PROFILE
FEARSOMEGOAT77
TROPHY ROAD
I
Highest: 51,006
WINS
RANKED
SILVER I
CURRENT
910
MYTHIC I
HIGHEST
5,369
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 354 h
3v3: 5,561 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 731 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 607 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 274 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 21 Best: MYTHIC I
- Trophy pushing 24 Average of their best 20: 1,066 trophies · 51,006 total trophies · 0 of 7 classes mastered
Current formNormal76% wins in 25 battles
-
910
Season 50 · in progress
Silver I
FEARSOMEGOAT77’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked17 / 80
- Trophy pushing5 / 20
Ranked
21 × 80 % = 16.8 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
24 × 20 % = 4.8 pointsAverage of their best 20: 1,066 trophies · 51,006 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,904 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 28% |
| Ranked | Top 70% |
| Best ranked rank | Top 34% |
| Prestige | Top 30% |
| Fame | Top 12% |
| Experience | Top 30% |
| 3v3 victories | Top 24% |
| Showdown victories | Top 45% |
| Brawlers at power 11 | Top 15% |
| Collection | Top 14% |
| Best streak | Top 18% |
BRAWLERS
108 / 108 Collected
SHELLY
496
11
3 EL PRIMO
1,013
11
BULL
1,005
11
5 COLT
1,004
11
BARLEY
753
11
1 POCO
391
10
2 ROSA
354
7
3 NITA
281
8
3 BROCK
177
10
3 8-BIT
1,012
11
3 RICO
1,002
11
JACKY
785
11
JESSIE
720
11
1 DYNAMIKE
572
11
2 PENNY
509
11
1 DARRYL
392
9
1 CARL
352
11
1 TICK
254
8
1 GUS
135
7
BIBI
1,089
11
17 NANI
1,016
11
2 PIPER
1,013
11
4 LARRY & LAWRIE
1,002
11
1 EDGAR
1,000
11
7 GRIFF
1,000
11
GALE
674
11
ASH
533
11
4 TRUNK
478
11
1 COLETTE
429
11
2 SHADE
402
11
1 BO
382
7
1 FRANK
351
7
1 BELLE
342
9
2 PEARL
332
10
1 EMZ
321
7
2 BERRY
312
7
1 MAISIE
304
8
1 BONNIE
297
11
1 LOLA
295
6
ANGELO
290
8
1 MEEPLE
280
10
1 HANK
264
7
5 PAM
261
9
1 GROM
255
7
2 SAM
250
7
7 STU
215
7
6 BEA
173
7
4 MANDY
168
7
1 BOLT
20
8
5 LILY
1,030
11
2 BYRON
1,012
11
7 DAMIAN
1,010
11
1 LOU
1,008
11
TARA
1,004
11
2 R-T
1,003
11
WILLOW
684
11
SPROUT
633
11
2 RUFFS
610
11
EVE
606
11
2 CLANCY
561
11
BUZZ
535
11
3 MORTIS
507
9
1 OTIS
502
11
MELODIE
426
11
DOUG
416
8
3 BUSTER
360
10
1 GENE
357
11
1 LUMI
339
11
FANG
319
11
1 SQUEAK
316
9
1 MAX
308
8
GLOWY
299
11
1 MR. P
296
7
1 MICO
272
6
4 JANET
264
7
1 GRAY
254
7
1 NAJIA
252
10
CHARLIE
206
9
3 ALLI
204
1
12 CHUCK
170
7
5 FINX
168
8
2 JAE-YONG
158
1
7 JUJU
154
7
8 MOE
117
7
1 OLLIE
111
7
7 MINA
79
5
5 STARR NOVA
60
1
1 ZIGGY
10
1
GIGI
10
1
WENDY
0
3
COSMO
0
1
VINCE
0
1
CROW
2,000
11
3 SURGE
1,018
11
5 SPIKE
1,015
11
1 KIT
1,013
11
2 CHESTER
1,006
11
CORDELIUS
551
11
1 PIERCE
489
11
AMBER
440
11
1 LEON
354
8
3 KENJI
261
7
13 DRACO
195
7
12 MEG
148
7
1 SANDY
145
7
NORI
0
1
KAZE
499
11
3 SIRIUS
287
8
Account value
What everything they own would cost in gems
≈ 212,635
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels234,410 power points · 488,110 coins
72,252
-
GADGETS146 owned
14,600
-
STAR POWERS124 owned
24,800
-
Hypercharges81 owned
40,500
-
GEARS104 owned
11,100
-
Buffies55 owned
16,500
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1157 missing
169,510
350,510
-
GADGETS70 missing
70,000
-
STAR POWERS92 missing
184,000
-
Hypercharges27 missing
135,000
-
GEARS561 missing
565,000
-
Buffies44 missing
88,000
44,000
-
Total
257,510
1,348,510
≈ 160,602
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Chester 21
Shelly 3
Shade 1
- All modes
Solo Showdown 17
Brawl Ball 8
- All results
- Victory
- Defeat
- Draw
-
VS1m 53s
-
VS2m 46s
-
VS2m 2s
-
VS1m 11s
-
VS2m 19s
-
VS2m 21s
-
VS2m 30s
-
VS2m 30s