PROFILE
andifront
TROPHY ROAD
III
Highest: 18,841
WINS
RANKED
SILVER I
CURRENT
750
GOLD II
HIGHEST
3,308
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 74 h
3v3: 609 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 225 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 594 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 55 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 8 Best: GOLD II
- Trophy pushing 16 Average of their best 20: 825 trophies · 18,831 total trophies · 0 of 7 classes mastered
Current formNormal64% wins in 25 battles
andifront’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked6 / 80
- Trophy pushing3 / 20
Ranked
8 × 80 % = 6.4 pointsBest: GOLD II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
16 × 20 % = 3.2 pointsAverage of their best 20: 825 trophies · 18,831 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 75% |
| Ranked | Top 86% |
| Best ranked rank | Top 83% |
| Prestige | Top 52% |
| Fame | Top 71% |
| Experience | Top 77% |
| 3v3 victories | Top 81% |
| Showdown victories | Top 64% |
| Brawlers at power 11 | Top 49% |
| Collection | Top 62% |
| Best streak | Top 77% |
BRAWLERS
90 / 108 Collected
SHELLY
341
9
NITA
1,027
11
2 BROCK
856
11
COLT
602
11
ROSA
53
7
EL PRIMO
28
5
BULL
0
6
BARLEY
0
7
POCO
0
4
DYNAMIKE
148
5
TICK
10
2
1 RICO
9
1
8-BIT
9
4
JESSIE
0
4
DARRYL
0
1
PENNY
0
1
CARL
0
1
JACKY
0
8
GUS
0
1
PIPER
1,022
11
BOLT
731
11
LOLA
438
11
FRANK
309
8
2 MANDY
189
11
7 EDGAR
105
1
BEA
101
7
2 ANGELO
19
1
BO
6
4
PAM
0
1
BIBI
0
1
EMZ
0
1
GALE
0
1
NANI
0
1
COLETTE
0
1
STU
0
1
BELLE
0
1
GROM
0
1
GRIFF
0
1
ASH
0
1
BONNIE
0
1
SAM
0
1
MAISIE
0
1
HANK
0
1
PEARL
0
1
LARRY & LAWRIE
0
1
BERRY
0
1
SHADE
0
1
MEEPLE
0
1
TRUNK
0
1
7 BUZZ
1,008
11
8 EVE
1,004
11
9 SQUEAK
1,003
11
3 LOU
662
11
1 CHUCK
396
11
MELODIE
293
11
1 LILY
280
8
JANET
218
11
5 OLLIE
111
8
MAX
56
3
TARA
9
6
JAE-YONG
5
1
MORTIS
1
1
GENE
0
1
MR. P
0
1
SPROUT
0
1
BYRON
0
1
FANG
0
1
OTIS
0
1
GRAY
0
1
DOUG
0
7
CHARLIE
0
1
JUJU
0
1
LUMI
0
1
FINX
0
1
STARR NOVA
0
1
SPIKE
1,034
11
5 CROW
1,028
11
1 LEON
1,013
11
CHESTER
1,000
11
6 CORDELIUS
1,000
11
KIT
1,000
11
1 MEG
290
10
NORI
237
11
11 SURGE
152
1
2 KENJI
27
5
SANDY
0
1
AMBER
0
1
DRACO
0
1
PIERCE
0
1
2 SIRIUS
1,001
11
Account value
What everything they own would cost in gems
≈ 100,908
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS90 owned
8103026141
25,951
-
Power levels93,140 power points · 192,930 coins
28,607
-
GADGETS57 owned
5,700
-
STAR POWERS46 owned
9,200
-
Hypercharges34 owned
17,000
-
GEARS45 owned
4,550
-
Buffies33 owned
9,900
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1168 missing
243,460
505,920
-
GADGETS123 missing
123,000
-
STAR POWERS134 missing
268,000
-
Hypercharges56 missing
280,000
-
GEARS512 missing
522,500
-
Buffies66 missing
132,000
66,000
-
Total
375,460
1,765,420
≈ 214,088
-
Brawlers to level 1186 missing
310,780
645,690
-
GADGETS159 missing
159,000
-
STAR POWERS170 missing
340,000
-
Hypercharges74 missing
370,000
-
GEARS620 missing
630,500
-
Buffies66 missing
132,000
66,000
-
Total
442,780
2,211,190
≈ 265,397
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
numhang
#GRPCVU0RU
Battles together15Wins together87%Their most played brawler
NitaLast together14h 45m ago -
Cyka
#G2PCQQQ8V
Battles together10Wins together30%Their most played brawler
PiperLast together14m 34s ago
Who they play with most: 25 battles in this period
-
numhang
#GRPCVU0RU
Battles together15Wins together87%Their most played brawler
NitaLast together14h 45m ago -
Cyka
#G2PCQQQ8V
Battles together10Wins together30%Their most played brawler
PiperLast together14m 34s ago
Who they play with most: 25 battles in this period
-
numhang
#GRPCVU0RU
Battles together15Wins together87%Their most played brawler
NitaLast together14h 45m ago -
Cyka
#G2PCQQQ8V
Battles together10Wins together30%Their most played brawler
PiperLast together14m 34s ago
Who they play with most in their last 25 battles
-
numhang
#GRPCVU0RU
Battles together15Wins together87%Their most played brawler
NitaLast together14h 45m ago -
Cyka
#G2PCQQQ8V
Battles together10Wins together30%Their most played brawler
PiperLast together14m 34s ago
BATTLE LOG
- All brawlers
Nori 18
Leon 5
Nita 2
- All results
- Victory
- Defeat
- Draw
-
1008
LVL11
andifront
2000
LVL11
Cyka
-
2000
LVL11
Cyka
1012
LVL11
andifront
-
1017
LVL11
andifront
2000
LVL11
Cyka
-
1016
LVL11
andifront
2000
LVL11
Cyka
-
1018
LVL11
andifront
2000
LVL11
Cyka
-
1032
LVL11
andifront
1311
LVL11
Cyka
-
1012
LVL11
andifront
1300
LVL11
Cyka
-
2000
LVL11
Cyka
239
LVL11
andifront
-
242
LVL11
andifront
2000
LVL11
Cyka
-
2000
LVL11
Cyka
245
LVL11
andifront
-
228
LVL11
andifront
228
LVL11
numhang
-
212
LVL11
andifront
212
LVL11
numhang
-
197
LVL11
andifront
197
LVL11
numhang
-
195
LVL11
andifront
741
LVL11
numhang
-
195
LVL11
andifront
745
LVL11
numhang
-
176
LVL11
andifront
999
LVL11
numhang
-
158
LVL11
andifront
981
LVL11
numhang
-
141
LVL11
andifront
964
LVL11
numhang
-
125
LVL11
andifront
948
LVL11
numhang
-
110
LVL11
andifront
933
LVL11
numhang
-
106
LVL11
andifront
931
LVL11
numhang
-
107
LVL11
andifront
936
LVL11
numhang
-
91
LVL11
andifront
920
LVL11
numhang
-
76
LVL11
andifront
905
LVL11
numhang
-
75
LVL11
andifront
909
LVL11
numhang