWRIE
19
1
1 GROM
10
1
1 SAM
10
1
NAJIA
2,346
11
GLOWY
1,540
11
1 BYRON
1,055
11
1 OTIS
1,041
11
LUMI
1,036
11
2 WILLOW
1,024
11
2 LOU
1,014
11
5 JAE-YONG
1,014
11
1 EVE
1,010
11
2 CLANCY
1,007
11
5 R-T
1,006
11
1 SPROUT
1,005
11
1 LILY
1,003
11
SQUEAK
715
11
RUFFS
703
11
GRAY
652
11
1 GENE
590
11
STARR NOVA
559
11
5 DOUG
518
11
2 CHARLIE
511
11
2 BUZZ
502
9
1 MAX
357
11
MR. P
331
11
6 WENDY
319
11
6 MICO
287
6
1 JUJU
225
8
1 MORTIS
219
6
ZIGGY
200
9
4 CHUCK
188
7
11 MOE
135
1
FINX
106
11
GIGI
51
1
COSMO
48
11
3 TARA
33
1
3 MINA
33
1
3 DAMIAN
33
1
2 MELODIE
31
1
2 JANET
21
3
2 FANG
19
2
1 ALLI
19
1
1 BUSTER
10
1
1 OLLIE
10
1
VINCE
0
3
AMBER
1,732
11
3 KIT
1,724
11
DRACO
1,379
11
1 CROW
1,344
11
2 CHESTER
1,072
11
SPIKE
1,064
11
2 CORDELIUS
1,052
11
PIERCE
1,009
11
2 SURGE
138
4
6 LEON
76
7
3 SANDY
29
1
2 KENJI
21
1
1 MEG
10
1
NORI
0
1
SIRIUS
2,000
11
KAZE
1,047
11
Account value
What everything they own would cost in gems
≈ 227,108
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels215,250 power points · 445,995 coins
66,125
-
GADGETS144 owned
14,400
-
STAR POWERS112 owned
22,400
-
Hypercharges106 owned
53,000
-
GEARS126 owned
13,100
-
Buffies84 owned
25,200
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1155 missing
188,670
392,625
-
GADGETS72 missing
72,000
-
STAR POWERS104 missing
208,000
-
Hypercharges2 missing
10,000
-
GEARS539 missing
545,000
-
Buffies15 missing
30,000
15,000
-
Total
218,670
1,242,625
≈ 146,130
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
Jesse Pinkman
#9Y8L9Q9PV
Battles together25Wins together92%Their most played brawler
HankLast together2m 46s ago
Who they play with most: 25 battles in this period
-
Jesse Pinkman
#9Y8L9Q9PV
Battles together25Wins together92%Their most played brawler
HankLast together2m 46s ago
Who they play with most: 25 battles in this period
-
Jesse Pinkman
#9Y8L9Q9PV
Battles together25Wins together92%Their most played brawler
HankLast together2m 46s ago
Who they play with most in their last 25 battles
-
Jesse Pinkman
#9Y8L9Q9PV
Battles together25Wins together92%Their most played brawler
HankLast together2m 46s ago
BATTLE LOG
- All results
- Victory
- Defeat
- Draw
-
2912
LVL11
Jesse Pinkman
1714
LVL11
Garakuda
-
2905
LVL11
Jesse Pinkman
1698
LVL11
Garakuda
-
2902
LVL11
Jesse Pinkman
1690
LVL11
Garakuda
-
1695
LVL11
Garakuda
2907
LVL11
Jesse Pinkman
-
1703
LVL11
Garakuda
2916
LVL11
Jesse Pinkman
-
1678
LVL11
Garakuda
2909
LVL11
Jesse Pinkman
-
2902
LVL11
Jesse Pinkman
1653
LVL11
Garakuda
-
2902
LVL11
Jesse Pinkman
1638
LVL11
Garakuda
-
2899
LVL11
Jesse Pinkman
1620
LVL11
Garakuda
-
2892
LVL11
Jesse Pinkman
1595
LVL11
Garakuda
-
2894
LVL11
Jesse Pinkman
1595
LVL11
Garakuda
-
1577
LVL11
Garakuda
2891
LVL11
Jesse Pinkman
-
2893
LVL11
Jesse Pinkman
1577
LVL11
Garakuda
-
2890
LVL11
Jesse Pinkman
1560
LVL11
Garakuda
-
2883
LVL11
Jesse Pinkman
1537
LVL11
Garakuda
-
2885
LVL11
Jesse Pinkman
1537
LVL11
Garakuda
-
2878
LVL11
Jesse Pinkman
1515
LVL11
Garakuda
-
2871
LVL11
Jesse Pinkman
1494
LVL11
Garakuda
-
2864
LVL11
Jesse Pinkman
1474
LVL11
Garakuda
-
2860
LVL11
Jesse Pinkman
1460
LVL11
Garakuda
-
2853
LVL11
Jesse Pinkman
1442
LVL11
Garakuda
-
2850
LVL11
Jesse Pinkman
1432
LVL11
Garakuda
-
2843
LVL11
Jesse Pinkman
1416
LVL11
Garakuda
-
1408
LVL11
Garakuda
2840
LVL11
Jesse Pinkman
-
1407
LVL11
Garakuda
2842
LVL11
Jesse Pinkman