PROFILE
PS|Newbie
TROPHY ROAD
IV
Highest: 121,059
WINS
RANKED
PRO
CURRENT
11,300
PRO
HIGHEST
11,300
CHAMPIONSHIP CHALLENGE
✕ Not qualified
ALIEN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,145 h
3v3: 16,885 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,885 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,408 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 881 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 100 Best: PRO
- Trophy pushing 42 Average of their best 20: 1,510 trophies · 121,054 total trophies · 1 of 7 classes mastered
-
11,300
Season 50 · in progress
Pro
PS|Newbie’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked94 / 94
- Trophy pushing2 / 6
Ranked
100 × 94 % = 94.0 pointsBest: PRO
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
42 × 6 % = 2.5 pointsAverage of their best 20: 1,510 trophies · 121,054 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games. Now: Ranked 100 and trophies 42 (58 difference), so it weighs 94 / 6.
Among the 896,287 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 1.1% |
| Ranked | Top 0.01% |
| Best ranked rank | Top 0.01% |
| Prestige | Top 1.1% |
| Fame | Top 0.24% |
| Experience | Top 2.5% |
| 3v3 victories | Top 3.3% |
| Showdown victories | Top 2.8% |
| Brawlers at power 11 | Top 0.82% |
| Collection | Top 0.74% |
| Best streak | Top 6.1% |
BRAWLERS
108 / 108 Collected
2 SHELLY
1,045
11
1 COLT
1,524
11
BROCK
1,283
11
1 BULL
1,276
11
EL PRIMO
1,086
11
ROSA
1,044
11
3 NITA
1,042
11
18 POCO
1,020
11
1 BARLEY
1,010
11
2 RICO
1,649
11
CARL
1,559
11
1 GUS
1,174
11
2 DARRYL
1,071
11
2 DYNAMIKE
1,048
11
8-BIT
1,027
11
5 JACKY
1,027
11
19 TICK
1,020
11
3 PENNY
1,012
11
JESSIE
1,008
11
2 BIBI
2,010
11
1 FRANK
1,459
11
5 PIPER
1,380
11
1 SHADE
1,352
11
1 PEARL
1,260
11
GRIFF
1,244
11
EDGAR
1,205
11
1 EMZ
1,197
11
BEA
1,156
11
1 MAISIE
1,151
11
4 MEEPLE
1,120
11
1 MANDY
1,109
11
2 GALE
1,104
11
GROM
1,095
11
STU
1,054
11
BO
1,047
11
BELLE
1,042
11
NANI
1,032
11
ANGELO
1,028
11
20 TRUNK
1,020
11
COLETTE
1,017
11
5 PAM
1,014
11
5 LOLA
1,014
11
5 LARRY & LAWRIE
1,014
11
3 BERRY
1,012
11
1 BONNIE
1,010
11
1 SAM
1,010
11
1 HANK
1,010
11
ASH
1,007
11
BOLT
542
11
30 STARR NOVA
2,006
11
BYRON
1,373
11
FANG
1,281
11
DOUG
1,239
11
CLANCY
1,217
11
MICO
1,197
11
5 GENE
1,161
11
6 DAMIAN
1,130
11
1 MINA
1,129
11
BUSTER
1,078
11
5 MR. P
1,075
11
1 OTIS
1,074
11
1 CHARLIE
1,073
11
1 MORTIS
1,062
11
TARA
1,059
11
1 GRAY
1,059
11
1 ZIGGY
1,056
11
LUMI
1,054
11
3 R-T
1,050
11
ALLI
1,048
11
LILY
1,047
11
1 MOE
1,043
11
WENDY
1,041
11
12 JAE-YONG
1,040
11
2 FINX
1,037
11
4 NAJIA
1,035
11
1 WILLOW
1,032
11
GLOWY
1,024
11
13 EVE
1,020
11
2 BUZZ
1,017
11
6 OLLIE
1,015
11
1 LOU
1,013
11
2 VINCE
1,013
11
1 MELODIE
1,011
11
1 SPROUT
1,010
11
1 SQUEAK
1,010
11
1 CHUCK
1,010
11
1 JUJU
1,010
11
1 MAX
1,008
11
RUFFS
1,008
11
1 GIGI
1,005
11
JANET
1,001
11
COSMO
387
11
NORI
2,038
11
AMBER
1,522
11
1 CHESTER
1,374
11
CORDELIUS
1,184
11
2 SURGE
1,153
11
2 MEG
1,110
11
1 CROW
1,108
11
1 KIT
1,062
11
2 SANDY
1,019
11
KENJI
1,014
11
PIERCE
1,008
11
DRACO
1,005
11
LEON
1,004
11
SPIKE
1,000
11
SIRIUS
1,505
11
1 KAZE
1,050
11
Account value
What everything they own would cost in gems
≈ 329,637
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels403,920 power points · 838,620 coins
124,254
-
GADGETS216 owned
21,600
-
STAR POWERS216 owned
43,200
-
Hypercharges106 owned
53,000
-
GEARS240 owned
25,000
-
Buffies99 owned
29,700
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 11All done!
-
GADGETSAll done!
-
STAR POWERSAll done!
-
Hypercharges2 missing
10,000
-
GEARS425 missing
426,000
-
BuffiesAll done!
-
Total
436,000
≈ 43,600
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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