PROFILE
LP|Veraa©
TROPHY ROAD
III
Highest: 66,647
WINS
RANKED
GOLD III
CURRENT
2,645
LEGENDARY I
HIGHEST
7,959
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 872 h
3v3: 14,720 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,435 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 896 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 677 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 47 Best: LEGENDARY I
- Trophy pushing 33 Average of their best 20: 1,306 trophies · 66,647 total trophies · 0 of 7 classes mastered
Current formNormal64% wins in 25 battles
-
2,659
Season 50 · in progress
Gold III
LP|Veraa©’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked37 / 80
- Trophy pushing7 / 20
Ranked
47 × 80 % = 37.6 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
33 × 20 % = 6.6 pointsAverage of their best 20: 1,306 trophies · 66,647 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 936,967 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 14% |
| Ranked | Top 24% |
| Best ranked rank | Top 8.0% |
| Prestige | Top 11% |
| Fame | Top 23% |
| Experience | Top 6.6% |
| 3v3 victories | Top 4.3% |
| Showdown victories | Top 21% |
| Brawlers at power 11 | Top 14% |
| Collection | Top 14% |
| Best streak | Top 49% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,704
11
ROSA
2,162
11
EL PRIMO
1,112
11
1 NITA
1,104
11
POCO
1,039
11
2 BULL
1,015
11
COLT
1,010
11
1 BROCK
1,000
10
BARLEY
849
11
1 TICK
1,064
11
2 DYNAMIKE
1,037
11
1 CARL
1,015
11
JACKY
1,004
11
RICO
1,002
11
8-BIT
908
11
2 DARRYL
630
9
3 GUS
600
11
JESSIE
545
8
1 PENNY
456
7
EDGAR
1,242
11
FRANK
1,130
11
2 BIBI
1,121
11
5 BO
1,048
11
1 GRIFF
1,046
11
EMZ
1,037
11
4 GALE
1,027
11
6 STU
1,024
11
2 MAISIE
1,021
11
2 HANK
1,011
11
5 MANDY
1,010
10
6 BEA
1,009
10
3 GROM
1,009
11
1 PIPER
1,008
11
7 COLETTE
1,003
11
NANI
1,000
11
3 SHADE
731
11
BONNIE
581
9
PAM
575
7
BELLE
564
8
LOLA
406
9
ASH
362
8
ANGELO
199
5
PEARL
107
4
LARRY & LAWRIE
78
4
1 SAM
76
9
BERRY
0
4
MEEPLE
0
4
TRUNK
0
4
BOLT
0
1
FANG
1,518
11
3 MORTIS
1,245
11
MICO
1,085
11
DAMIAN
1,023
11
3 LOU
1,003
11
1 BUZZ
1,003
11
7 MELODIE
1,001
11
EVE
796
11
1 CHARLIE
696
11
BUSTER
680
11
2 SPROUT
587
11
9 CHUCK
566
10
MAX
553
8
1 OTIS
538
11
SQUEAK
509
9
BYRON
498
7
RUFFS
493
7
MR. P
453
8
LUMI
443
11
GENE
435
10
1 STARR NOVA
379
11
6 TARA
366
7
CLANCY
352
11
JANET
327
7
GRAY
309
7
WILLOW
287
7
R-T
225
6
6 DOUG
114
4
LILY
65
1
MOE
0
1
JUJU
0
1
OLLIE
0
1
FINX
0
1
JAE-YONG
0
1
ALLI
0
1
MINA
0
1
ZIGGY
0
1
GIGI
0
1
GLOWY
0
8
NAJIA
0
2
WENDY
0
6
COSMO
0
1
VINCE
0
1
2 AMBER
2,004
11
SURGE
1,108
11
2 MEG
1,005
11
4 CROW
1,003
11
CHESTER
1,000
11
KENJI
673
11
SPIKE
212
10
LEON
164
7
KIT
73
1
1 CORDELIUS
72
1
SANDY
51
1
DRACO
0
1
PIERCE
0
1
NORI
0
1
KAZE
2,052
11
SIRIUS
0
1
Account value
What everything they own would cost in gems
≈ 207,453
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels226,590 power points · 471,610 coins
69,820
-
GADGETS141 owned
14,100
-
STAR POWERS127 owned
25,400
-
Hypercharges76 owned
38,000
-
GEARS112 owned
11,650
-
Buffies52 owned
15,600
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1156 missing
177,330
367,010
-
GADGETS75 missing
75,000
-
STAR POWERS89 missing
178,000
-
Hypercharges32 missing
160,000
-
GEARS553 missing
559,500
-
Buffies47 missing
94,000
47,000
-
Total
271,330
1,386,510
≈ 165,784
What money can’t buy
Skins seen
20
15
29
8
5
4
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All modes
Loaded Showdown 24
Trio Showdown 1
- All results
- Victory
- Defeat
- Draw






































