PROFILE
CODE:PEDRO
TROPHY ROAD
I
Highest: 81,694
WINS
RANKED
DIAMOND II
CURRENT
3,689
MYTHIC II
HIGHEST
5,934
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 439 h
3v3: 5,293 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,903 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 1,322 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 331 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 30 Best: MYTHIC II
- Trophy pushing 28 Average of their best 20: 1,127 trophies · 81,691 total trophies · 0 of 7 classes mastered
Current formNormal64% wins in 25 battles
-
4,294
Season 50 · in progress
Diamond III
CODE:PEDRO’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked24 / 80
- Trophy pushing6 / 20
Ranked
30 × 80 % = 24.0 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
28 × 20 % = 5.6 pointsAverage of their best 20: 1,127 trophies · 81,691 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 930,382 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 7.7% |
| Ranked | Top 14% |
| Best ranked rank | Top 22% |
| Prestige | Top 9.0% |
| Fame | Top 26% |
| Experience | Top 17% |
| 3v3 victories | Top 26% |
| Showdown victories | Top 11% |
| Brawlers at power 11 | Top 18% |
| Collection | Top 16% |
| Best streak | Top 20% |
BRAWLERS
108 / 108 Collected
2 SHELLY
1,000
11
8 POCO
1,081
11
COLT
1,022
11
2 BULL
1,012
11
5 NITA
1,012
11
BROCK
1,011
11
EL PRIMO
670
7
1 BARLEY
503
8
3 ROSA
502
7
RICO
1,149
11
1 DYNAMIKE
1,084
11
2 TICK
1,010
11
1 JESSIE
1,003
11
2 PENNY
1,003
11
10 8-BIT
616
7
3 DARRYL
511
7
1 CARL
502
7
1 JACKY
501
7
4 GUS
500
7
PIPER
2,024
11
3 COLETTE
1,135
11
MANDY
1,066
11
BIBI
1,050
11
4 BEA
1,049
11
7 GALE
1,027
11
3 EDGAR
1,023
11
ANGELO
1,012
11
2 STU
1,011
11
4 MAISIE
1,010
10
9 EMZ
1,005
11
3 BERRY
1,004
11
1 SHADE
1,002
11
4 BELLE
1,001
11
2 FRANK
1,000
11
GRIFF
767
9
1 BO
646
7
2 MEEPLE
552
7
2 PAM
511
7
2 BONNIE
511
7
2 SAM
510
7
5 ASH
509
7
4 GROM
507
7
2 NANI
506
7
3 HANK
504
7
5 LARRY & LAWRIE
503
7
2 LOLA
501
7
1 PEARL
501
7
2 TRUNK
308
7
BOLT
33
7
1 BYRON
1,240
11
3 MORTIS
1,111
11
3 BUZZ
1,038
11
9 MICO
1,038
11
6 SPROUT
1,015
11
5 SQUEAK
1,012
11
7 WILLOW
1,012
11
2 CLANCY
1,011
11
4 RUFFS
1,009
11
4 FANG
1,009
11
4 LUMI
1,006
11
3 MINA
1,005
10
8 JUJU
1,002
11
6 LILY
1,000
11
1 FINX
1,000
11
NAJIA
1,000
11
3 TARA
533
8
3 ALLI
532
7
11 GIGI
513
7
9 JANET
512
7
2 ZIGGY
509
7
12 GENE
508
7
1 MAX
507
7
5 MOE
507
7
4 GRAY
505
7
2 DAMIAN
505
7
3 COSMO
505
7
5 VINCE
505
7
3 OTIS
504
7
6 R-T
504
7
2 MR. P
503
7
2 LOU
502
7
7 BUSTER
502
7
2 MELODIE
502
7
2 OLLIE
502
7
1 STARR NOVA
502
7
8 WENDY
502
7
1 EVE
501
7
2 DOUG
501
7
5 CHUCK
500
7
CHARLIE
500
7
1 JAE-YONG
500
7
4 GLOWY
306
7
KIT
1,052
11
1 CROW
1,025
11
4 SPIKE
1,023
11
9 LEON
1,018
11
KENJI
1,016
11
7 CHESTER
1,005
11
SURGE
1,000
11
MEG
562
8
3 AMBER
505
7
5 CORDELIUS
505
7
2 NORI
504
7
2 SANDY
502
7
1 DRACO
502
7
2 PIERCE
501
7
4 KAZE
1,008
11
5 SIRIUS
503
7
Account value
What everything they own would cost in gems
≈ 197,094
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels216,190 power points · 447,420 coins
66,361
-
GADGETS169 owned
16,900
-
STAR POWERS101 owned
20,200
-
Hypercharges82 owned
41,000
-
GEARS106 owned
10,750
-
Buffies30 owned
9,000
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1160 missing
187,730
391,200
-
GADGETS47 missing
47,000
-
STAR POWERS115 missing
230,000
-
Hypercharges26 missing
130,000
-
GEARS559 missing
568,500
-
Buffies69 missing
138,000
69,000
-
Total
325,730
1,435,700
≈ 176,143
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 20 | 70% | 0% | |
| 5 | 40% | 0% |
BATTLE LOG
- All brawlers
Griff 11
Rico 2
Poco 2
Byron 2
Bibi 2
Tick 1
Ruffs 1
Angelo 1
Dynamike 1
El Primo 1
Piper 1
- All match types
Trophies 20
Ranked 5
- All modes
Solo Showdown 15
Brawl Ball 5
Knockout 2
Bounty 1
Gem Grab 1
Heist 1
- All results
- Victory
- Defeat
- Draw
-
RANKED
VS1m 57s
-
RANKED
VS2m 9s
-
RANKED
VS59s
-
VS2m 30s
-
VS47s
-
RANKED
VS2m 27s
-
RANKED
VS1m 58s
-
VS1m 21s
-
VS27s
-
VS1m 45s