PROFILE
Deathblade4705
TROPHY ROAD
II
Highest: 22,247
WINS
RANKED
DIAMOND III
CURRENT
4,138
MYTHIC III
HIGHEST
5,753
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 189 h
3v3: 2,695 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 603 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 331 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 145 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 34 Best: MYTHIC III
- Trophy pushing 12 Average of their best 20: 606 trophies · 22,247 total trophies · 0 of 7 classes mastered
Current formNormal56% wins in 25 battles
-
4,209
Season 50 · in progress
Diamond III
Deathblade4705’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked27 / 80
- Trophy pushing2 / 20
Ranked
34 × 80 % = 27.2 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
12 × 20 % = 2.4 pointsAverage of their best 20: 606 trophies · 22,247 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 919,463 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 68% |
| Ranked | Top 11% |
| Best ranked rank | Top 14% |
| Prestige | Top 88% |
| Fame | Top 70% |
| Experience | Top 46% |
| 3v3 victories | Top 46% |
| Showdown victories | Top 59% |
| Brawlers at power 11 | Top 50% |
| Collection | Top 47% |
| Best streak | Top 76% |
BRAWLERS
94 / 108 Collected
SHELLY
631
11
COLT
858
11
1 BROCK
535
8
BULL
500
9
NITA
500
8
EL PRIMO
444
8
POCO
350
11
BARLEY
344
9
ROSA
335
7
2 JESSIE
526
9
RICO
500
8
DARRYL
500
8
1 PENNY
454
9
1 DYNAMIKE
434
9
2 TICK
432
8
CARL
340
8
GUS
324
11
4 8-BIT
214
9
JACKY
47
4
1 SAM
663
11
1 EMZ
564
11
3 PIPER
544
9
2 STU
529
11
3 BO
524
9
COLETTE
389
11
PAM
371
8
FRANK
357
8
NANI
355
9
BIBI
334
8
1 BEA
262
6
GALE
222
7
9 MEEPLE
200
11
MAISIE
180
6
EDGAR
157
7
9 ANGELO
131
7
BONNIE
126
4
7 SHADE
109
11
5 MANDY
58
6
GRIFF
56
5
1 BELLE
15
5
LARRY & LAWRIE
15
1
ASH
9
4
GROM
0
1
LOLA
0
1
HANK
0
1
PEARL
0
1
BERRY
0
1
TRUNK
0
1
BOLT
0
1
3 BYRON
638
11
2 TARA
586
11
3 OTIS
571
11
1 LOU
534
11
GIGI
432
11
1 LUMI
422
11
3 FANG
336
11
2 VINCE
312
11
BUZZ
251
8
MORTIS
233
6
DAMIAN
200
8
MICO
187
6
7 MINA
127
6
4 CLANCY
80
1
1 SQUEAK
10
1
1 GRAY
10
1
GENE
0
1
MAX
0
1
SPROUT
0
1
RUFFS
0
1
JANET
0
8
BUSTER
0
1
WILLOW
0
1
DOUG
0
3
CHUCK
0
1
CHARLIE
0
1
MELODIE
0
6
OLLIE
0
1
FINX
0
1
JAE-YONG
0
1
NAJIA
0
1
STARR NOVA
0
1
WENDY
0
5
SURGE
1,095
11
LEON
645
11
3 CHESTER
586
11
1 CROW
516
9
3 SANDY
38
7
SPIKE
0
1
MEG
0
6
CORDELIUS
0
1
KIT
0
1
KENJI
0
1
PIERCE
0
3
SIRIUS
0
3
Account value
What everything they own would cost in gems
≈ 124,479
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS94 owned
8103033111
26,297
-
Power levels109,890 power points · 228,930 coins
33,882
-
GADGETS66 owned
6,600
-
STAR POWERS63 owned
12,600
-
Hypercharges48 owned
24,000
-
GEARS42 owned
4,300
-
Buffies56 owned
16,800
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1173 missing
241,670
500,980
-
GADGETS122 missing
122,000
-
STAR POWERS125 missing
250,000
-
Hypercharges46 missing
230,000
-
GEARS537 missing
545,500
-
Buffies37 missing
74,000
37,000
-
Total
315,670
1,685,480
≈ 200,115
-
Brawlers to level 1187 missing
294,030
609,690
-
GADGETS150 missing
150,000
-
STAR POWERS153 missing
306,000
-
Hypercharges60 missing
300,000
-
GEARS623 missing
633,000
-
Buffies43 missing
86,000
43,000
-
Total
380,030
2,041,690
≈ 242,172
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 4 | 50% | 0% | |
| 21 | 57% | — |
Teammates
No teammate played with them more than once in this period.
