PROFILE
Slayt
TROPHY ROAD
II
Highest: 16,898
WINS
RANKED
GOLD I
CURRENT
1,663
DIAMOND II
HIGHEST
3,771
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 103 h
3v3: 1,492 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 290 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 199 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 79 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 15 Best: DIAMOND II
- Trophy pushing 12 Average of their best 20: 596 trophies · 16,898 total trophies · 0 of 7 classes mastered
Current formIn form88% wins in 17 battles
-
1,663
Season 50 · in progress
Gold I
Slayt’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked13 / 87
- Trophy pushing2 / 13
Ranked
15 × 87 % = 13.1 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
12 × 13 % = 1.6 pointsAverage of their best 20: 596 trophies · 16,898 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games. Now: 69% of their last 13 games are Ranked or tournaments, so it weighs 87 / 13.
Among the 921,901 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 77% |
| Ranked | Top 47% |
| Best ranked rank | Top 55% |
| Prestige | Top 79% |
| Fame | Top 71% |
| Experience | Top 73% |
| 3v3 victories | Top 64% |
| Showdown victories | Top 78% |
| Brawlers at power 11 | Top 69% |
| Collection | Top 73% |
| Best streak | Top 83% |
BRAWLERS
69 / 108 Collected
1 SHELLY
407
10
NITA
1,027
11
EL PRIMO
767
8
COLT
568
11
1 ROSA
555
7
3 BARLEY
475
9
BULL
381
7
1 POCO
305
5
BROCK
201
5
DYNAMIKE
617
10
2 JESSIE
516
8
CARL
484
8
DARRYL
283
6
1 PENNY
263
6
4 8-BIT
262
6
1 TICK
220
5
4 GUS
214
8
1 RICO
213
6
3 JACKY
178
5
1 BIBI
1,198
11
1 BEA
1,041
11
1 BO
806
11
GRIFF
522
10
1 FRANK
451
11
1 PIPER
360
7
1 LARRY & LAWRIE
350
8
2 EDGAR
303
7
EMZ
261
7
NANI
226
11
9 PEARL
172
7
4 MANDY
121
3
3 MAISIE
99
1
1 HANK
59
9
4 ASH
56
7
2 LOLA
29
1
1 GROM
27
1
2 BERRY
26
1
ANGELO
16
1
1 MEEPLE
15
1
1 STU
13
7
1 PAM
10
1
COLETTE
10
1
1 SAM
10
1
GALE
0
1
BELLE
0
1
BONNIE
0
1
SHADE
0
1
TRUNK
0
1
BOLT
0
1
BUZZ
469
8
1 DAMIAN
376
11
MORTIS
291
10
9 DOUG
205
1
SPROUT
203
7
2 MAX
146
7
3 CHUCK
33
4
2 WILLOW
29
11
2 NAJIA
21
1
1 GENE
10
1
MR. P
0
1
MELODIE
0
8
JAE-YONG
0
1
ZIGGY
0
1
STARR NOVA
0
1
1 LEON
337
11
5 SURGE
63
1
4 DRACO
62
2
1 SIRIUS
507
11
3 KAZE
29
11
Account value
What everything they own would cost in gems
≈ 74,050
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS69 owned
810301532
15,422
-
Power levels70,250 power points · 146,025 coins
21,628
-
GADGETS50 owned
5,000
-
STAR POWERS36 owned
7,200
-
Hypercharges31 owned
15,500
-
GEARS15 owned
1,500
-
Buffies26 owned
7,800
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1157 missing
187,810
389,760
-
GADGETS88 missing
88,000
-
STAR POWERS102 missing
204,000
-
Hypercharges38 missing
190,000
-
GEARS411 missing
418,500
-
Buffies55 missing
110,000
55,000
-
Total
297,810
1,345,260
≈ 164,307
-
Brawlers to level 1196 missing
333,670
692,595
-
GADGETS166 missing
166,000
-
STAR POWERS180 missing
360,000
-
Hypercharges77 missing
385,000
-
GEARS650 missing
661,000
-
Buffies73 missing
146,000
73,000
-
Total
479,670
2,337,595
≈ 281,727
What money can’t buy
Progress
ExampleStatistics
Last 17 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 4 | 75% | 33% | |
| 9 | 100% | 44% | |
| 4 | 75% | 0% |
BATTLE LOG
- All brawlers
Damian 5
Bea 4
Kaze 4
Nita 2
Sirius 1
Bo 1
- All match types
Ranked 9
Challenges 4
Trophies 4
- All modes
Hot Zone 3
Knockout 3
Bounty 3
Brawl Arena 3
Mega Duo Showdown 2
Brawl Ball 1
Gem Grab 1
Solo Showdown 1
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
VICTORY
Hot Zone
VS1m 18s -
SPECIAL CHALLENGE
VICTORY
Hot Zone
VS1m 42s -
RANKED
VS2m 2s
-
RANKED
VS25s
-
RANKED
VS1m 4s
-
RANKED
VS42s
-
RANKED
VS41s
-
RANKED
VS59s
-
RANKED
VS1m 40s
-
RANKED
VS59s
-
RANKED
VS1m 16s
-
SPECIAL CHALLENGE
100
LVL11
Slayt
102
LVL11
𝚢𝚊𝟽𝚠𝚘𝚛𝚛
-
SPECIAL CHALLENGE
0
LVL11
Slayt
0
LVL11
★ 𝚊𝟷𝚝𝚘𝚛_ ★
-
VS4m 57s
-
VS3m 55s
-
VS7m 45s