PROFILE
Isaactothemoon
TROPHY ROAD
III
Highest: 79,718
WINS
RANKED
MYTHIC II
CURRENT
5,115
MYTHIC III
HIGHEST
6,781
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 616 h
3v3: 9,413 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 983 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,699 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 475 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 37 Best: MYTHIC III
- Trophy pushing 28 Average of their best 20: 1,201 trophies · 79,718 total trophies · 0 of 7 classes mastered
-
5,289
Season 50 · in progress
Mythic II
Isaactothemoon’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked29 / 80
- Trophy pushing6 / 20
Ranked
37 × 80 % = 29.6 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
28 × 20 % = 5.6 pointsAverage of their best 20: 1,201 trophies · 79,718 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,904 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 8.2% |
| Ranked | Top 3.9% |
| Best ranked rank | Top 15% |
| Prestige | Top 17% |
| Fame | Top 4.8% |
| Experience | Top 14% |
| 3v3 victories | Top 11% |
| Showdown victories | Top 16% |
| Brawlers at power 11 | Top 5.4% |
| Collection | Top 11% |
| Best streak | Top 56% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,028
11
1 POCO
1,243
11
BARLEY
1,112
11
COLT
1,104
11
9 BULL
1,088
11
4 BROCK
1,010
11
4 NITA
720
11
8 EL PRIMO
528
11
2 ROSA
414
10
1 DYNAMIKE
1,104
11
1 RICO
1,071
11
4 CARL
1,021
11
14 JESSIE
1,011
11
8 TICK
1,009
11
JACKY
755
11
1 GUS
665
11
1 PENNY
656
11
DARRYL
626
9
2 8-BIT
558
10
4 COLETTE
1,316
11
BIBI
1,314
11
2 PIPER
1,272
11
GRIFF
1,088
11
1 MANDY
1,070
11
4 EMZ
1,068
11
1 GALE
1,013
11
6 LARRY & LAWRIE
1,013
11
3 SHADE
1,004
11
9 FRANK
1,000
11
BO
906
11
8 BEA
795
11
1 EDGAR
759
11
3 STU
715
11
2 NANI
701
11
PAM
674
11
2 GROM
637
11
BELLE
577
11
7 BERRY
519
11
4 PEARL
463
9
MEEPLE
439
9
MAISIE
435
8
5 HANK
399
9
4 SAM
365
7
5 ANGELO
357
8
1 TRUNK
349
10
1 BONNIE
346
10
1 LOLA
345
8
3 BOLT
344
10
4 ASH
329
10
2 MORTIS
1,202
11
1 GRAY
1,178
11
4 SPROUT
1,104
11
13 WILLOW
1,062
11
2 TARA
1,017
11
4 FANG
1,007
11
3 CLANCY
1,007
11
3 BYRON
1,000
11
17 MICO
921
11
BUZZ
897
11
4 SQUEAK
809
11
2 LOU
794
11
5 DOUG
792
11
LILY
778
11
2 MR. P
701
11
3 ZIGGY
649
11
2 GENE
632
11
6 ALLI
608
11
6 MINA
596
11
4 JUJU
591
11
3 STARR NOVA
584
11
1 EVE
552
11
CHUCK
549
10
3 NAJIA
549
11
OTIS
539
10
1 GLOWY
503
10
1 MAX
495
10
2 BUSTER
479
10
3 RUFFS
460
9
2 MOE
439
8
MELODIE
422
10
R-T
420
11
2 DAMIAN
419
9
7 GIGI
412
11
1 CHARLIE
392
10
1 LUMI
385
9
1 FINX
385
11
5 JAE-YONG
346
9
1 VINCE
336
8
4 JANET
312
8
10 OLLIE
271
9
12 WENDY
197
11
5 COSMO
106
10
1 NORI
1,882
11
SURGE
1,272
11
CORDELIUS
1,158
11
CROW
1,088
11
2 CHESTER
1,085
11
3 KIT
1,043
11
5 LEON
1,002
11
5 AMBER
839
11
1 SPIKE
837
11
3 KENJI
785
11
8 SANDY
661
11
4 MEG
536
11
1 PIERCE
528
11
9 DRACO
342
8
2 SIRIUS
797
11
1 KAZE
631
11
Account value
What everything they own would cost in gems
≈ 254,139
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels339,410 power points · 709,145 coins
104,856
-
GADGETS201 owned
20,100
-
STAR POWERS156 owned
31,200
-
Hypercharges90 owned
45,000
-
GEARS52 owned
5,700
-
Buffies48 owned
14,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1131 missing
64,510
129,475
-
GADGETS15 missing
15,000
-
STAR POWERS60 missing
120,000
-
Hypercharges18 missing
90,000
-
GEARS613 missing
619,000
-
Buffies51 missing
102,000
51,000
-
Total
166,510
1,024,475
≈ 119,099
What money can’t buy
Skins seen
9
11
48
17
7
4
2
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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