PROFILE
ギモrrorミ🌕❄️ト
TROPHY ROAD
I
Highest: 61,790
WINS
RANKED
DIAMOND I
CURRENT
3,000
MYTHIC III
HIGHEST
6,378
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 463 h
3v3: 6,356 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 570 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,223 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 355 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 33 Best: MYTHIC III
- Trophy pushing 36 Average of their best 20: 1,371 trophies · 61,790 total trophies · 1 of 7 classes mastered
Current formNormal64% wins in 25 battles
-
3,045
Season 50 · in progress
Diamond I
ギモrrorミ🌕❄️ト’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked26 / 80
- Trophy pushing7 / 20
Ranked
33 × 80 % = 26.4 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
36 × 20 % = 7.2 pointsAverage of their best 20: 1,371 trophies · 61,790 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 926,429 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 17% |
| Ranked | Top 22% |
| Best ranked rank | Top 14% |
| Prestige | Top 15% |
| Fame | Top 19% |
| Experience | Top 20% |
| 3v3 victories | Top 20% |
| Showdown victories | Top 14% |
| Brawlers at power 11 | Top 28% |
| Collection | Top 17% |
| Best streak | Top 12% |
BRAWLERS
107 / 108 Collected
1 SHELLY
1,141
11
2 NITA
1,027
11
2 EL PRIMO
1,021
11
COLT
1,020
11
1 BARLEY
522
8
4 POCO
366
8
BROCK
344
8
BULL
293
9
ROSA
246
8
JESSIE
1,085
11
5 PENNY
1,039
11
3 RICO
1,027
11
DYNAMIKE
1,012
11
1 DARRYL
400
8
TICK
379
8
4 8-BIT
369
8
1 JACKY
343
9
CARL
339
8
3 GUS
304
6
1 BIBI
2,290
11
2 EMZ
2,009
11
MANDY
2,002
11
6 PIPER
1,187
11
BEA
1,119
11
6 HANK
1,056
11
STU
1,022
11
EDGAR
1,013
11
3 BONNIE
1,012
11
COLETTE
1,011
11
LOLA
639
10
1 FRANK
607
11
BELLE
593
9
SHADE
460
11
1 MAISIE
452
8
PAM
449
8
ANGELO
430
10
7 BERRY
405
8
1 PEARL
346
8
SAM
338
8
GROM
327
8
1 GALE
284
8
BO
275
6
GRIFF
251
6
6 MEEPLE
222
7
4 TRUNK
217
8
LARRY & LAWRIE
200
4
5 BOLT
174
7
4 NANI
168
1
1 ASH
159
5
STARR NOVA
1,331
11
1 MELODIE
1,136
11
1 SPROUT
1,059
11
JANET
1,051
11
LILY
1,040
11
2 WENDY
1,008
11
2 SQUEAK
1,005
11
4 CHARLIE
506
8
5 TARA
501
9
JUJU
476
10
FANG
453
9
1 OTIS
414
9
MAX
385
9
3 MOE
385
8
CLANCY
375
7
BUZZ
350
8
GENE
347
9
4 MICO
345
6
5 WILLOW
288
5
LOU
257
8
ALLI
252
8
3 DOUG
220
8
FINX
220
1
GIGI
220
1
1 MINA
219
9
1 MORTIS
211
8
12 COSMO
194
1
MR. P
189
8
3 JAE-YONG
181
1
9 BYRON
180
1
12 GLOWY
175
1
3 LUMI
174
6
11 NAJIA
165
4
5 OLLIE
162
6
DAMIAN
160
1
3 CHUCK
149
1
11 EVE
146
1
10 BUSTER
145
1
11 RUFFS
141
1
GRAY
136
8
R-T
134
4
9 ZIGGY
130
1
NORI
2,034
11
SPIKE
1,186
11
8 SANDY
1,008
11
CROW
1,007
11
10 MEG
1,006
11
KIT
1,006
11
SURGE
603
10
1 KENJI
427
9
CORDELIUS
380
8
2 LEON
339
11
AMBER
262
8
1 DRACO
229
8
10 PIERCE
148
3
11 CHESTER
136
8
1 KAZE
2,232
11
SIRIUS
178
8
Account value
What everything they own would cost in gems
≈ 187,467
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels184,130 power points · 385,200 coins
56,933
-
GADGETS149 owned
14,900
-
STAR POWERS98 owned
19,600
-
Hypercharges79 owned
39,500
-
GEARS94 owned
9,600
-
Buffies48 owned
14,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1172 missing
216,050
445,655
-
GADGETS65 missing
65,000
-
STAR POWERS116 missing
232,000
-
Hypercharges28 missing
140,000
-
GEARS565 missing
574,000
-
Buffies51 missing
102,000
51,000
-
Total
318,050
1,507,655
≈ 182,571
-
Brawlers to level 1173 missing
219,790
453,420
-
GADGETS67 missing
67,000
-
STAR POWERS118 missing
236,000
-
Hypercharges29 missing
145,000
-
GEARS571 missing
580,000
-
Buffies51 missing
102,000
51,000
-
Total
321,790
1,532,420
≈ 185,421
What money can’t buy
Skins seen
14
25
39
7
7
3
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Kaze 11
Bibi 8
Shade 5
Piper 1
- All modes
Loaded Showdown 13
Solo Showdown 9
Knockout 1
Mega Showdown 1
Trio Showdown 1
- All results
- Victory
- Defeat
- Draw
-
VS1m 9s
-
2019
LVL11
Inferno🔥
2451
LVL11
le100papier
2411
LVL11
Umibozuツ
2337
LVL11
⏳️Nihilist.ス
2546
LVL11
only shelly
2220
LVL11
ギモrrorミ🌕❄️ト
907
LVL11
Dhr. Noob
1196
LVL11
爪丨丂卄卂
2209
LVL11
SOV/ HYRA
1648
LVL11
obysees?
831
LVL11
ADAM
1022
LVL11
☬𝕐𝕆𝕌ℝ𝕄𝕆𝕄☬
837
LVL10
erlking
1080
LVL11
TH|TuPan🔥
940
LVL11
Ali Efe pro 12
1050
LVL11
•𝘔𝗼𝓝𝐚 ℓ𝖎ʂå
2064
LVL11
i love you
899
LVL9
乄𝑯𝒂𝒓𝒖𝒏🌪️
918
LVL11
Kral2
2590
LVL11
Pro max






































