PROFILE
niveK
TROPHY ROAD
I
Highest: 51,721
WINS
RANKED
GOLD I
CURRENT
1,633
DIAMOND III
HIGHEST
4,622
CHAMPIONSHIP CHALLENGE
✕ Not qualified
LUNAR FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 226 h
3v3: 1,777 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,913 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 512 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 167 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 18 Best: DIAMOND III
- Trophy pushing 32 Average of their best 20: 1,337 trophies · 51,719 total trophies · 0 of 7 classes mastered
Current formNormal60% wins in 25 battles
-
1,633
Season 50 · in progress
Gold I
niveK’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked14 / 80
- Trophy pushing6 / 20
Ranked
18 × 80 % = 14.4 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
32 × 20 % = 6.4 pointsAverage of their best 20: 1,337 trophies · 51,719 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 930,382 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 28% |
| Ranked | Top 48% |
| Best ranked rank | Top 46% |
| Prestige | Top 18% |
| Fame | Top 38% |
| Experience | Top 45% |
| 3v3 victories | Top 59% |
| Showdown victories | Top 20% |
| Brawlers at power 11 | Top 28% |
| Collection | Top 38% |
| Best streak | Top 2.4% |
BRAWLERS
107 / 108 Collected
4 SHELLY
1,151
11
2 BULL
1,221
11
BROCK
1,024
11
1 EL PRIMO
1,020
10
1 NITA
693
11
BARLEY
196
4
COLT
169
4
POCO
162
1
ROSA
158
1
1 DARRYL
1,008
11
DYNAMIKE
276
1
8-BIT
190
1
RICO
177
1
6 PENNY
144
1
JACKY
143
1
JESSIE
140
1
CARL
127
1
GUS
101
1
8 TICK
89
1
2 EDGAR
1,643
11
COLETTE
1,130
11
2 SHADE
1,006
11
7 BIBI
1,003
11
2 EMZ
1,001
11
FRANK
896
11
BELLE
878
11
2 GRIFF
632
11
GALE
623
10
8 BERRY
474
11
3 BO
403
11
1 STU
235
4
BONNIE
184
1
2 LARRY & LAWRIE
171
1
MAISIE
164
1
1 NANI
156
1
ASH
131
1
6 LOLA
124
1
BEA
112
1
5 MANDY
104
1
PEARL
103
1
8 GROM
96
1
SAM
92
1
PIPER
71
1
4 HANK
62
1
3 TRUNK
32
1
ANGELO
29
1
2 PAM
19
1
1 MEEPLE
13
1
1 BOLT
13
1
5 DAMIAN
2,004
11
2 MORTIS
1,731
11
2 LILY
1,156
11
1 DOUG
1,031
11
2 FANG
1,027
10
5 MOE
1,027
11
6 BUZZ
1,021
10
3 CLANCY
1,015
11
1 STARR NOVA
1,014
11
3 MICO
1,010
10
OTIS
1,008
11
4 MINA
889
11
3 GENE
777
11
3 FINX
482
11
1 JUJU
436
10
TARA
220
1
1 GLOWY
175
1
9 GRAY
111
1
9 SQUEAK
110
1
3 RUFFS
101
1
7 COSMO
94
11
6 MELODIE
74
1
2 OLLIE
22
1
1 BYRON
13
1
SPROUT
6
1
MR. P
0
1
MAX
0
1
LOU
0
1
EVE
0
1
JANET
0
1
BUSTER
0
1
R-T
0
1
WILLOW
0
1
CHUCK
0
1
CHARLIE
0
1
LUMI
0
1
JAE-YONG
0
1
ALLI
0
1
ZIGGY
0
1
GIGI
0
1
NAJIA
0
1
WENDY
0
5
2 KIT
2,405
11
1 NORI
2,035
11
KENJI
1,529
11
1 LEON
1,175
11
1 SURGE
1,168
11
CROW
1,091
11
1 MEG
1,082
11
1 CORDELIUS
1,024
11
10 SANDY
1,016
11
8 CHESTER
1,000
10
AMBER
128
1
3 DRACO
37
1
2 SPIKE
27
1
1 PIERCE
13
1
1 SIRIUS
1,015
11
3 KAZE
631
10
Account value
What everything they own would cost in gems
≈ 149,229
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels157,260 power points · 327,685 coins
48,495
-
GADGETS79 owned
7,900
-
STAR POWERS89 owned
17,800
-
Hypercharges46 owned
23,000
-
GEARS85 owned
8,700
-
Buffies36 owned
10,800
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1170 missing
242,920
503,170
-
GADGETS135 missing
135,000
-
STAR POWERS125 missing
250,000
-
Hypercharges61 missing
305,000
-
GEARS574 missing
583,000
-
Buffies63 missing
126,000
63,000
-
Total
368,920
1,839,170
≈ 220,809
-
Brawlers to level 1171 missing
246,660
510,935
-
GADGETS137 missing
137,000
-
STAR POWERS127 missing
254,000
-
Hypercharges62 missing
310,000
-
GEARS580 missing
589,000
-
Buffies63 missing
126,000
63,000
-
Total
372,660
1,863,935
≈ 223,660
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All modes
Solo Showdown 22
Mega Showdown 2
Mega Duo Showdown 1
- All results
- Victory
- Defeat
- Draw
-
2021
LVL11
Rabisco
1351
LVL11
後|ECL TPC
2249
LVL11
CARL SHOWveket
670
LVL11
ᵀᴮ | aguia
901
LVL11
F7_NINJA
385
LVL8
《RDZ》dylan
1426
LVL11
Arthur 59
1994
LVL11
𝖘𝖔𝖑𝖊𝖉 ♕
378
LVL11
🥔┊乃ムイムイム⁹⁹⁹⁺
772
LVL11
Vitor
271
LVL11
FeehK
878
LVL11
CAPIVARA
775
LVL11
Carlospaitio
445
LVL8
Ricardo
497
LVL9
ivo100123
1411
LVL11
lele uchiha
318
LVL8
dougsz
872
LVL11
BattleXis
734
LVL11
JERICO
2359
LVL11
niveK
-
2347
LVL11
niveK
1078
LVL11
LORD leon
1398
LVL11
Sup3rn0va
2298
LVL11
el brosito
1271
LVL11
MAGALHÃES メ
686
LVL9
Luiz|Om
624
LVL9
mommy
1222
LVL11
SCV$@
824
LVL9
SHOOTER
691
LVL11
gildo
842
LVL11
❤Jack_Line❤
986
LVL11
hainsenberg
402
LVL8
sanakpt
643
LVL11
JogaCalvo
1112
LVL11
bot1
2009
LVL11
✞BS|MUNIZ✞
559
LVL11
JB CAMPOS-RJ💢
518
LVL8
oliver
1753
LVL11
MF |Melyon
535
LVL11
Alfredo™★†
-
2335
LVL11
niveK
340
LVL11
ph da vivi