PROFILE
NaVi|NouName❤️
TROPHY ROAD
III
Highest: 14,770
WINS
RANKED
DIAMOND III
CURRENT
4,256
DIAMOND III
HIGHEST
4,360
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 74 h
3v3: 730 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 312 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 366 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 56 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 24 Best: DIAMOND III
- Trophy pushing 13 Average of their best 20: 607 trophies · 14,770 total trophies · 0 of 7 classes mastered
Current formNormal72% wins in 25 battles
-
4,360
Season 50 · in progress
Diamond III
NaVi|NouName❤️’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked19 / 80
- Trophy pushing3 / 20
Ranked
24 × 80 % = 19.2 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
13 × 20 % = 2.6 pointsAverage of their best 20: 607 trophies · 14,770 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 942,050 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 79% |
| Ranked | Top 9.7% |
| Best ranked rank | Top 44% |
| Prestige | Top 66% |
| Fame | Top 70% |
| Experience | Top 77% |
| 3v3 victories | Top 77% |
| Showdown victories | Top 69% |
| Brawlers at power 11 | Top 59% |
| Collection | Top 76% |
| Best streak | Top 25% |
BRAWLERS
70 / 108 Collected
SHELLY
676
11
BROCK
1,059
11
COLT
532
11
4 EL PRIMO
288
7
2 NITA
231
4
5 BULL
177
4
POCO
170
4
BARLEY
143
4
ROSA
0
4
1 DYNAMIKE
2,008
11
JACKY
179
6
1 JESSIE
176
4
CARL
146
4
DARRYL
141
10
RICO
70
4
8-BIT
67
4
PENNY
0
4
TICK
0
4
GUS
0
4
EMZ
772
11
2 EDGAR
439
11
1 SHADE
237
11
1 BO
209
2
STU
184
4
1 FRANK
149
4
PIPER
128
11
6 GRIFF
75
6
MANDY
71
1
BIBI
33
1
2 PEARL
21
1
1 BOLT
13
1
1 TRUNK
12
1
1 HANK
10
1
PAM
0
1
BEA
0
1
NANI
0
1
COLETTE
0
1
BELLE
0
1
GROM
0
1
ASH
0
6
LOLA
0
1
SAM
0
1
MAISIE
0
1
LARRY & LAWRIE
0
1
BERRY
0
1
MEEPLE
0
1
MORTIS
1,535
11
13 DAMIAN
210
1
13 CHARLIE
205
1
9 BUZZ
175
1
8 MR. P
108
1
7 BUSTER
91
1
6 RUFFS
85
1
LOU
52
1
3 ALLI
44
1
2 WENDY
25
3
NAJIA
5
1
GENE
0
1
MAX
0
1
EVE
0
1
JUJU
0
1
VINCE
0
1
SURGE
1,067
11
3 CORDELIUS
1,005
11
1 LEON
356
11
SPIKE
309
11
1 NORI
285
11
KENJI
203
11
8 DRACO
108
1
1 KAZE
486
11
Account value
What everything they own would cost in gems
≈ 67,349
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS70 owned
810271671
17,061
-
Power levels65,060 power points · 133,820 coins
19,888
-
GADGETS36 owned
3,600
-
STAR POWERS33 owned
6,600
-
Hypercharges27 owned
13,500
-
GEARS28 owned
2,800
-
Buffies13 owned
3,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1154 missing
196,740
409,730
-
GADGETS104 missing
104,000
-
STAR POWERS107 missing
214,000
-
Hypercharges43 missing
215,000
-
GEARS404 missing
412,000
-
Buffies68 missing
136,000
68,000
-
Total
332,740
1,422,730
≈ 175,547
-
Brawlers to level 1192 missing
338,860
704,800
-
GADGETS180 missing
180,000
-
STAR POWERS183 missing
366,000
-
Hypercharges81 missing
405,000
-
GEARS637 missing
648,000
-
Buffies86 missing
172,000
86,000
-
Total
510,860
2,389,800
≈ 290,066
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 15 battles in this period
-
*HomaLedy|<3
#2QGVYU9Q9G
Battles together14Wins together79%Their most played brawler
ClancyLast together12h 50m ago
Who they play with most: 25 battles in this period
-
*HomaLedy|<3
#2QGVYU9Q9G
Battles together24Wins together71%Their most played brawler
ColetteLast together12h 50m ago
Who they play with most: 25 battles in this period
-
*HomaLedy|<3
#2QGVYU9Q9G
Battles together24Wins together71%Their most played brawler
ColetteLast together12h 50m ago
Who they play with most in their last 25 battles
-
*HomaLedy|<3
#2QGVYU9Q9G
Battles together24Wins together71%Their most played brawler
ColetteLast together12h 50m ago
BATTLE LOG
- All brawlers
Mandy 8
Nori 6
Brock 5
Mortis 2
Colt 2
Shade 1
Dynamike 1
- All modes
Duo Showdown 24
Knockout 1
- All results
- Victory
- Defeat
- Draw
-
VS1m 27s