PROFILE
Fede
TROPHY ROAD
I
Highest: 30,223
WINS
RANKED
SILVER I
CURRENT
750
GOLD I
HIGHEST
3,487
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 237 h
3v3: 2,931 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 646 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,027 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 181 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 6 Best: GOLD I
- Trophy pushing 13 Average of their best 20: 617 trophies · 30,223 total trophies · 0 of 7 classes mastered
Current formIn form84% wins in 25 battles
-
765
Season 50 · in progress
Silver I
Fede’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked4 / 80
- Trophy pushing3 / 20
Ranked
6 × 80 % = 4.8 pointsBest: GOLD I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
13 × 20 % = 2.6 pointsAverage of their best 20: 617 trophies · 30,223 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 868,930 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 57% |
| Ranked | Top 86% |
| Best ranked rank | Top 90% |
| Prestige | Top 84% |
| Fame | Top 71% |
| Experience | Top 35% |
| 3v3 victories | Top 44% |
| Showdown victories | Top 36% |
| Brawlers at power 11 | Top 84% |
| Collection | Top 75% |
| Best streak | Top 89% |
BRAWLERS
76 / 108 Collected
3 SHELLY
500
10
BARLEY
509
9
COLT
502
9
BROCK
500
9
NITA
500
9
EL PRIMO
500
9
POCO
500
9
ROSA
500
9
BULL
498
9
1 TICK
502
9
RICO
500
9
DYNAMIKE
500
9
PENNY
500
9
CARL
500
9
JACKY
500
9
JESSIE
499
10
DARRYL
496
9
8-BIT
494
9
1 GUS
224
9
1 EDGAR
1,001
11
5 BO
850
11
EMZ
502
9
FRANK
500
9
BEA
500
9
STU
500
8
BELLE
500
7
GRIFF
500
9
PAM
499
9
GALE
497
8
LOLA
497
7
NANI
495
9
ASH
495
9
GROM
493
8
BIBI
488
9
COLETTE
471
8
PIPER
464
10
5 BONNIE
273
11
TRUNK
262
1
MAISIE
257
8
MEEPLE
230
1
10 SHADE
227
1
PEARL
191
9
HANK
180
9
2 MANDY
118
9
LARRY & LAWRIE
114
9
SAM
98
9
BERRY
59
7
ANGELO
13
8
BOLT
0
1
MR. P
500
9
MAX
500
9
SPROUT
500
9
TARA
498
8
BUZZ
498
8
FANG
498
7
GENE
495
9
LOU
495
9
BYRON
495
10
SQUEAK
477
8
RUFFS
465
8
MORTIS
434
9
DOUG
218
9
BUSTER
165
9
10 LILY
125
6
WILLOW
111
10
GRAY
109
8
EVE
108
10
MICO
66
7
CHUCK
0
8
JUJU
0
1
10 LEON
1,019
11
2 CROW
518
11
AMBER
503
9
SURGE
497
10
2 SPIKE
219
11
1 MEG
212
10
Account value
What everything they own would cost in gems
≈ 76,587
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS76 owned
81030216
17,615
-
Power levels109,060 power points · 234,660 coins
34,372
-
GADGETS98 owned
9,800
-
STAR POWERS38 owned
7,600
-
Hypercharges13 owned
6,500
-
GEARS1 owned
100
-
Buffies2 owned
600
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1170 missing
175,180
355,480
-
GADGETS54 missing
54,000
-
STAR POWERS114 missing
228,000
-
Hypercharges63 missing
315,000
-
GEARS470 missing
479,500
-
Buffies94 missing
188,000
94,000
-
Total
363,180
1,525,980
≈ 188,916
-
Brawlers to level 11102 missing
294,860
603,960
-
GADGETS118 missing
118,000
-
STAR POWERS178 missing
356,000
-
Hypercharges95 missing
475,000
-
GEARS664 missing
675,000
-
Buffies97 missing
194,000
97,000
-
Total
488,860
2,324,960
≈ 281,382
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
Lu!gi
#2JR9P02YV2
Battles together24Wins together83%Their most played brawler
PearlLast together3m 44s ago -
beratcano
#QY98LPGVL
Battles together4Wins together100%Their most played brawler
ShadeLast together43m 49s ago -
Bastian
#YJCJ08CU0
Battles together2Wins together100%Their most played brawler
Mr. PLast together26m 22s ago
Who they play with most: 25 battles in this period
-
Lu!gi
#2JR9P02YV2
Battles together24Wins together83%Their most played brawler
PearlLast together3m 44s ago -
beratcano
#QY98LPGVL
Battles together4Wins together100%Their most played brawler
ShadeLast together43m 49s ago -
Bastian
#YJCJ08CU0
Battles together2Wins together100%Their most played brawler
Mr. PLast together26m 22s ago
Who they play with most: 25 battles in this period
-
Lu!gi
#2JR9P02YV2
Battles together24Wins together83%Their most played brawler
PearlLast together3m 44s ago -
beratcano
#QY98LPGVL
Battles together4Wins together100%Their most played brawler
ShadeLast together43m 49s ago -
Bastian
#YJCJ08CU0
Battles together2Wins together100%Their most played brawler
Mr. PLast together26m 22s ago
Who they play with most in their last 25 battles
-
Lu!gi
#2JR9P02YV2
Battles together24Wins together83%Their most played brawler
PearlLast together3m 44s ago -
beratcano
#QY98LPGVL
Battles together4Wins together100%Their most played brawler
ShadeLast together43m 49s ago -
Bastian
#YJCJ08CU0
Battles together2Wins together100%Their most played brawler
Mr. PLast together26m 22s ago
BATTLE LOG
- All modes
Trio Showdown 22
Mega Duo Showdown 3
- All results
- Victory
- Defeat
- Draw
-
841
LVL11
Fede
517
LVL6
Lu!gi
-
833
LVL11
Fede
509
LVL6
Lu!gi
-
816
LVL11
Fede
492
LVL6
Lu!gi