PROFILE
feekadee
TROPHY ROAD
II
Highest: 21,604
WINS
RANKED
SILVER I
CURRENT
750
SILVER II
HIGHEST
1,212
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 114 h
3v3: 839 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 442 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 909 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 85 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 4 Best: SILVER II
- Trophy pushing 12 Average of their best 20: 600 trophies · 21,604 total trophies · 0 of 7 classes mastered
Current formNormal76% wins in 25 battles
feekadee’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked3 / 80
- Trophy pushing2 / 20
Ranked
4 × 80 % = 3.2 pointsBest: SILVER II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
12 × 20 % = 2.4 pointsAverage of their best 20: 600 trophies · 21,604 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 70% |
| Ranked | Top 86% |
| Best ranked rank | Top 95% |
| Prestige | Top 76% |
| Fame | Top 71% |
| Experience | Top 61% |
| 3v3 victories | Top 76% |
| Showdown victories | Top 44% |
| Brawlers at power 11 | Top 90% |
| Collection | Top 83% |
| Best streak | Top 97% |
BRAWLERS
69 / 108 Collected
1 SHELLY
1,004
11
3 COLT
1,002
11
EL PRIMO
513
10
1 BULL
501
9
ROSA
500
8
POCO
314
8
BROCK
311
8
1 NITA
307
9
BARLEY
296
8
2 RICO
510
10
1 DYNAMIKE
507
9
1 8-BIT
506
9
JACKY
500
8
JESSIE
352
8
PENNY
352
8
DARRYL
340
7
TICK
317
8
CARL
313
8
GUS
155
9
3 EMZ
1,011
11
3 EDGAR
1,000
11
NANI
513
7
3 FRANK
509
8
1 BO
508
8
1 PAM
377
7
BIBI
354
9
COLETTE
352
7
STU
307
9
GALE
304
7
BEA
303
8
PIPER
298
7
SHADE
297
9
2 MANDY
296
10
1 LARRY & LAWRIE
257
1
1 BERRY
199
7
GRIFF
151
8
GROM
114
7
8 MAISIE
109
1
1 ANGELO
56
7
ASH
44
5
3 SAM
37
3
BONNIE
30
9
HANK
15
1
1 BOLT
15
2
1 BELLE
12
1
LOLA
0
4
MEEPLE
0
1
TRUNK
0
1
2 MAX
502
7
TARA
500
9
GIGI
436
10
MORTIS
355
7
SPROUT
352
9
MR. P
316
10
CHARLIE
312
9
BUZZ
302
8
1 EVE
226
9
MICO
201
10
3 GENE
183
9
GRAY
140
7
4 OLLIE
48
5
1 R-T
12
5
1 FINX
12
1
STARR NOVA
5
1
CHUCK
0
1
1 CROW
505
8
SURGE
451
7
1 DRACO
442
9
LEON
236
7
Account value
What everything they own would cost in gems
≈ 57,770
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS69 owned
81029174
14,652
-
Power levels70,800 power points · 150,375 coins
22,118
-
GADGETS52 owned
5,200
-
STAR POWERS25 owned
5,000
-
Hypercharges13 owned
6,500
-
GEARS10 owned
1,000
-
Buffies11 owned
3,300
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1165 missing
187,260
385,410
-
GADGETS86 missing
86,000
-
STAR POWERS113 missing
226,000
-
Hypercharges56 missing
280,000
-
GEARS419 missing
428,500
-
Buffies73 missing
146,000
73,000
-
Total
333,260
1,478,910
≈ 181,217
-
Brawlers to level 11104 missing
333,120
688,245
-
GADGETS164 missing
164,000
-
STAR POWERS191 missing
382,000
-
Hypercharges95 missing
475,000
-
GEARS655 missing
666,000
-
Buffies88 missing
176,000
88,000
-
Total
509,120
2,463,245
≈ 297,237
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 24 | 75% | — | |
| 1 | 100% | — |
Teammates
Who they play with most: 13 battles in this period
-
Thor
#800QVV9QV
Battles together13Wins together62%Their most played brawler
MicoLast together26m 50s ago
Who they play with most: 25 battles in this period
-
Thor
#800QVV9QV
Battles together23Wins together74%Their most played brawler
KitLast together26m 50s ago
Who they play with most: 25 battles in this period
-
Thor
#800QVV9QV
Battles together23Wins together74%Their most played brawler
KitLast together26m 50s ago
Who they play with most in their last 25 battles
-
Thor
#800QVV9QV
Battles together23Wins together74%Their most played brawler
KitLast together26m 50s ago
BATTLE LOG
- All match types
Trophies 24
Challenges 1
- All modes
Mega Duo Showdown 21
Duo Showdown 4
- All results
- Victory
- Defeat
- Draw
-
973
LVL11
feekadee
1110
LVL11
Thor
-
965
LVL11
feekadee
1102
LVL11
Thor
-
1109
LVL11
Thor
970
LVL11
feekadee
-
973
LVL11
feekadee
1185
LVL11
Thor
-
972
LVL11
feekadee
1187
LVL11
Thor
-
962
LVL11
feekadee
1177
LVL11
Thor
-
1182
LVL11
Thor
966
LVL11
feekadee
-
1923
LVL11
Thor
970
LVL11
feekadee
-
952
LVL11
feekadee
1905
LVL11
Thor
-
942
LVL11
feekadee
1895
LVL11
Thor
-
1895
LVL11
Thor
940
LVL11
feekadee
-
924
LVL11
feekadee
1879
LVL11
Thor
-
909
LVL11
feekadee
1864
LVL11
Thor
-
911
LVL11
feekadee
1869
LVL11
Thor
-
898
LVL11
feekadee
1856
LVL11
Thor
-
879
LVL11
feekadee
1837
LVL11
Thor
-
866
LVL11
feekadee
1824
LVL11
Thor
-
849
LVL11
feekadee
1807
LVL11
Thor
-
1791
LVL11
Thor
833
LVL11
feekadee
-
SPECIAL CHALLENGE
273
LVL11
Envi
833
LVL11
feekadee
-
1208
LVL11
op_38
825
LVL11
feekadee