PROFILE
Dylan
TROPHY ROAD
III
Highest: 8,392
WINS
RANKED
GOLD I
CURRENT
1,873
GOLD I
HIGHEST
1,900
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 54 h
3v3: 849 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 91 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 108 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 41 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 7 Best: GOLD I
- Trophy pushing 6 Average of their best 20: 300 trophies · 8,392 total trophies · 0 of 7 classes mastered
Current formOut of form44% wins in 25 battles
-
1,873
Season 50 · in progress
Gold I
Dylan’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked6 / 80
- Trophy pushing1 / 20
Ranked
7 × 80 % = 5.6 pointsBest: GOLD I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
6 × 20 % = 1.2 pointsAverage of their best 20: 300 trophies · 8,392 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,904 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 89% |
| Ranked | Top 40% |
| Best ranked rank | Top 89% |
| Prestige | Top 96% |
| Fame | Top 71% |
| Experience | Top 85% |
| 3v3 victories | Top 76% |
| Showdown victories | Top 92% |
| Brawlers at power 11 | Top 96% |
| Collection | Top 89% |
| Best streak | Top 62% |
BRAWLERS
54 / 108 Collected
2 SHELLY
195
10
EL PRIMO
708
11
POCO
270
7
COLT
242
8
BROCK
214
9
1 NITA
197
9
ROSA
129
7
BARLEY
110
7
1 BULL
29
8
DARRYL
309
9
1 RICO
300
9
GUS
227
9
DYNAMIKE
199
7
8 8-BIT
192
7
TICK
115
7
3 CARL
82
7
JESSIE
41
9
JACKY
13
9
1 PENNY
12
9
1 EDGAR
797
11
FRANK
336
9
LARRY & LAWRIE
295
9
2 BO
274
8
SHADE
271
9
BIBI
234
8
1 GRIFF
228
8
PIPER
216
8
EMZ
206
8
10 PEARL
165
7
1 HANK
136
7
1 ASH
109
8
1 PAM
89
7
1 BELLE
68
6
4 BERRY
54
9
2 MAISIE
44
6
GALE
42
7
3 MEEPLE
27
7
2 NANI
10
5
1 LOLA
10
6
1 BONNIE
9
6
1 MORTIS
249
9
1 MAX
213
8
2 OLLIE
124
9
1 CLANCY
109
8
2 BYRON
97
8
2 LOU
94
7
SQUEAK
92
7
5 TARA
50
7
MINA
34
7
1 GENE
29
7
2 FINX
26
6
1 RUFFS
10
6
GIGI
0
6
KENJI
61
8
Account value
What everything they own would cost in gems
≈ 41,281
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS54 owned
81021131
9,807
-
Power levels51,030 power points · 107,705 coins
15,874
-
GADGETS33 owned
3,300
-
STAR POWERS11 owned
2,200
-
Hypercharges14 owned
7,000
-
GEARS16 owned
1,600
-
Buffies5 owned
1,500
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1152 missing
150,930
311,605
-
GADGETS75 missing
75,000
-
STAR POWERS97 missing
194,000
-
Hypercharges40 missing
200,000
-
GEARS320 missing
327,500
-
Buffies61 missing
122,000
61,000
-
Total
272,930
1,169,105
≈ 144,204
-
Brawlers to level 11106 missing
352,890
730,915
-
GADGETS183 missing
183,000
-
STAR POWERS205 missing
410,000
-
Hypercharges94 missing
470,000
-
GEARS649 missing
660,000
-
Buffies94 missing
188,000
94,000
-
Total
540,890
2,547,915
≈ 308,881
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 14 | 50% | 21% | |
| 1 | 100% | 0% | |
| 10 | 30% | — |
Teammates
No teammate played with them more than once in this period.
Who they play with most: 25 battles in this period
-
thisma
#2VQJGGCPCL
Battles together7Wins together29%Their most played brawler
RicoLast together2d 2h ago
Who they play with most: 25 battles in this period
-
thisma
#2VQJGGCPCL
Battles together7Wins together29%Their most played brawler
RicoLast together2d 2h ago
Who they play with most in their last 25 battles
-
thisma
#2VQJGGCPCL
Battles together7Wins together29%Their most played brawler
RicoLast together2d 2h ago
BATTLE LOG
- All brawlers
Bibi 6
El Primo 5
Nani 3
Kenji 2
Brock 2
Edgar 2
8-bit 1
Shelly 1
Squeak 1
Emz 1
Piper 1
- All match types
Trophies 14
Challenges 10
Ranked 1
- All modes
Brawl Ball 14
Mega Duo Showdown 10
Bounty 1
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
203
LVL11
Dylan
201
LVL11
Slim Shady
-
SPECIAL CHALLENGE
201
LVL11
vdxnla
202
LVL11
Dylan
-
SPECIAL CHALLENGE
203
LVL11
Dylan
203
LVL11
SRgato찬성
-
SPECIAL CHALLENGE
203
LVL11
SigmaRizzler22
202
LVL11
Dylan
-
SPECIAL CHALLENGE
102
LVL11
Dylan
101
LVL11
awerg
-
SPECIAL CHALLENGE
101
LVL11
Sandy
103
LVL11
Dylan
-
SPECIAL CHALLENGE
102
LVL11
Dylan
100
LVL11
ch69
-
SPECIAL CHALLENGE
101
LVL11
nico
101
LVL11
Dylan
-
SPECIAL CHALLENGE
100
LVL11
Dylan
102
LVL11
橱원妥メ₮卂几フ丨尺口メ橱원妥
-
SPECIAL CHALLENGE
0
LVL11
Dylan
0
LVL11
MilkyWay🌌
-
VS1m 9s
-
VS44s
-
VS1m 48s
-
VS1m 11s
-
VS1m 22s
-
RANKED
VS1m 37s
-
VS1m 28s
-
VS2m 41s
-
VS1m 36s
-
VS54s
-
VS3m 11s
-
VS1m 24s
-
VS35s