PROFILE
あ|hogerrx🦋
TROPHY ROAD
IV
Highest: 104,976
WINS
RANKED
LEGENDARY II
CURRENT
6,983
LEGENDARY III
HIGHEST
8,614
CHAMPIONSHIP CHALLENGE
✕ Not qualified
ALIEN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,348 h
3v3: 19,504 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 4,128 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,272 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 1,037 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 69 Best: LEGENDARY III
- Trophy pushing 45 Average of their best 20: 1,704 trophies · 104,976 total trophies · 2 of 7 classes mastered
-
7,058
Season 50 · in progress
Legendary II
あ|hogerrx🦋’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked55 / 80
- Trophy pushing9 / 20
Ranked
69 × 80 % = 55.2 pointsBest: LEGENDARY III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
45 × 20 % = 9.0 pointsAverage of their best 20: 1,704 trophies · 104,976 total trophies · 2 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 926,429 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 2.6% |
| Ranked | Top 0.3% |
| Best ranked rank | Top 1.5% |
| Prestige | Top 4.1% |
| Fame | Top 1.2% |
| Experience | Top 1.1% |
| 3v3 victories | Top 1.9% |
| Showdown victories | Top 1.3% |
| Brawlers at power 11 | Top 2.2% |
| Collection | Top 2.0% |
| Best streak | Top 11% |
BRAWLERS
108 / 108 Collected
9 SHELLY
1,199
11
1 BROCK
1,081
11
EL PRIMO
1,069
11
1 BULL
1,041
11
2 COLT
1,021
11
1 POCO
718
11
NITA
658
11
1 ROSA
656
11
BARLEY
530
11
GUS
1,191
11
RICO
1,190
11
JACKY
1,039
11
1 8-BIT
1,016
11
1 JESSIE
1,009
11
1 DARRYL
1,004
11
DYNAMIKE
1,000
11
PENNY
746
11
2 TICK
705
11
CARL
543
11
COLETTE
2,250
11
2 PIPER
1,750
11
EDGAR
1,587
11
4 MANDY
1,259
11
1 SHADE
1,212
11
1 STU
1,160
11
1 BIBI
1,149
11
MAISIE
1,135
11
4 BONNIE
1,064
11
1 FRANK
1,043
11
1 BELLE
1,038
11
3 ANGELO
1,032
11
4 EMZ
1,013
11
GRIFF
1,002
11
BEA
942
11
3 LOLA
784
11
1 BERRY
714
11
2 BO
695
11
4 NANI
675
11
PEARL
666
11
GALE
653
11
2 LARRY & LAWRIE
629
11
3 ASH
596
11
PAM
564
11
2 GROM
550
11
1 MEEPLE
472
11
BOLT
462
11
3 SAM
397
11
1 HANK
391
9
1 TRUNK
279
8
FANG
2,320
11
5 ALLI
2,086
11
MOE
2,016
11
1 GIGI
2,012
11
MORTIS
1,492
11
5 CHARLIE
1,394
11
MAX
1,284
11
1 FINX
1,098
11
MELODIE
1,094
11
LILY
1,077
11
7 BYRON
1,063
11
1 GENE
1,057
11
DAMIAN
1,039
11
3 MINA
1,024
11
2 LOU
1,022
11
2 R-T
1,020
11
1 BUZZ
1,015
11
1 CLANCY
1,010
11
3 WILLOW
1,005
11
1 JANET
1,004
11
1 DOUG
1,004
11
TARA
1,000
11
RUFFS
782
11
MR. P
761
11
SPROUT
725
11
2 GRAY
670
11
1 EVE
650
11
STARR NOVA
648
11
BUSTER
622
11
OTIS
608
11
2 MICO
603
11
3 NAJIA
586
11
1 CHUCK
549
11
JUJU
545
11
1 LUMI
538
11
5 SQUEAK
535
11
JAE-YONG
535
11
OLLIE
511
11
1 ZIGGY
467
11
3 GLOWY
393
11
6 WENDY
360
11
4 COSMO
46
8
VINCE
0
1
1 LEON
2,079
11
1 SURGE
1,742
11
CROW
1,737
11
AMBER
1,439
11
2 CHESTER
1,299
11
1 CORDELIUS
1,231
11
NORI
1,207
11
KENJI
1,176
11
KIT
1,093
11
SPIKE
1,075
11
1 PIERCE
1,055
11
DRACO
1,048
11
SANDY
1,011
11
1 MEG
785
11
KAZE
2,019
11
2 SIRIUS
1,131
11
Account value
What everything they own would cost in gems
≈ 314,775
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels392,090 power points · 814,330 coins
120,642
-
GADGETS214 owned
21,400
-
STAR POWERS210 owned
42,000
-
Hypercharges107 owned
53,500
-
GEARS158 owned
16,450
-
Buffies93 owned
27,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 114 missing
11,830
24,290
-
GADGETS2 missing
2,000
-
STAR POWERS6 missing
12,000
-
Hypercharges1 missing
5,000
-
GEARS507 missing
511,500
-
Buffies6 missing
12,000
6,000
-
Total
23,830
560,790
≈ 58,462
What money can’t buy
Skins seen
2
18
53
8
5
1
3
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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