PROFILE
TTM |Eric
TROPHY ROAD
IV
Highest: 100,346
WINS
RANKED
DIAMOND I
CURRENT
3,098
LEGENDARY I
HIGHEST
6,548
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 996 h
3v3: 11,621 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 5,157 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 2,328 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 750 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 48 Best: LEGENDARY I
- Trophy pushing 49 Average of their best 20: 1,724 trophies · 100,338 total trophies · 2 of 7 classes mastered
Current formNormal71% wins in 24 battles
-
3,141
Season 50 · in progress
Diamond I
TTM |Eric’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked38 / 80
- Trophy pushing10 / 20
Ranked
48 × 80 % = 38.4 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
49 × 20 % = 9.8 pointsAverage of their best 20: 1,724 trophies · 100,338 total trophies · 2 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 930,382 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 3.6% |
| Ranked | Top 20% |
| Best ranked rank | Top 8.4% |
| Prestige | Top 4.7% |
| Fame | Top 8.5% |
| Experience | Top 1.7% |
| 3v3 victories | Top 7.6% |
| Showdown victories | Top 0.82% |
| Brawlers at power 11 | Top 5.2% |
| Collection | Top 3.8% |
| Best streak | Top 30% |
BRAWLERS
108 / 108 Collected
SHELLY
1,477
11
2 BULL
2,042
11
3 COLT
2,024
11
BROCK
2,018
11
5 POCO
1,134
11
BARLEY
1,062
11
8 NITA
1,007
11
EL PRIMO
739
11
ROSA
496
9
RICO
2,013
11
DYNAMIKE
2,000
11
DARRYL
1,280
11
1 8-BIT
1,133
11
11 CARL
1,114
11
TICK
1,042
11
PENNY
765
11
JACKY
559
8
1 JESSIE
515
10
5 GUS
445
6
BOLT
2,060
11
4 BIBI
2,004
11
BERRY
1,671
11
EDGAR
1,491
11
SHADE
1,491
11
BO
1,299
11
2 EMZ
1,219
11
1 GRIFF
1,155
11
1 STU
1,115
11
FRANK
1,067
11
16 GALE
1,058
11
6 ASH
1,037
11
GROM
1,027
11
5 NANI
1,024
11
1 TRUNK
1,015
11
2 PEARL
1,011
11
2 LARRY & LAWRIE
1,011
11
1 MAISIE
1,000
11
MEEPLE
987
11
MANDY
787
11
SAM
686
11
8 BEA
644
11
2 PIPER
553
11
COLETTE
501
8
BELLE
500
8
BONNIE
500
8
PAM
496
9
HANK
480
11
LOLA
366
8
1 ANGELO
188
8
5 CLANCY
2,006
11
1 MORTIS
2,002
11
DOUG
1,719
11
4 SPROUT
1,235
11
FANG
1,235
11
2 MICO
1,151
11
SQUEAK
1,144
11
1 OLLIE
1,114
11
2 MOE
1,052
11
MAX
1,048
11
7 ZIGGY
1,042
11
5 LILY
1,027
11
4 BUSTER
1,010
11
1 R-T
1,004
11
5 WILLOW
1,002
11
BYRON
1,001
11
3 OTIS
1,000
10
MELODIE
1,000
11
9 NAJIA
1,000
11
GRAY
921
11
JANET
875
11
4 BUZZ
828
10
1 MINA
738
11
3 FINX
703
11
LUMI
653
11
STARR NOVA
645
11
LOU
563
11
RUFFS
555
11
TARA
537
9
1 GENE
529
9
5 JUJU
474
9
VINCE
442
11
MR. P
425
8
GLOWY
416
11
EVE
404
7
JAE-YONG
377
9
1 ALLI
266
9
7 CHUCK
242
7
14 GIGI
219
8
CHARLIE
165
6
DAMIAN
0
8
WENDY
0
5
COSMO
0
3
PIERCE
1,485
11
2 CROW
1,476
11
SURGE
1,397
11
KENJI
1,270
11
4 KIT
1,164
11
1 SPIKE
1,038
11
LEON
1,000
11
CORDELIUS
1,000
11
2 DRACO
960
10
CHESTER
779
11
AMBER
434
8
MEG
381
11
1 SANDY
303
7
6 NORI
75
9
SIRIUS
1,024
11
KAZE
475
11
Account value
What everything they own would cost in gems
≈ 270,276
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels326,950 power points · 680,980 coins
100,793
-
GADGETS207 owned
20,700
-
STAR POWERS181 owned
36,200
-
Hypercharges92 owned
46,000
-
GEARS172 owned
17,500
-
Buffies54 owned
16,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1129 missing
76,970
157,640
-
GADGETS9 missing
9,000
-
STAR POWERS35 missing
70,000
-
Hypercharges16 missing
80,000
-
GEARS493 missing
501,000
-
Buffies45 missing
90,000
45,000
-
Total
166,970
862,640
≈ 102,961
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
GOB|Dark Lord
#GRP8J92YY
Battles together2Wins together100%Their most played brawler
BuzzLast together1h 41m ago -
mt games
#L2LP8Y8LP
Battles together2Wins together50%Their most played brawler
8-bitLast together2h 29m ago -
Sanchi
#UJC2V0GU
Battles together2Wins together50%Their most played brawler
PiperLast together2h 29m ago
Who they play with most: 25 battles in this period
-
GOB|Dark Lord
#GRP8J92YY
Battles together2Wins together100%Their most played brawler
BuzzLast together1h 41m ago -
mt games
#L2LP8Y8LP
Battles together2Wins together50%Their most played brawler
8-bitLast together2h 29m ago -
Sanchi
#UJC2V0GU
Battles together2Wins together50%Their most played brawler
PiperLast together2h 29m ago
Who they play with most: 25 battles in this period
-
GOB|Dark Lord
#GRP8J92YY
Battles together2Wins together100%Their most played brawler
BuzzLast together1h 41m ago -
mt games
#L2LP8Y8LP
Battles together2Wins together50%Their most played brawler
8-bitLast together2h 29m ago -
Sanchi
#UJC2V0GU
Battles together2Wins together50%Their most played brawler
PiperLast together2h 29m ago
Who they play with most in their last 25 battles
-
GOB|Dark Lord
#GRP8J92YY
Battles together2Wins together100%Their most played brawler
BuzzLast together1h 41m ago -
mt games
#L2LP8Y8LP
Battles together2Wins together50%Their most played brawler
8-bitLast together2h 29m ago -
Sanchi
#UJC2V0GU
Battles together2Wins together50%Their most played brawler
PiperLast together2h 29m ago
BATTLE LOG
- All brawlers
Nita 12
Shelly 9
Bolt 2
Meeple 2
- All modes
Brawl Ball 23
Bounty 2
- All results
- Victory
- Defeat
- Draw
-
VS1m 24s
-
VS2m 10s
-
VS1m 49s
-
VS45s
-
VS43s
-
VS58s
-
VS3m 30s
-
VS34s
-
VS1m 27s
-
VS1m 59s
-
VS1m 18s
-
VS2m 30s
-
VS57s
-
VS47s
-
VS1m 3s
-
VS2m 9s
-
VS1m 54s
-
VS1m 7s
-
VS2m 30s
-
VS1m 55s
-
VS2m 24s
-
VS1m 47s
-
VS2m 19s
-
VS44s
-
VS57s