PROFILE
el dexterminato
TROPHY ROAD
I
Highest: 31,943
WINS
RANKED
SILVER I
CURRENT
750
DIAMOND III
HIGHEST
5,098
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 284 h
3v3: 4,543 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 538 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 463 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 220 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 20 Best: DIAMOND III
- Trophy pushing 17 Average of their best 20: 844 trophies · 31,937 total trophies · 0 of 7 classes mastered
Current formIn form80% wins in 10 battles
el dexterminato’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked16 / 80
- Trophy pushing3 / 20
Ranked
20 × 80 % = 16.0 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
17 × 20 % = 3.4 pointsAverage of their best 20: 844 trophies · 31,937 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 919,463 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 53% |
| Ranked | Top 84% |
| Best ranked rank | Top 45% |
| Prestige | Top 67% |
| Fame | Top 28% |
| Experience | Top 40% |
| 3v3 victories | Top 29% |
| Showdown victories | Top 55% |
| Brawlers at power 11 | Top 43% |
| Collection | Top 44% |
| Best streak | Top 76% |
BRAWLERS
104 / 108 Collected
3 SHELLY
862
11
1 NITA
849
11
EL PRIMO
739
11
2 BULL
694
11
2 COLT
384
9
POCO
374
7
2 BROCK
367
9
2 BARLEY
258
6
2 ROSA
177
6
4 TICK
1,035
11
1 JESSIE
1,015
11
RICO
1,000
11
DYNAMIKE
807
11
1 PENNY
566
11
GUS
508
9
5 DARRYL
383
7
8-BIT
371
9
1 CARL
331
6
1 JACKY
255
7
EDGAR
893
11
5 BIBI
670
11
1 FRANK
475
9
2 BEA
436
9
1 PIPER
348
11
STU
291
8
1 BONNIE
266
1
1 PAM
256
4
SAM
222
1
BO
195
6
2 EMZ
185
1
ANGELO
184
9
BERRY
182
1
1 MAISIE
174
1
1 NANI
173
6
11 GALE
132
1
GRIFF
117
1
1 LOLA
114
1
8 PEARL
110
1
8 MANDY
105
1
8 COLETTE
97
6
6 GROM
63
6
5 LARRY & LAWRIE
53
1
5 ASH
50
6
3 TRUNK
43
6
3 HANK
32
6
3 SHADE
27
1
3 MEEPLE
27
5
1 BELLE
13
1
BOLT
0
1
BUZZ
1,054
11
CLANCY
850
11
FANG
782
11
6 MORTIS
607
11
SQUEAK
475
8
LILY
414
9
MOE
368
10
1 SPROUT
295
1
1 CHUCK
280
6
1 MAX
258
11
WILLOW
252
3
1 TARA
235
3
1 EVE
221
1
4 R-T
180
1
1 RUFFS
126
1
10 MR. P
120
6
9 GLOWY
118
10
1 BUSTER
102
1
JANET
98
1
FINX
93
7
8 LUMI
89
1
6 DOUG
80
6
1 GENE
77
1
6 MICO
68
1
5 GRAY
60
1
BYRON
13
1
1 MINA
10
1
1 NAJIA
10
1
1 LOU
8
1
GIGI
1
1
OTIS
0
1
CHARLIE
0
1
MELODIE
0
1
JUJU
0
1
OLLIE
0
1
JAE-YONG
0
1
ALLI
0
1
ZIGGY
0
1
DAMIAN
0
1
STARR NOVA
0
1
CORDELIUS
1,042
11
CHESTER
1,029
11
KIT
804
11
MEG
706
11
SURGE
704
9
CROW
579
11
SPIKE
541
9
LEON
538
11
DRACO
514
9
SANDY
443
11
1 KENJI
387
9
6 AMBER
78
6
1 PIERCE
13
1
SIRIUS
280
11
2 KAZE
27
6
Account value
What everything they own would cost in gems
≈ 141,411
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS104 owned
8103040132
31,137
-
Power levels123,850 power points · 257,885 coins
38,174
-
GADGETS90 owned
9,000
-
STAR POWERS77 owned
15,400
-
Hypercharges65 owned
32,500
-
GEARS17 owned
2,000
-
Buffies44 owned
13,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1179 missing
265,110
549,675
-
GADGETS118 missing
118,000
-
STAR POWERS131 missing
262,000
-
Hypercharges39 missing
195,000
-
GEARS624 missing
632,000
-
Buffies55 missing
110,000
55,000
-
Total
375,110
1,811,675
≈ 218,679
-
Brawlers to level 1183 missing
280,070
580,735
-
GADGETS126 missing
126,000
-
STAR POWERS139 missing
278,000
-
Hypercharges43 missing
215,000
-
GEARS648 missing
656,000
-
Buffies55 missing
110,000
55,000
-
Total
390,070
1,910,735
≈ 230,081
What money can’t buy
Progress
ExampleStatistics
Last 10 battles (friendly games not included)
BATTLE LOG
- All brawlers
Mortis 6
Crow 4
Buzz 1
Bibi 1
Kit 1
Amber 1
Mandy 1
Gene 1
Griff 1
Spike 1
Fang 1
Rico 1
Edgar 1
Nani 1
Colette 1
Sirius 1
- All match types
- Friendly 14
Trophies 10
- All modes
Bounty 14
Brawl Ball 5
Mega Duo Showdown 3
Solo Showdown 2
- All results
- Victory
- Defeat
- Draw
-
1060
LVL11
el dexterminato
1259
LVL11
Hollydox
-
658
LVL11
el dexterminato
1282
LVL11
leon el rey🇦🇷
-
354
LVL9
Samir5177
581
LVL11
el dexterminato
-
VS32s
-
VS1m 50s
-
VS28s
-
VS39s
-
VS36s
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY