PROFILE
david_uvalin
TROPHY ROAD
III
Highest: 57,972
WINS
RANKED
GOLD I
CURRENT
1,995
DIAMOND II
HIGHEST
4,699
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 568 h
3v3: 6,975 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,231 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,897 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 432 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 15 Best: DIAMOND II
- Trophy pushing 27 Average of their best 20: 1,159 trophies · 57,969 total trophies · 0 of 7 classes mastered
Current formNormal56% wins in 25 battles
-
1,995
Season 50 · in progress
Gold I
david_uvalin’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked12 / 80
- Trophy pushing5 / 20
Ranked
15 × 80 % = 12.0 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
27 × 20 % = 5.4 pointsAverage of their best 20: 1,159 trophies · 57,969 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 935,011 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 21% |
| Ranked | Top 37% |
| Best ranked rank | Top 54% |
| Prestige | Top 23% |
| Fame | Top 30% |
| Experience | Top 12% |
| 3v3 victories | Top 18% |
| Showdown victories | Top 5.3% |
| Brawlers at power 11 | Top 30% |
| Collection | Top 20% |
| Best streak | Top 38% |
BRAWLERS
108 / 108 Collected
1 SHELLY
801
11
BROCK
1,533
11
5 COLT
1,045
11
EL PRIMO
1,008
11
6 ROSA
765
11
1 POCO
763
10
1 BULL
740
10
1 NITA
674
10
BARLEY
641
10
TICK
2,002
11
RICO
1,337
11
DYNAMIKE
1,120
11
CARL
1,025
11
23 JESSIE
1,021
11
17 8-BIT
1,016
11
1 DARRYL
993
10
2 PENNY
608
10
JACKY
564
10
1 GUS
512
9
GROM
1,203
10
17 PIPER
1,161
11
NANI
1,095
11
3 GRIFF
1,076
11
3 MANDY
1,067
10
STU
1,044
11
BIBI
1,030
10
7 BO
1,007
11
1 FRANK
1,005
11
BEA
1,000
11
ANGELO
785
10
1 EDGAR
753
10
3 COLETTE
719
11
1 SHADE
692
9
PAM
635
10
1 EMZ
626
11
2 SAM
563
9
ASH
513
10
BONNIE
505
10
BERRY
501
8
GALE
472
10
LOLA
356
11
2 BELLE
315
11
1 MAISIE
314
11
1 HANK
291
8
PEARL
284
11
1 LARRY & LAWRIE
251
7
MEEPLE
251
7
3 BOLT
52
5
2 TRUNK
27
10
MORTIS
1,016
10
1 FANG
1,014
10
1 BYRON
1,013
10
SQUEAK
957
10
1 MAX
857
10
7 EVE
667
11
1 BUZZ
616
10
4 RUFFS
580
11
MR. P
572
10
2 TARA
570
11
3 JANET
545
11
GENE
535
9
SPROUT
524
11
2 OTIS
413
11
DOUG
380
8
3 LOU
356
10
GRAY
289
7
4 MICO
252
7
R-T
208
7
CHUCK
107
7
6 WILLOW
75
8
5 MELODIE
63
7
5 CHARLIE
51
7
3 STARR NOVA
36
5
3 GIGI
33
1
2 CLANCY
27
10
2 NAJIA
21
1
1 ZIGGY
16
5
JAE-YONG
13
5
1 MINA
10
1
1 WENDY
10
4
1 COSMO
10
1
BUSTER
0
8
LILY
0
7
MOE
0
3
JUJU
0
1
OLLIE
0
6
LUMI
0
8
FINX
0
1
ALLI
0
1
GLOWY
0
8
DAMIAN
0
1
VINCE
0
1
SPIKE
1,106
11
2 CROW
1,062
11
9 LEON
1,048
11
1 SURGE
1,025
10
KIT
1,019
10
AMBER
708
11
3 MEG
423
9
8 KENJI
383
8
CHESTER
379
8
DRACO
317
9
2 CORDELIUS
265
10
2 SANDY
262
8
8 NORI
203
6
6 PIERCE
87
7
5 KAZE
75
8
1 SIRIUS
10
6
Account value
What everything they own would cost in gems
≈ 179,873
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels218,780 power points · 460,120 coins
67,890
-
GADGETS138 owned
13,800
-
STAR POWERS113 owned
22,600
-
Hypercharges41 owned
20,500
-
GEARS119 owned
12,600
-
Buffies32 owned
9,600
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1174 missing
185,140
378,500
-
GADGETS78 missing
78,000
-
STAR POWERS103 missing
206,000
-
Hypercharges67 missing
335,000
-
GEARS546 missing
550,000
-
Buffies67 missing
134,000
67,000
-
Total
319,140
1,614,500
≈ 193,364
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 8 | 38% | 0% | |
| 8 | 75% | 50% | |
| 9 | 56% | — |
BATTLE LOG
- All brawlers
Griff 7
Brock 4
Darryl 3
Carl 3
Shade 2
Barley 1
Squeak 1
Jessie 1
Dynamike 1
Spike 1
Rico 1
- All match types
Challenges 9
Trophies 8
Ranked 8
- All modes
Mega Duo Showdown 10
Brawl Ball 5
Loaded Showdown 2
Gem Grab 2
Solo Showdown 2
Heist 1
Hot Zone 1
Bounty 1
Knockout 1
- All results
- Victory
- Defeat
- Draw
-
VS3m 17s
-
VS52s
-
1100
LVL8
YT | SunnyBS
985
LVL10
david_uvalin
-
RANKED
VS44s
-
RANKED
VS1m 5s
-
RANKED
VS1m 3s
-
RANKED
VS1m 42s
-
RANKED
VS1m 5s
-
RANKED
VS44s
-
RANKED
VS43s
-
RANKED
VS1m 54s
-
VS2m 17s
-
SPECIAL CHALLENGE
802
LVL11
axel pro
703
LVL11
david_uvalin
-
SPECIAL CHALLENGE
603
LVL11
david_uvalin
603
LVL11
LoukOne
-
SPECIAL CHALLENGE
802
LVL11
DC
602
LVL11
david_uvalin
-
SPECIAL CHALLENGE
603
LVL11
david_uvalin
602
LVL11
steven
-
SPECIAL CHALLENGE
503
LVL11
david_uvalin
503
LVL11
♤$@nchez☆
-
SPECIAL CHALLENGE
502
LVL11
david_uvalin
503
LVL11
Deathblade4705
-
SPECIAL CHALLENGE
402
LVL11
david_uvalin
403
LVL11
Oliv3_0il
-
SPECIAL CHALLENGE
302
LVL11
david_uvalin
301
LVL11
ALDO
-
SPECIAL CHALLENGE
301
LVL11
david_uvalin
303
LVL11
AC2141