PROFILE
МЕГАОТЧИМ
TROPHY ROAD
III
Highest: 39,541
WINS
RANKED
GOLD I
CURRENT
1,961
MYTHIC I
HIGHEST
4,848
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 219 h
3v3: 2,125 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,029 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 979 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 165 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 22 Best: MYTHIC I
- Trophy pushing 23 Average of their best 20: 957 trophies · 39,520 total trophies · 0 of 7 classes mastered
Current formNormal56% wins in 25 battles
-
1,961
Season 50 · in progress
Gold I
МЕГАОТЧИМ’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked18 / 80
- Trophy pushing5 / 20
Ranked
22 × 80 % = 17.6 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
23 × 20 % = 4.6 pointsAverage of their best 20: 957 trophies · 39,520 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 920,101 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 42% |
| Ranked | Top 38% |
| Best ranked rank | Top 34% |
| Prestige | Top 65% |
| Fame | Top 41% |
| Experience | Top 29% |
| 3v3 victories | Top 53% |
| Showdown victories | Top 26% |
| Brawlers at power 11 | Top 60% |
| Collection | Top 37% |
| Best streak | Top 83% |
BRAWLERS
108 / 108 Collected
SHELLY
524
9
1 BROCK
878
11
1 COLT
806
11
BULL
597
9
EL PRIMO
540
11
1 NITA
536
9
BARLEY
524
9
ROSA
524
9
POCO
522
9
2 CARL
2,022
11
3 JACKY
774
11
JESSIE
767
11
2 RICO
622
10
2 DARRYL
569
9
DYNAMIKE
535
9
1 TICK
535
9
PENNY
524
9
8-BIT
524
9
GUS
500
8
2 BELLE
2,129
11
6 GRIFF
673
11
3 PAM
588
9
LOLA
570
7
1 GALE
552
9
PIPER
545
9
1 EDGAR
537
9
1 EMZ
536
9
1 BEA
535
9
1 COLETTE
534
9
1 STU
532
8
1 GROM
529
7
1 ASH
529
9
BO
524
9
FRANK
524
9
BIBI
524
8
NANI
524
7
SAM
524
7
5 MAISIE
405
9
2 HANK
325
9
1 BONNIE
251
7
1 LARRY & LAWRIE
227
9
1 PEARL
133
8
7 TRUNK
107
3
2 MANDY
87
7
1 ANGELO
44
7
BERRY
0
1
SHADE
0
1
MEEPLE
0
1
BOLT
0
1
EVE
1,405
11
12 GLOWY
1,013
11
1 LOU
625
9
1 BUZZ
552
11
MORTIS
525
9
BYRON
524
9
RUFFS
523
7
MAX
522
8
MR. P
509
7
1 SPROUT
508
8
GRAY
500
7
2 SQUEAK
380
9
1 JANET
308
7
1 TARA
287
7
3 OTIS
251
7
5 LUMI
75
4
5 MICO
72
6
BUSTER
57
7
3 WILLOW
39
1
3 CHARLIE
33
1
2 CHUCK
26
1
1 NAJIA
8
1
GENE
0
1
FANG
0
1
R-T
0
1
DOUG
0
3
MELODIE
0
1
LILY
0
1
CLANCY
0
1
MOE
0
1
JUJU
0
1
OLLIE
0
4
FINX
0
1
JAE-YONG
0
1
ALLI
0
1
MINA
0
2
ZIGGY
0
1
GIGI
0
3
DAMIAN
0
1
STARR NOVA
0
1
WENDY
0
1
COSMO
0
3
VINCE
0
3
2 SPIKE
1,005
11
2 CROW
876
11
5 LEON
758
11
4 DRACO
756
11
3 MEG
555
11
1 SURGE
534
8
CHESTER
395
9
5 AMBER
75
1
1 SANDY
13
8
CORDELIUS
0
1
KIT
0
1
KENJI
0
1
PIERCE
0
1
NORI
0
1
KAZE
0
1
SIRIUS
0
2
Account value
What everything they own would cost in gems
≈ 133,705
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels117,990 power points · 249,230 coins
36,722
-
GADGETS135 owned
13,500
-
STAR POWERS88 owned
17,600
-
Hypercharges30 owned
15,000
-
GEARS37 owned
3,900
-
Buffies47 owned
14,100
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1192 missing
285,930
589,390
-
GADGETS81 missing
81,000
-
STAR POWERS128 missing
256,000
-
Hypercharges78 missing
390,000
-
GEARS628 missing
637,000
-
Buffies52 missing
104,000
52,000
-
Total
389,930
2,005,390
≈ 239,532
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Eve 19
Willow 3
Tick 2
Sandy 1
- All modes
Mega Duo Showdown 18
Solo Showdown 5
Mega Showdown 1
Duo Showdown 1
- All results
- Victory
- Defeat
- Draw
-
1419
LVL11
МЕГАОТЧИМ
1170
LVL11
Deus_Inferos
-
1426
LVL11
МЕГАОТЧИМ
1031
LVL11
RagePasTesNul
-
1414
LVL11
МЕГАОТЧИМ
727
LVL11
BlackBug
-
894
LVL11
CEZAR🎰
1406
LVL11
МЕГАОТЧИМ
-
1394
LVL11
МЕГАОТЧИМ
884
LVL11
Navi|Grogu
-
798
LVL11
A.K Cajander
1385
LVL11
МЕГАОТЧИМ
-
1377
LVL11
МЕГАОТЧИМ
675
LVL11
luciikm
-
842
LVL11
Ha4er07
1379
LVL11
МЕГАОТЧИМ
-
1386
LVL11
МЕГАОТЧИМ
1745
LVL11
YT/RAFATATANE
-
1004
LVL11
emwZolomakss
1378
LVL11
МЕГАОТЧИМ
-
796
LVL11
skibidi boy 👅
1382
LVL11
МЕГАОТЧИМ
-
772
LVL11
Spike Jr.
1372
LVL11
МЕГАОТЧИМ
-
1045
LVL11
Riddim
1379
LVL11
МЕГАОТЧИМ
-
1383
LVL11
МЕГАОТЧИМ
820
LVL9
jona
-
2305
LVL11
ST | |GOOSE
944
LVL11
Xherpa
876
LVL11
LUC4S
842
LVL11
pussycat
1898
LVL11
GOLDEN (^^)
670
LVL11
КАМАЗГОВHА
2106
LVL11
ДЕФФЧОНКИ
2067
LVL11
YT |ĐĘMŎƝ😈
585
LVL10
BananVsupe
1866
LVL11
mare
1334
LVL11
КАБЫ НА МОСКВУ
793
LVL11
Game.Over
540
LVL9
⦕★𝙽𝙰𝚂𝙰ツ
1803
LVL11
螿|•ᴋᴇɴᴘᴀᴄʜɪ
1389
LVL11
МЕГАОТЧИМ
906
LVL11
forniteplayer23
1510
LVL11
sokoroni
1069
LVL10
MR.PUNISHER
1191
LVL11
RomanK
731
LVL9
asatami
-
815
LVL11
Гиго
1381
LVL11
МЕГАОТЧИМ
-
1383
LVL11
МЕГАОТЧИМ
894
LVL11
ak_52
-
1389
LVL11
МЕГАОТЧИМ
1034
LVL11
Advardo
-
737
LVL9
javoxir
1378
LVL11
МЕГАОТЧИМ