PROFILE
Gold .Di Roger
TROPHY ROAD
I
Highest: 32,330
WINS
RANKED
GOLD I
CURRENT
1,757
MYTHIC I
HIGHEST
4,802
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 221 h
3v3: 3,569 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 472 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 258 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 171 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 22 Best: MYTHIC I
- Trophy pushing 18 Average of their best 20: 830 trophies · 32,328 total trophies · 0 of 7 classes mastered
Current formNormal62% wins in 13 battles
-
1,757
Season 50 · in progress
Gold I
Gold .Di Roger’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked18 / 80
- Trophy pushing4 / 20
Ranked
22 × 80 % = 17.6 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
18 × 20 % = 3.6 pointsAverage of their best 20: 830 trophies · 32,328 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,904 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 53% |
| Ranked | Top 43% |
| Best ranked rank | Top 34% |
| Prestige | Top 53% |
| Fame | Top 20% |
| Experience | Top 49% |
| 3v3 victories | Top 37% |
| Showdown victories | Top 67% |
| Brawlers at power 11 | Top 40% |
| Collection | Top 20% |
| Best streak | Top 23% |
BRAWLERS
107 / 108 Collected
2 SHELLY
1,036
11
4 COLT
1,228
11
BROCK
1,024
11
1 EL PRIMO
1,010
11
POCO
1,008
11
5 NITA
359
11
BULL
288
11
5 BARLEY
265
11
3 ROSA
154
7
RICO
344
9
GUS
332
11
3 PENNY
323
11
DYNAMIKE
282
9
8-BIT
251
10
1 CARL
236
5
3 JESSIE
221
9
JACKY
209
7
6 TICK
205
7
DARRYL
135
7
EDGAR
2,035
11
4 BIBI
1,001
11
2 STU
491
9
4 FRANK
437
11
1 ANGELO
368
9
PIPER
366
9
6 MANDY
295
11
GROM
278
7
7 BONNIE
262
11
16 EMZ
258
9
10 TRUNK
258
11
2 BEA
251
7
GRIFF
235
10
NANI
231
7
COLETTE
223
11
MAISIE
205
5
BO
185
7
13 MEEPLE
180
5
4 GALE
178
5
1 LOLA
165
7
2 LARRY & LAWRIE
157
7
2 SHADE
144
7
10 HANK
130
8
1 SAM
111
7
8 BELLE
109
7
3 PAM
105
5
8 ASH
100
5
5 PEARL
64
3
4 BERRY
40
7
2 BOLT
27
4
1 MORTIS
1,035
11
1 MOE
1,009
9
ZIGGY
690
10
1 BYRON
456
11
4 FANG
442
11
9 LILY
413
9
2 MELODIE
337
9
4 GRAY
333
8
1 DOUG
303
10
2 TARA
273
9
1 STARR NOVA
262
9
13 MICO
259
4
1 ALLI
240
7
2 GIGI
230
7
2 WILLOW
225
8
4 SQUEAK
210
9
DAMIAN
210
8
12 MINA
203
5
3 MAX
198
7
12 FINX
183
8
10 BUZZ
173
7
11 GENE
154
6
10 GLOWY
153
7
2 EVE
141
3
11 JAE-YONG
137
4
10 CHUCK
135
7
4 JANET
133
9
2 LUMI
132
7
BUSTER
120
8
6 MR. P
115
6
7 OTIS
87
5
5 R-T
60
7
5 OLLIE
60
7
2 SPROUT
50
10
4 JUJU
46
8
4 RUFFS
41
8
3 NAJIA
36
4
3 CLANCY
33
6
2 CHARLIE
24
7
2 LOU
21
4
1 WENDY
11
1
1 COSMO
11
7
2 LEON
1,048
11
10 KENJI
584
11
KIT
543
11
3 SURGE
535
11
3 SPIKE
500
11
1 CROW
456
11
17 DRACO
285
10
CHESTER
267
11
1 CORDELIUS
166
8
7 PIERCE
147
7
9 NORI
126
9
7 MEG
104
9
5 SANDY
52
8
1 AMBER
10
5
2 KAZE
278
8
4 SIRIUS
44
10
Account value
What everything they own would cost in gems
≈ 181,161
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels165,770 power points · 346,000 coins
51,177
-
GADGETS142 owned
14,200
-
STAR POWERS93 owned
18,600
-
Hypercharges77 owned
38,500
-
GEARS75 owned
7,550
-
Buffies62 owned
18,600
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1180 missing
234,410
484,855
-
GADGETS72 missing
72,000
-
STAR POWERS121 missing
242,000
-
Hypercharges30 missing
150,000
-
GEARS584 missing
594,500
-
Buffies37 missing
74,000
37,000
-
Total
308,410
1,580,355
≈ 188,877
-
Brawlers to level 1181 missing
238,150
492,620
-
GADGETS74 missing
74,000
-
STAR POWERS123 missing
246,000
-
Hypercharges31 missing
155,000
-
GEARS590 missing
600,500
-
Buffies37 missing
74,000
37,000
-
Total
312,150
1,605,120
≈ 191,727
What money can’t buy
Progress
ExampleStatistics
Last 13 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 4 | 50% | — | |
| 3 | 100% | 33% | |
| 6 | 50% | — |
BATTLE LOG
- All brawlers
Edgar 5
Gale 3
Kit 3
Piper 2
Colt 2
Mina 1
Bull 1
Mortis 1
Alli 1
Crow 1
- All match types
- Friendly 7
Challenges 6
Trophies 4
Ranked 3
- All modes
Mega Duo Showdown 10
Solo Showdown 5
Knockout 3
Heist 1
Hot Zone 1
- All results
- Victory
- Defeat
- Draw
-
FRIENDLY
RANK 1
Solo Showdown
-
FRIENDLY
RANK 1
Solo Showdown
-
FRIENDLY
RANK 1
Solo Showdown
-
FRIENDLY
RANK 6
Solo Showdown
-
FRIENDLY
RANK 6
Solo Showdown
-
FRIENDLY
DRAW
Knockout
-
FRIENDLY
DRAW
Knockout
-
SPECIAL CHALLENGE
203
LVL11
Gold .Di Roger
202
LVL11
Swizerr_s
-
SPECIAL CHALLENGE
202
LVL11
Gold .Di Roger
201
LVL11
Kenneth213092
-
SPECIAL CHALLENGE
102
LVL11
Gold .Di Roger
101
LVL11
MrPiolaEstudios
-
SPECIAL CHALLENGE
101
LVL11
Gold .Di Roger
100
LVL11
Gabi
-
SPECIAL CHALLENGE
100
LVL11
Gold .Di Roger
103
LVL11
BLUNT💨🍃
-
SPECIAL CHALLENGE
0
LVL11
Gold .Di Roger
0
LVL11
Drew
-
963
LVL11
osvaldo
1211
LVL11
Gold .Di Roger
-
1058
LVL11
presona 3000
2042
LVL11
Gold .Di Roger
-
2054
LVL11
Gold .Di Roger
1064
LVL11
RW|GroundZero
-
RANKED
VS2m 12s
-
1619
LVL11
bot 1
2042
LVL11
Gold .Di Roger
-
RANKED
VS1m 17s
-
RANKED
VS47s