PROFILE
LE GRAND MALADE
TROPHY ROAD
II
Highest: 43,701
WINS
RANKED
BRONZE I
CURRENT
0
DIAMOND I
HIGHEST
4,619
CHAMPIONSHIP CHALLENGE
✕ Not qualified
LUNAR FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 714 h
3v3: 10,959 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 72 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 3,306 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 551 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 14 Best: DIAMOND I
- Trophy pushing 36 Average of their best 20: 1,401 trophies · 43,701 total trophies · 1 of 7 classes mastered
Current formNormal52% wins in 25 battles
LE GRAND MALADE’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked11 / 80
- Trophy pushing7 / 20
Ranked
14 × 80 % = 11.2 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
36 × 20 % = 7.2 pointsAverage of their best 20: 1,401 trophies · 43,701 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 920,101 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 37% |
| Ranked | Top 99% |
| Best ranked rank | Top 66% |
| Prestige | Top 35% |
| Fame | Top 36% |
| Experience | Top 8.2% |
| 3v3 victories | Top 8.4% |
| Showdown victories | Top 9.2% |
| Brawlers at power 11 | Top 35% |
| Collection | Top 33% |
| Best streak | Top 56% |
BRAWLERS
108 / 108 Collected
SHELLY
510
9
COLT
2,114
11
3 BULL
2,043
11
1 BROCK
1,021
11
1 EL PRIMO
1,016
11
POCO
667
11
NITA
508
9
ROSA
507
10
BARLEY
500
9
1 RICO
2,128
11
1 TICK
1,224
11
1 JACKY
1,002
11
DARRYL
941
11
DYNAMIKE
691
11
1 PENNY
551
11
JESSIE
535
11
CARL
460
9
8-BIT
448
6
GUS
25
1
2 BO
2,004
11
PIPER
2,000
11
BIBI
1,698
11
FRANK
1,056
11
2 GALE
950
11
STU
832
11
2 EDGAR
796
11
1 EMZ
549
9
1 COLETTE
521
11
BEA
491
9
NANI
489
9
PAM
398
6
GRIFF
329
7
LARRY & LAWRIE
185
8
MANDY
176
9
BELLE
153
4
5 GROM
149
5
ASH
132
1
LOLA
40
1
4 MEEPLE
38
6
BONNIE
24
1
1 ANGELO
11
1
1 SHADE
8
1
SAM
0
1
MAISIE
0
1
HANK
0
1
PEARL
0
1
BERRY
0
1
TRUNK
0
1
BOLT
0
1
MORTIS
2,000
11
2 MR. P
1,158
11
MELODIE
949
11
DOUG
718
9
BYRON
640
11
TARA
492
9
GENE
336
6
MICO
305
10
FANG
269
11
BUZZ
261
6
LOU
251
7
MAX
235
5
1 SPROUT
209
5
GRAY
157
5
RUFFS
151
5
CHARLIE
71
1
3 CHUCK
54
1
EVE
17
1
SQUEAK
16
1
1 DAMIAN
10
9
JANET
8
1
OTIS
0
1
BUSTER
0
1
R-T
0
1
WILLOW
0
1
LILY
0
1
CLANCY
0
1
MOE
0
1
JUJU
0
1
OLLIE
0
1
LUMI
0
1
FINX
0
1
JAE-YONG
0
1
ALLI
0
1
MINA
0
1
ZIGGY
0
1
GIGI
0
1
GLOWY
0
1
NAJIA
0
1
STARR NOVA
0
1
WENDY
0
6
COSMO
0
2
VINCE
0
1
1 CROW
616
11
3 SURGE
600
11
AMBER
512
11
LEON
490
9
SPIKE
459
11
KIT
407
11
CORDELIUS
386
10
5 KENJI
319
9
2 CHESTER
27
1
SANDY
8
1
MEG
0
1
DRACO
0
1
PIERCE
0
1
NORI
0
1
SIRIUS
1,650
11
KAZE
0
1
Account value
What everything they own would cost in gems
≈ 154,884
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels145,950 power points · 304,560 coins
45,051
-
GADGETS100 owned
10,000
-
STAR POWERS94 owned
18,800
-
Hypercharges59 owned
29,500
-
GEARS65 owned
6,650
-
Buffies40 owned
12,000
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1177 missing
257,970
534,060
-
GADGETS116 missing
116,000
-
STAR POWERS122 missing
244,000
-
Hypercharges49 missing
245,000
-
GEARS600 missing
609,500
-
Buffies59 missing
118,000
59,000
-
Total
375,970
1,807,560
≈ 218,353
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Colt 18
Surge 7
- All results
- Victory
- Defeat
- Draw
-
1525
LVL11
Mellonty
583
LVL11
LE GRAND MALADE
-
1364
LVL11
SkayTe龍
567
LVL11
LE GRAND MALADE
-
552
LVL11
LE GRAND MALADE
628
LVL11
ᵜんリムアꃅꌩꍏᖘ
-
1693
LVL11
мучачос
550
LVL11
LE GRAND MALADE
-
1421
LVL11
jerheg
551
LVL11
LE GRAND MALADE
-
535
LVL11
LE GRAND MALADE
1464
LVL11
SHIPIK
-
520
LVL11
LE GRAND MALADE
1828
LVL11
Shay
-
1019
LVL11
Denis Diderot
2123
LVL11
LE GRAND MALADE
-
1686
LVL11
Ageito
2115
LVL11
LE GRAND MALADE
-
2109
LVL11
LE GRAND MALADE
1758
LVL11
[Бан]ИпОпО
-
2111
LVL11
LE GRAND MALADE
1607
LVL11
N.O.S
-
2064
LVL11
Marsvinet
2120
LVL11
LE GRAND MALADE
-
1615
LVL11
SzGorka
2125
LVL11
LE GRAND MALADE
-
1278
LVL11
Armazo
2127
LVL11
LE GRAND MALADE
-
1189
LVL11
Kaczy wojownik
2119
LVL11
LE GRAND MALADE
-
2000
LVL11
Ramal*630🇦🇿🤟
2122
LVL11
LE GRAND MALADE
-
1326
LVL11
АДМИН
2127
LVL11
LE GRAND MALADE
-
2119
LVL11
LE GRAND MALADE
2000
LVL11
🇵🇱|ANANAS|🐙
-
1324
LVL11
Shura
2122
LVL11
LE GRAND MALADE
-
1485
LVL11
SKG|borman1?
2116
LVL11
LE GRAND MALADE
-
1219
LVL11
JOHN
2123
LVL11
LE GRAND MALADE
-
2111
LVL11
LE GRAND MALADE
1565
LVL11
Elvin🖤
-
2118
LVL11
LE GRAND MALADE
1847
LVL11
Exce11eNT
-
1253
LVL11
papadav
2112
LVL11
LE GRAND MALADE
-
1306
LVL11
AmirH
2121
LVL11
LE GRAND MALADE