PROFILE
SK | OREO
TROPHY ROAD
III
Highest: 58,773
WINS
RANKED
GOLD I
CURRENT
1,538
MYTHIC I
HIGHEST
4,511
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 296 h
3v3: 2,601 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,176 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 602 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 222 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 22 Best: MYTHIC I
- Trophy pushing 35 Average of their best 20: 1,399 trophies · 58,772 total trophies · 1 of 7 classes mastered
Current formNormal68% wins in 25 battles
-
1,610
Season 50 · in progress
Gold I
SK | OREO’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked17 / 80
- Trophy pushing7 / 20
Ranked
22 × 80 % = 17.6 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
35 × 20 % = 7.0 pointsAverage of their best 20: 1,399 trophies · 58,772 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 921,901 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 21% |
| Ranked | Top 52% |
| Best ranked rank | Top 34% |
| Prestige | Top 22% |
| Fame | Top 19% |
| Experience | Top 31% |
| 3v3 victories | Top 46% |
| Showdown victories | Top 15% |
| Brawlers at power 11 | Top 28% |
| Collection | Top 24% |
| Best streak | Top 69% |
BRAWLERS
108 / 108 Collected
3 SHELLY
1,149
11
BULL
2,000
11
NITA
1,143
11
BROCK
788
11
1 COLT
635
10
4 EL PRIMO
519
8
BARLEY
268
8
1 POCO
263
7
1 ROSA
255
7
GUS
2,000
11
1 DYNAMIKE
1,085
11
1 RICO
660
9
2 CARL
555
10
JACKY
310
8
1 TICK
306
6
DARRYL
282
9
PENNY
262
9
JESSIE
260
8
1 8-BIT
256
4
BOLT
2,038
11
FRANK
2,008
11
1 EDGAR
1,432
11
1 GALE
1,262
11
BEA
1,107
11
2 GRIFF
1,067
11
PEARL
1,030
11
EMZ
1,008
11
1 TRUNK
1,007
11
BIBI
831
9
NANI
702
11
COLETTE
654
11
1 SHADE
616
11
PIPER
522
9
BO
309
7
STU
294
7
BELLE
285
8
3 ASH
272
9
2 HANK
270
1
PAM
256
1
1 LARRY & LAWRIE
255
1
2 SAM
252
1
10 BERRY
180
1
LOLA
169
1
12 GROM
163
6
1 MANDY
135
1
1 ANGELO
120
8
9 BONNIE
108
1
9 MEEPLE
108
1
9 MAISIE
102
1
LILY
1,239
11
MORTIS
1,160
11
3 DAMIAN
1,127
11
1 BUZZ
1,070
10
GRAY
1,005
11
NAJIA
810
11
DOUG
761
11
STARR NOVA
714
9
R-T
710
11
2 MICO
674
11
CLANCY
605
9
VINCE
510
11
OTIS
388
11
2 MINA
349
8
1 LOU
316
7
1 SPROUT
286
8
3 MELODIE
282
8
TARA
279
7
1 RUFFS
264
1
1 BYRON
258
4
1 SQUEAK
256
1
4 ALLI
256
1
1 CHUCK
253
1
LUMI
251
8
GIGI
249
1
JAE-YONG
180
1
3 WILLOW
131
1
9 FINX
113
1
9 GENE
107
1
9 EVE
102
1
1 MOE
94
5
7 MAX
89
1
ZIGGY
64
2
5 FANG
60
1
1 BUSTER
53
1
3 JUJU
36
1
3 GLOWY
34
1
2 JANET
27
3
2 OLLIE
26
1
CHARLIE
18
1
1 MR. P
15
1
1 WENDY
13
4
COSMO
0
3
KENJI
2,000
10
NORI
1,561
11
2 KIT
1,183
11
SURGE
1,174
11
CROW
1,037
1
LEON
969
11
1 SPIKE
834
11
MEG
394
10
1 PIERCE
368
11
SANDY
311
10
2 CORDELIUS
247
7
8 AMBER
115
1
3 CHESTER
113
1
5 DRACO
56
1
1 KAZE
1,013
11
2 SIRIUS
605
11
Account value
What everything they own would cost in gems
≈ 179,065
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels173,180 power points · 361,640 coins
53,482
-
GADGETS134 owned
13,400
-
STAR POWERS99 owned
19,800
-
Hypercharges77 owned
38,500
-
GEARS51 owned
5,100
-
Buffies53 owned
15,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1172 missing
230,740
476,980
-
GADGETS82 missing
82,000
-
STAR POWERS117 missing
234,000
-
Hypercharges31 missing
155,000
-
GEARS614 missing
625,000
-
Buffies46 missing
92,000
46,000
-
Total
322,740
1,618,980
≈ 194,172
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
No teammate played with them more than once in this period.
Who they play with most: 25 battles in this period
-
SK|JFR
#2GQGGUCLYG
Battles together11Wins together82%Their most played brawler
GusLast together8h 51m ago
Who they play with most: 25 battles in this period
-
SK|JFR
#2GQGGUCLYG
Battles together11Wins together82%Their most played brawler
GusLast together8h 51m ago
Who they play with most in their last 25 battles
-
SK|JFR
#2GQGGUCLYG
Battles together11Wins together82%Their most played brawler
GusLast together8h 51m ago
BATTLE LOG
- All brawlers
Vince 24
Wendy 1
- All modes
Mega Duo Showdown 14
Solo Showdown 8
Gem Grab 2
Knockout 1
- All results
- Victory
- Defeat
- Draw
-
VS3m 27s
-
VS1m 38s
-
VS1m 46s
-
476
LVL11
SK | OREO
481
LVL11
саня
-
478
LVL11
SK | OREO
737
LVL10
Vestrâa’7ヤ
-
459
LVL11
SK | OREO
347
LVL11
пластилин
-
446
LVL11
SK | OREO
2239
LVL11
SK|JFR
-
1343
LVL11
SK|JFR
436
LVL11
SK | OREO
-
1332
LVL11
SK|JFR
425
LVL11
SK | OREO
-
1322
LVL11
SK|JFR
415
LVL11
SK | OREO
-
1321
LVL11
SK|JFR
412
LVL11
SK | OREO
-
1327
LVL11
SK|JFR
413
LVL11
SK | OREO
-
1311
LVL11
SK|JFR
397
LVL11
SK | OREO
-
395
LVL11
SK | OREO
1313
LVL11
SK|JFR
-
1312
LVL11
SK|JFR
392
LVL11
SK | OREO
-
1297
LVL11
SK|JFR
377
LVL11
SK | OREO
-
378
LVL11
SK | OREO
1043
LVL11
SK|JFR