Who they play with most: 25 battles in this period
-
竜太郎
#CRYVLPUC
Battles together2Wins together50%Their most played brawler
MinaLast together4d ago
Who they play with most: 25 battles in this period
-
竜太郎
#CRYVLPUC
Battles together2Wins together50%Their most played brawler
MinaLast together4d ago
Who they play with most in their last 25 battles
-
竜太郎
#CRYVLPUC
Battles together2Wins together50%Their most played brawler
MinaLast together4d ago
BATTLE LOG
- All brawlers
Vince 6
Colette 6
Lou 4
Byron 3
Otis 2
Chester 2
Surge 1
Gus 1
- All match types
Challenges 21
Trophies 4
- All modes
Mega Duo Showdown 24
Brawl Ball 1
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
802
LVL11
Deathblade4705
803
LVL11
Star
-
SPECIAL CHALLENGE
702
LVL11
Deathblade4705
703
LVL11
origamimaster
-
SPECIAL CHALLENGE
602
LVL11
Deathblade4705
703
LVL11
roberto23
-
SPECIAL CHALLENGE
603
LVL11
Deathblade4705
603
LVL11
⛧°. ⋆༺♱༻⋆. °⛧
-
SPECIAL CHALLENGE
503
LVL11
Deathblade4705
503
LVL11
Stuffs
-
SPECIAL CHALLENGE
502
LVL11
Deathblade4705
502
LVL11
Diamond6Q
-
SPECIAL CHALLENGE
502
LVL11
david_uvalin
503
LVL11
Deathblade4705
-
SPECIAL CHALLENGE
403
LVL11
Deathblade4705
403
LVL11
AQM|OMEGABOT10
-
SPECIAL CHALLENGE
302
LVL11
Ismael
303
LVL11
Deathblade4705
-
SPECIAL CHALLENGE
302
LVL11
junior30
302
LVL11
Deathblade4705
-
SPECIAL CHALLENGE
203
LVL11
Ðřîfț
202
LVL11
Deathblade4705
-
SPECIAL CHALLENGE
102
LVL11
Deathblade4705
100
LVL11
Kamikaze
-
SPECIAL CHALLENGE
103
LVL11
Cookiecake
103
LVL11
Deathblade4705
-
SPECIAL CHALLENGE
103
LVL11
la fcoa táctica
102
LVL11
Deathblade4705
-
SPECIAL CHALLENGE
103
LVL11
Deathblade4705
102
LVL11
LOZ
-
SPECIAL CHALLENGE
102
LVL11
Deathblade4705
102
LVL11
Ben
-
VS1m 5s
-
SPECIAL CHALLENGE
102
LVL11
agus
103
LVL11
Deathblade4705
-
SPECIAL CHALLENGE
102
LVL11
Deathblade4705
101
LVL11
《☆》
-
SPECIAL CHALLENGE
100
LVL11
SAHUR
101
LVL11
Deathblade4705
-
SPECIAL CHALLENGE
1
LVL11
lara
1
LVL11
Deathblade4705
-
SPECIAL CHALLENGE
0
LVL11
Vladimir
0
LVL11
Deathblade4705
-
391
LVL11
Deathblade4705
335
LVL11
竜太郎
-
320
LVL11
竜太郎
376
LVL11
Deathblade4705
-
379
LVL11
Deathblade4705
976
LVL10
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