PROFILE
malnkv
TROPHY ROAD
II
Highest: 33,295
WINS
RANKED
DIAMOND I
CURRENT
3,259
DIAMOND I
HIGHEST
3,327
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 158 h
3v3: 1,613 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 346 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 1,232 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 118 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 16 Best: DIAMOND I
- Trophy pushing 17 Average of their best 20: 847 trophies · 33,295 total trophies · 0 of 7 classes mastered
Current formNormal72% wins in 25 battles
-
3,327
Season 50 · in progress
Diamond I
malnkv’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked13 / 80
- Trophy pushing3 / 20
Ranked
16 × 80 % = 12.8 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
17 × 20 % = 3.4 pointsAverage of their best 20: 847 trophies · 33,295 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 53% |
| Ranked | Top 18% |
| Best ranked rank | Top 67% |
| Prestige | Top 54% |
| Fame | Top 71% |
| Experience | Top 53% |
| 3v3 victories | Top 61% |
| Showdown victories | Top 38% |
| Brawlers at power 11 | Top 82% |
| Collection | Top 53% |
| Best streak | Top 23% |
BRAWLERS
93 / 108 Collected
2 SHELLY
793
10
1 COLT
1,000
9
BROCK
396
9
BULL
368
8
EL PRIMO
355
8
POCO
345
7
1 NITA
342
8
1 BARLEY
340
8
ROSA
305
8
1 RICO
1,009
10
1 DYNAMIKE
441
9
DARRYL
403
8
PENNY
332
7
1 GUS
318
6
TICK
315
7
CARL
297
7
2 JESSIE
294
7
8-BIT
293
8
2 JACKY
275
7
BEA
1,470
11
3 EDGAR
1,060
11
2 EMZ
1,017
11
1 GRIFF
1,002
9
2 NANI
1,000
11
PEARL
678
9
BIBI
656
10
LOLA
521
9
COLETTE
487
11
GROM
402
7
BELLE
400
7
1 BO
393
10
LARRY & LAWRIE
392
7
4 STU
366
9
3 SHADE
360
7
ASH
335
7
FRANK
330
8
2 GALE
327
7
PIPER
323
9
1 MEEPLE
312
7
1 BONNIE
303
5
3 MANDY
303
9
1 PAM
254
9
1 TRUNK
238
8
SAM
211
6
HANK
185
8
MAISIE
144
7
8 BERRY
114
7
6 BOLT
85
3
ANGELO
16
7
MR. P
1,035
10
3 TARA
1,001
10
SQUEAK
540
9
1 MAX
317
8
LOU
291
10
COSMO
288
7
1 DOUG
255
8
1 JUJU
233
7
VINCE
224
5
OTIS
213
6
ALLI
211
7
5 JANET
205
8
10 JAE-YONG
195
5
STARR NOVA
194
9
BYRON
144
7
MORTIS
127
7
MELODIE
123
7
GRAY
109
7
7 GENE
105
1
7 BUSTER
105
9
7 DAMIAN
100
6
6 OLLIE
80
7
5 R-T
76
5
3 MICO
39
1
1 CLANCY
27
6
GLOWY
17
7
1 MOE
13
5
LUMI
5
7
MINA
0
9
ZIGGY
0
1
SPIKE
1,082
11
4 LEON
1,005
10
2 KIT
640
9
2 PIERCE
368
11
1 CHESTER
345
10
1 CROW
307
8
SURGE
250
8
CORDELIUS
226
7
1 AMBER
197
7
10 KENJI
165
6
1 NORI
138
9
MEG
119
7
1 DRACO
16
7
SIRIUS
260
10
Account value
What everything they own would cost in gems
≈ 109,354
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS93 owned
8103030131
26,648
-
Power levels103,050 power points · 217,010 coins
32,006
-
GADGETS97 owned
9,700
-
STAR POWERS64 owned
12,800
-
Hypercharges34 owned
17,000
-
GEARS37 owned
3,700
-
Buffies25 owned
7,500
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1186 missing
244,770
505,135
-
GADGETS89 missing
89,000
-
STAR POWERS122 missing
244,000
-
Hypercharges59 missing
295,000
-
GEARS534 missing
542,000
-
Buffies71 missing
142,000
71,000
-
Total
386,770
1,746,135
≈ 213,291
-
Brawlers to level 11101 missing
300,870
621,610
-
GADGETS119 missing
119,000
-
STAR POWERS152 missing
304,000
-
Hypercharges74 missing
370,000
-
GEARS628 missing
639,000
-
Buffies74 missing
148,000
74,000
-
Total
448,870
2,127,610
≈ 257,648
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
мамкиннагибатор
#PR9GVQCRV
Battles together25Wins together72%Their most played brawler
NaniLast together4h 24m ago
Who they play with most: 25 battles in this period
-
мамкиннагибатор
#PR9GVQCRV
Battles together25Wins together72%Their most played brawler
NaniLast together4h 24m ago
Who they play with most: 25 battles in this period
-
мамкиннагибатор
#PR9GVQCRV
Battles together25Wins together72%Their most played brawler
NaniLast together4h 24m ago
Who they play with most in their last 25 battles
-
мамкиннагибатор
#PR9GVQCRV
Battles together25Wins together72%Their most played brawler
NaniLast together4h 24m ago
BATTLE LOG
- All modes
Mega Duo Showdown 24
Brawl Ball 1
- All results
- Victory
- Defeat
- Draw
-
1991
LVL11
мамкиннагибатор
631
LVL9
malnkv
-
616
LVL9
malnkv
1976
LVL11
мамкиннагибатор
-
620
LVL9
malnkv
1985
LVL11
мамкиннагибатор
-
622
LVL9
malnkv
1990
LVL11
мамкиннагибатор
-
604
LVL9
malnkv
1972
LVL11
мамкиннагибатор
-
1962
LVL11
мамкиннагибатор
594
LVL9
malnkv
-
592
LVL9
malnkv
1962
LVL11
мамкиннагибатор
-
583
LVL9
malnkv
1953
LVL11
мамкиннагибатор
-
581
LVL9
malnkv
1953
LVL11
мамкиннагибатор
-
1945
LVL11
мамкиннагибатор
573
LVL9
malnkv
-
574
LVL9
malnkv
1950
LVL11
мамкиннагибатор
-
1950
LVL11
мамкиннагибатор
572
LVL9
malnkv
-
561
LVL9
malnkv
1939
LVL11
мамкиннагибатор
-
551
LVL9
malnkv
1929
LVL11
мамкиннагибатор
-
549
LVL9
malnkv
1929
LVL11
мамкиннагибатор
-
VS1m 46s
-
549
LVL9
malnkv
1939
LVL11
мамкиннагибатор
-
552
LVL9
malnkv
1948
LVL11
мамкиннагибатор
-
1938
LVL11
мамкиннагибатор
542
LVL9
malnkv
-
536
LVL9
malnkv
1932
LVL11
мамкиннагибатор
-
528
LVL9
malnkv
1924
LVL11
мамкиннагибатор
-
1933
LVL11
мамкиннагибатор
531
LVL9
malnkv
-
521
LVL9
malnkv
1923
LVL11
мамкиннагибатор
-
523
LVL9
malnkv
1930
LVL11
мамкиннагибатор
-
513
LVL9
malnkv
1920
LVL11
мамкиннагибатор