PROFILE
Snow ✨
TROPHY ROAD
III
Highest: 76,939
WINS
RANKED
MYTHIC I
CURRENT
4,772
LEGENDARY I
HIGHEST
7,183
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,159 h
3v3: 17,282 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,898 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,262 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 892 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 50 Best: LEGENDARY I
- Trophy pushing 26 Average of their best 20: 1,111 trophies · 76,922 total trophies · 0 of 7 classes mastered
Current formNormal52% wins in 25 battles
-
4,772
Season 50 · in progress
Mythic I
Snow ✨’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked40 / 80
- Trophy pushing5 / 20
Ranked
50 × 80 % = 40.0 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
26 × 20 % = 5.2 pointsAverage of their best 20: 1,111 trophies · 76,922 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,116 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 8.9% |
| Ranked | Top 5.7% |
| Best ranked rank | Top 8.0% |
| Prestige | Top 24% |
| Fame | Top 11% |
| Experience | Top 2.5% |
| 3v3 victories | Top 2.9% |
| Showdown victories | Top 2.7% |
| Brawlers at power 11 | Top 4.3% |
| Collection | Top 12% |
| Best streak | Top 20% |
BRAWLERS
108 / 108 Collected
SHELLY
1,461
11
3 EL PRIMO
1,055
11
1 BULL
1,014
11
3 POCO
1,008
11
2 BROCK
1,003
11
COLT
982
11
NITA
962
11
BARLEY
938
11
ROSA
583
11
3 DYNAMIKE
1,108
11
2 DARRYL
1,003
11
6 JACKY
1,000
11
GUS
1,000
11
1 RICO
965
11
CARL
956
11
8-BIT
885
11
1 PENNY
825
11
1 JESSIE
805
11
4 TICK
673
11
BIBI
1,202
11
STU
1,052
11
BELLE
1,010
11
EDGAR
1,002
11
7 GALE
953
11
BO
939
11
2 FRANK
894
11
2 EMZ
894
9
1 PIPER
880
11
1 COLETTE
862
11
3 LARRY & LAWRIE
845
11
3 BERRY
717
11
ASH
676
11
2 BEA
662
9
GRIFF
625
11
MAISIE
616
11
2 PAM
611
9
5 SHADE
604
11
3 NANI
601
9
ANGELO
579
11
LOLA
562
11
MANDY
561
11
HANK
561
11
1 BONNIE
557
9
1 PEARL
535
11
2 GROM
532
11
1 SAM
516
11
MEEPLE
501
11
TRUNK
121
9
1 BOLT
20
9
MORTIS
1,404
11
1 MICO
1,200
11
JANET
1,105
11
1 FANG
1,037
11
2 MAX
1,010
11
3 SPROUT
1,001
11
5 BUZZ
1,000
11
2 LOU
961
11
21 R-T
927
9
2 TARA
925
11
JUJU
917
11
BYRON
876
11
3 GENE
873
11
7 EVE
826
11
1 GRAY
806
11
2 OLLIE
774
9
DOUG
773
11
4 MR. P
772
11
1 MELODIE
729
11
CHARLIE
718
11
2 CLANCY
706
9
1 BUSTER
700
11
1 RUFFS
664
11
SQUEAK
630
11
5 WILLOW
628
9
2 MOE
563
9
1 CHUCK
556
11
3 OTIS
529
9
1 LILY
524
10
13 FINX
371
10
GIGI
338
11
STARR NOVA
282
11
1 MINA
256
11
1 JAE-YONG
226
9
2 ALLI
213
9
10 DAMIAN
145
9
12 ZIGGY
133
10
2 LUMI
132
9
1 NAJIA
65
9
2 WENDY
64
9
4 GLOWY
55
9
1 COSMO
20
11
VINCE
0
9
CHESTER
1,102
11
2 SURGE
1,071
11
CORDELIUS
1,069
11
LEON
1,047
11
1 KENJI
1,029
11
2 SPIKE
1,000
11
KIT
1,000
11
2 CROW
936
11
SANDY
871
11
DRACO
591
11
4 AMBER
584
11
14 MEG
514
11
1 PIERCE
329
11
3 NORI
39
10
15 SIRIUS
258
11
8 KAZE
132
11
Account value
What everything they own would cost in gems
≈ 242,131
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels349,230 power points · 729,245 coins
107,848
-
GADGETS184 owned
18,400
-
STAR POWERS181 owned
36,200
-
Hypercharges65 owned
32,500
-
GEARS82 owned
8,600
-
Buffies19 owned
5,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1125 missing
54,690
109,375
-
GADGETS32 missing
32,000
-
STAR POWERS35 missing
70,000
-
Hypercharges43 missing
215,000
-
GEARS583 missing
590,000
-
Buffies80 missing
160,000
80,000
-
Total
214,690
1,096,375
≈ 131,107
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 24 | 54% | 67% | |
| 1 | 0% | — |
BATTLE LOG
- All brawlers
Shelly 15
Ash 3
Crow 3
Carl 3
Janet 1
- All match types
Trophies 24
Challenges 1
- All modes
Solo Showdown 17
Loaded Showdown 4
Hot Zone 3
Mega Duo Showdown 1
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
0
LVL11
Snow ✨
0
LVL11
DRACO ENDEBLE
-
VS1m 27s
-
VS1m 42s
-
VS1m