PROFILE
losparis
TROPHY ROAD
III
Highest: 47,084
WINS
RANKED
SILVER I
CURRENT
750
GOLD II
HIGHEST
3,524
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 675 h
3v3: 9,897 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 513 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 3,021 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 519 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 8 Best: GOLD II
- Trophy pushing 26 Average of their best 20: 1,133 trophies · 47,070 total trophies · 1 of 7 classes mastered
losparis’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked6 / 80
- Trophy pushing5 / 20
Ranked
8 × 80 % = 6.4 pointsBest: GOLD II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
26 × 20 % = 5.2 pointsAverage of their best 20: 1,133 trophies · 47,070 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 906,644 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 31% |
| Ranked | Top 84% |
| Best ranked rank | Top 81% |
| Prestige | Top 39% |
| Fame | Top 20% |
| Experience | Top 8.5% |
| 3v3 victories | Top 9.9% |
| Showdown victories | Top 8.0% |
| Brawlers at power 11 | Top 17% |
| Collection | Top 21% |
| Best streak | Top 43% |
BRAWLERS
108 / 108 Collected
1 SHELLY
548
11
2 NITA
1,013
11
BROCK
659
11
BULL
500
9
POCO
481
9
EL PRIMO
480
10
COLT
477
10
ROSA
396
9
BARLEY
393
10
3 PENNY
2,457
11
TICK
2,111
11
1 DYNAMIKE
1,340
11
JESSIE
1,149
11
2 JACKY
584
11
1 8-BIT
483
9
5 CARL
427
9
RICO
373
10
DARRYL
315
10
4 GUS
205
9
1 GROM
1,046
11
2 BO
1,030
11
EMZ
1,009
11
1 LARRY & LAWRIE
1,008
11
BEA
1,007
11
2 BELLE
1,007
11
PIPER
838
11
6 EDGAR
531
11
MANDY
510
11
PAM
497
9
FRANK
412
8
2 BERRY
376
11
GALE
375
8
NANI
358
11
1 LOLA
346
11
BIBI
327
9
ANGELO
269
10
6 MAISIE
262
10
6 GRIFF
236
8
7 BOLT
230
10
1 COLETTE
213
8
4 TRUNK
208
10
3 ASH
186
10
3 SHADE
173
11
1 SAM
168
7
STU
146
9
3 HANK
135
10
BONNIE
104
7
8 MEEPLE
98
7
3 PEARL
65
9
MR. P
1,353
11
SQUEAK
1,073
11
2 TARA
1,016
11
2 JUJU
874
11
1 SPROUT
726
11
MAX
700
11
BYRON
582
11
1 LOU
423
10
MELODIE
375
11
MOE
303
11
1 STARR NOVA
286
11
LUMI
267
11
1 GENE
266
10
2 WILLOW
258
8
MORTIS
245
11
BUSTER
243
11
6 CHARLIE
237
9
1 MICO
230
9
10 DAMIAN
218
9
7 FANG
215
5
13 GIGI
214
10
9 NAJIA
209
9
13 ZIGGY
201
10
10 MINA
194
10
LILY
166
9
2 R-T
159
9
2 GLOWY
157
11
2 ALLI
152
10
JANET
148
6
6 OTIS
141
6
1 CHUCK
132
11
EVE
127
6
10 FINX
125
8
RUFFS
122
5
1 JAE-YONG
114
10
BUZZ
113
7
1 DOUG
113
9
10 OLLIE
112
9
CLANCY
110
9
GRAY
107
9
1 VINCE
91
10
4 COSMO
90
9
5 WENDY
77
10
1 SPIKE
1,029
11
1 SURGE
609
11
2 CHESTER
564
11
1 LEON
514
11
AMBER
501
11
KENJI
458
11
KIT
419
11
4 MEG
418
11
1 PIERCE
378
11
CROW
290
11
NORI
226
10
5 CORDELIUS
190
10
4 DRACO
153
8
SANDY
129
6
SIRIUS
331
11
1 KAZE
236
11
Account value
What everything they own would cost in gems
≈ 204,542
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels269,430 power points · 566,660 coins
83,609
-
GADGETS176 owned
17,600
-
STAR POWERS136 owned
27,200
-
Hypercharges66 owned
33,000
-
GEARS42 owned
4,250
-
Buffies20 owned
6,000
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1160 missing
134,490
271,960
-
GADGETS40 missing
40,000
-
STAR POWERS80 missing
160,000
-
Hypercharges42 missing
210,000
-
GEARS623 missing
633,500
-
Buffies79 missing
158,000
79,000
-
Total
292,490
1,394,460
≈ 168,695
What money can’t buy
Skins seen
22
20
32
8
3
4
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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