PROFILE
onurun darixibb
TROPHY ROAD
I
Highest: 31,735
WINS
RANKED
GOLD I
CURRENT
1,553
GOLD III
HIGHEST
4,179
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 174 h
3v3: 2,040 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 432 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 926 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 132 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 9 Best: GOLD III
- Trophy pushing 15 Average of their best 20: 688 trophies · 31,734 total trophies · 0 of 7 classes mastered
Current formNormal76% wins in 25 battles
-
1,679
Season 50 · in progress
Gold I
onurun darixibb’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked8 / 80
- Trophy pushing3 / 20
Ranked
9 × 80 % = 7.2 pointsBest: GOLD III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
15 × 20 % = 3.0 pointsAverage of their best 20: 688 trophies · 31,734 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 868,930 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 55% |
| Ranked | Top 53% |
| Best ranked rank | Top 76% |
| Prestige | Top 76% |
| Fame | Top 71% |
| Experience | Top 54% |
| 3v3 victories | Top 55% |
| Showdown victories | Top 44% |
| Brawlers at power 11 | Top 63% |
| Collection | Top 72% |
| Best streak | Top 70% |
BRAWLERS
90 / 108 Collected
SHELLY
661
10
1 BULL
617
11
BROCK
520
9
COLT
480
11
1 EL PRIMO
443
10
1 NITA
381
8
1 ROSA
381
8
1 BARLEY
319
6
1 POCO
314
8
1 DYNAMIKE
661
11
8-BIT
605
9
2 RICO
531
7
JACKY
484
11
2 DARRYL
421
7
JESSIE
380
7
TICK
345
5
CARL
303
5
PENNY
243
6
2 GUS
229
5
5 BIBI
1,011
11
3 EDGAR
1,009
11
2 PIPER
569
8
1 FRANK
515
9
COLETTE
450
7
2 LARRY & LAWRIE
440
6
1 BERRY
411
7
1 NANI
401
8
BO
398
9
EMZ
394
9
1 ANGELO
389
9
ASH
384
6
GALE
381
6
1 SHADE
381
8
MANDY
341
6
SAM
325
5
1 STU
312
6
1 HANK
272
7
2 GRIFF
256
6
4 MAISIE
246
7
1 LOLA
220
7
BONNIE
218
9
3 MEEPLE
195
8
6 BEA
186
11
9 PAM
116
4
6 GROM
64
5
1 TRUNK
9
1
BELLE
3
6
PEARL
0
5
BOLT
0
2
9 BUZZ
1,021
11
MORTIS
616
9
LILY
581
11
MOE
552
8
1 MAX
516
9
2 JUJU
445
7
MELODIE
442
7
SQUEAK
410
11
5 LUMI
392
4
BYRON
380
7
3 OTIS
355
7
2 WILLOW
337
5
1 TARA
319
6
1 JANET
312
7
7 GRAY
291
7
GENE
280
7
4 GIGI
276
1
14 R-T
235
6
1 DOUG
145
6
10 DAMIAN
145
1
3 FINX
117
5
5 SPROUT
91
11
MICO
47
11
3 CHARLIE
42
4
4 CHUCK
40
6
1 JAE-YONG
10
1
LOU
0
5
EVE
0
1
3 AMBER
1,346
11
LEON
699
9
CHESTER
605
10
1 SPIKE
533
11
2 MEG
524
9
4 KENJI
303
1
5 SANDY
257
8
KIT
252
7
PIERCE
176
11
12 CORDELIUS
159
1
4 SURGE
151
6
2 DRACO
27
1
6 KAZE
91
1
Account value
What everything they own would cost in gems
≈ 89,610
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS90 owned
8103028121
25,251
-
Power levels100,850 power points · 209,240 coins
31,009
-
GADGETS66 owned
6,600
-
STAR POWERS34 owned
6,800
-
Hypercharges27 owned
13,500
-
GEARS25 owned
2,550
-
Buffies13 owned
3,900
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1175 missing
235,750
489,610
-
GADGETS114 missing
114,000
-
STAR POWERS146 missing
292,000
-
Hypercharges63 missing
315,000
-
GEARS532 missing
542,500
-
Buffies80 missing
160,000
80,000
-
Total
395,750
1,833,110
≈ 222,886
-
Brawlers to level 1193 missing
303,070
629,380
-
GADGETS150 missing
150,000
-
STAR POWERS182 missing
364,000
-
Hypercharges81 missing
405,000
-
GEARS640 missing
650,500
-
Buffies86 missing
172,000
86,000
-
Total
475,070
2,284,880
≈ 275,995
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
QULIYEV🍁
#PURVCLVQJ
Battles together23Wins together78%Their most played brawler
ColtLast together4h 4m ago -
LEON
#988UCUGP
Battles together2Wins together50%Their most played brawler
NaniLast together2h 49m ago
Who they play with most: 25 battles in this period
-
QULIYEV🍁
#PURVCLVQJ
Battles together23Wins together78%Their most played brawler
ColtLast together4h 4m ago -
LEON
#988UCUGP
Battles together2Wins together50%Their most played brawler
NaniLast together2h 49m ago
Who they play with most: 25 battles in this period
-
QULIYEV🍁
#PURVCLVQJ
Battles together23Wins together78%Their most played brawler
ColtLast together4h 4m ago -
LEON
#988UCUGP
Battles together2Wins together50%Their most played brawler
NaniLast together2h 49m ago
Who they play with most in their last 25 battles
-
QULIYEV🍁
#PURVCLVQJ
Battles together23Wins together78%Their most played brawler
ColtLast together4h 4m ago -
LEON
#988UCUGP
Battles together2Wins together50%Their most played brawler
NaniLast together2h 49m ago
BATTLE LOG
- All brawlers
Bibi 20
Pierce 2
Leon 2
Dynamike 1
- All modes
Brawl Ball 23
Knockout 2
- All results
- Victory
- Defeat
- Draw
-
VS1m 19s
-
VS1m 9s
-
VS1m 24s
-
VS45s
-
VS56s
-
VS45s
-
VS1m
-
VS1m 34s
-
VS1m 14s
-
VS23s
-
VS28s
-
VS1m 28s
-
VS1m 51s
-
VS46s
-
VS42s
-
VS1m 12s
-
VS57s
-
VS53s
-
VS32s
-
VS52s
-
VS1m 49s
-
VS38s
-
VS40s
-
VS2m 30s
-
VS2m 37s