PROFILE
dian
TROPHY ROAD
I
Highest: 60,027
WINS
RANKED
DIAMOND I
CURRENT
3,130
DIAMOND II
HIGHEST
5,221
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 330 h
3v3: 3,168 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 169 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 3,304 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 248 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 17 Best: DIAMOND II
- Trophy pushing 25 Average of their best 20: 1,127 trophies · 60,027 total trophies · 0 of 7 classes mastered
Current formNormal68% wins in 25 battles
-
3,158
Season 50 · in progress
Diamond I
dian’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked13 / 80
- Trophy pushing5 / 20
Ranked
17 × 80 % = 13.6 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
25 × 20 % = 5.0 pointsAverage of their best 20: 1,127 trophies · 60,027 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 20% |
| Ranked | Top 19% |
| Best ranked rank | Top 56% |
| Prestige | Top 24% |
| Fame | Top 25% |
| Experience | Top 29% |
| 3v3 victories | Top 42% |
| Showdown victories | Top 8.8% |
| Brawlers at power 11 | Top 28% |
| Collection | Top 15% |
| Best streak | Top 44% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,027
11
2 COLT
1,004
11
2 NITA
1,002
11
2 EL PRIMO
695
11
2 BROCK
539
6
BULL
514
3
1 POCO
363
2
ROSA
354
4
2 BARLEY
314
2
1 JESSIE
527
6
4 JACKY
518
11
RICO
446
6
3 PENNY
404
6
1 8-BIT
390
5
1 TICK
363
4
DARRYL
356
4
DYNAMIKE
335
6
1 CARL
328
7
3 GUS
303
4
1 MANDY
1,146
11
4 BIBI
1,129
11
2 COLETTE
1,059
11
EDGAR
1,007
11
4 EMZ
1,006
11
1 FRANK
1,001
11
SHADE
699
11
GRIFF
562
7
1 STU
504
6
5 BELLE
472
5
3 MAISIE
471
6
1 MEEPLE
451
6
1 BO
442
3
2 PAM
420
6
1 BONNIE
407
5
2 NANI
405
3
1 ASH
401
4
1 BEA
397
4
5 PEARL
360
5
1 BERRY
349
7
1 LOLA
340
3
2 PIPER
334
6
TRUNK
334
5
2 GALE
312
4
SAM
305
5
HANK
238
5
LARRY & LAWRIE
238
4
GROM
234
4
1 ANGELO
161
1
1 BOLT
17
4
1 FANG
1,303
11
3 JANET
1,151
11
4 STARR NOVA
1,128
11
TARA
1,120
11
2 MORTIS
1,007
11
4 JUJU
1,003
11
1 BYRON
1,001
11
5 DAMIAN
1,000
11
6 BUZZ
869
10
1 LUMI
528
6
LOU
481
6
8 NAJIA
434
11
SQUEAK
423
5
1 WILLOW
396
5
2 JAE-YONG
396
6
8 MR. P
355
4
1 CHUCK
346
7
3 R-T
334
4
4 MOE
330
1
2 CHARLIE
325
1
1 LILY
319
1
1 RUFFS
308
6
4 FINX
306
4
4 OLLIE
305
5
13 GIGI
297
1
2 MAX
296
1
2 EVE
296
1
4 DOUG
286
1
CLANCY
283
1
2 ALLI
283
1
MELODIE
274
1
1 GRAY
264
6
1 MINA
258
1
2 SPROUT
253
1
2 OTIS
248
1
4 BUSTER
222
1
4 WENDY
193
3
1 ZIGGY
173
1
2 GENE
167
4
1 MICO
138
1
9 COSMO
135
5
4 GLOWY
59
1
1 VINCE
12
1
1 SPIKE
1,272
11
LEON
1,113
11
5 NORI
1,106
11
CROW
1,092
11
4 SURGE
1,063
11
2 KENJI
1,047
11
AMBER
1,041
11
5 MEG
1,012
11
1 CORDELIUS
1,012
11
1 KIT
1,012
11
2 CHESTER
595
11
1 DRACO
581
11
1 SANDY
577
11
1 PIERCE
535
11
2 SIRIUS
1,669
11
1 KAZE
1,012
11
Account value
What everything they own would cost in gems
≈ 180,385
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels151,080 power points · 309,935 coins
46,102
-
GADGETS83 owned
8,300
-
STAR POWERS76 owned
15,200
-
Hypercharges96 owned
48,000
-
GEARS225 owned
22,700
-
Buffies24 owned
7,200
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1171 missing
252,840
528,685
-
GADGETS133 missing
133,000
-
STAR POWERS140 missing
280,000
-
Hypercharges12 missing
60,000
-
GEARS440 missing
449,000
-
Buffies75 missing
150,000
75,000
-
Total
402,840
1,525,685
≈ 192,853
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 22 | 73% | — | |
| 3 | 33% | 33% |
BATTLE LOG
- All brawlers
Buzz 13
Kenji 7
Frank 2
Fang 2
Surge 1
- All match types
Trophies 22
Ranked 3
- All modes
Duo Showdown 22
Hot Zone 2
Knockout 1
- All results
- Victory
- Defeat
- Draw
-
RANKED
VS1m 17s
-
RANKED
VS1m 14s
-
RANKED
VS1m 23s