PROFILE
LA On SHIA
TROPHY ROAD
III
Highest: 38,807
WINS
RANKED
SILVER I
CURRENT
750
MYTHIC I
HIGHEST
5,470
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 245 h
3v3: 2,986 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,390 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 156 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 186 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 25 Best: MYTHIC I
- Trophy pushing 23 Average of their best 20: 1,166 trophies · 38,795 total trophies · 0 of 7 classes mastered
Current formNormal64% wins in 25 battles
LA On SHIA’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked20 / 80
- Trophy pushing5 / 20
Ranked
25 × 80 % = 20.0 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
23 × 20 % = 4.6 pointsAverage of their best 20: 1,166 trophies · 38,795 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 893,615 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 45% |
| Ranked | Top 86% |
| Best ranked rank | Top 34% |
| Prestige | Top 34% |
| Fame | Top 20% |
| Experience | Top 45% |
| 3v3 victories | Top 44% |
| Showdown victories | Top 40% |
| Brawlers at power 11 | Top 15% |
| Collection | Top 16% |
| Best streak | Top 21% |
BRAWLERS
108 / 108 Collected
3 SHELLY
808
11
BROCK
1,977
11
1 COLT
1,043
11
NITA
1,000
11
1 BULL
584
11
1 EL PRIMO
327
11
5 ROSA
254
7
1 BARLEY
80
7
POCO
2
5
DYNAMIKE
1,117
11
4 JESSIE
1,016
11
1 DARRYL
1,000
11
1 RICO
925
11
4 TICK
548
11
3 CARL
374
11
8-BIT
298
11
JACKY
144
4
3 GUS
86
2
PENNY
0
5
PIPER
1,267
11
9 BO
1,089
11
1 EMZ
1,048
11
1 EDGAR
1,001
11
5 NANI
673
11
5 LARRY & LAWRIE
500
11
3 FRANK
426
11
STU
421
11
2 BIBI
419
11
BONNIE
273
7
11 SAM
147
11
BEA
136
5
5 GRIFF
108
5
5 ANGELO
61
11
4 MAISIE
40
9
1 COLETTE
34
11
GROM
27
1
MANDY
21
1
BELLE
10
1
PAM
0
1
GALE
0
1
ASH
0
1
LOLA
0
1
HANK
0
2
PEARL
0
1
BERRY
0
1
SHADE
0
1
MEEPLE
0
1
TRUNK
0
1
BOLT
0
1
FANG
1,269
11
1 MORTIS
1,243
11
8 SQUEAK
1,166
11
MAX
1,041
11
2 MICO
1,006
11
LILY
657
11
3 GENE
653
11
1 MR. P
583
11
1 BUZZ
551
11
BYRON
508
11
1 DAMIAN
294
11
CHARLIE
250
11
LOU
93
4
4 GRAY
46
11
SPROUT
8
5
1 MELODIE
8
11
TARA
0
1
RUFFS
0
1
EVE
0
1
JANET
0
1
OTIS
0
1
BUSTER
0
1
R-T
0
1
WILLOW
0
1
DOUG
0
1
CHUCK
0
1
CLANCY
0
1
MOE
0
1
JUJU
0
1
OLLIE
0
1
LUMI
0
1
FINX
0
1
JAE-YONG
0
1
ALLI
0
1
MINA
0
1
ZIGGY
0
1
GIGI
0
1
GLOWY
0
1
NAJIA
0
1
STARR NOVA
0
1
WENDY
0
1
COSMO
0
1
VINCE
0
3
CROW
1,618
11
1 SPIKE
1,148
11
2 KIT
1,088
11
LEON
1,060
11
SURGE
1,040
11
3 CHESTER
1,000
11
SANDY
749
11
1 KENJI
691
11
3 AMBER
425
11
CORDELIUS
389
11
4 MEG
354
11
6 DRACO
83
11
PIERCE
0
1
NORI
0
1
8 SIRIUS
420
11
4 KAZE
70
11
Account value
What everything they own would cost in gems
≈ 201,667
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels202,380 power points · 419,460 coins
62,184
-
GADGETS114 owned
11,400
-
STAR POWERS96 owned
19,200
-
Hypercharges87 owned
43,500
-
GEARS145 owned
14,800
-
Buffies59 owned
17,700
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1155 missing
201,540
419,160
-
GADGETS102 missing
102,000
-
STAR POWERS120 missing
240,000
-
Hypercharges21 missing
105,000
-
GEARS520 missing
528,000
-
Buffies40 missing
80,000
40,000
-
Total
281,540
1,434,160
≈ 171,570
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 15 battles in this period
-
Matty
#Q8LV8LCL8
Battles together8Wins together75%Their most played brawler
TickLast together4h 46m ago -
ZETA|Eclipse
#LJLU0VGJL
Battles together7Wins together71%Their most played brawler
MandyLast together4h 46m ago -
why??-/
#RYUVC8V2R
Battles together2Wins together100%Their most played brawler
PiperLast together4h 59m ago
Who they play with most: 25 battles in this period
-
Matty
#Q8LV8LCL8
Battles together8Wins together75%Their most played brawler
TickLast together4h 46m ago -
ZETA|Eclipse
#LJLU0VGJL
Battles together7Wins together71%Their most played brawler
MandyLast together4h 46m ago -
why??-/
#RYUVC8V2R
Battles together2Wins together100%Their most played brawler
PiperLast together4h 59m ago
Who they play with most: 25 battles in this period
-
Matty
#Q8LV8LCL8
Battles together8Wins together75%Their most played brawler
TickLast together4h 46m ago -
ZETA|Eclipse
#LJLU0VGJL
Battles together7Wins together71%Their most played brawler
MandyLast together4h 46m ago -
why??-/
#RYUVC8V2R
Battles together2Wins together100%Their most played brawler
PiperLast together4h 59m ago
Who they play with most in their last 25 battles
-
Matty
#Q8LV8LCL8
Battles together8Wins together75%Their most played brawler
TickLast together4h 46m ago -
ZETA|Eclipse
#LJLU0VGJL
Battles together7Wins together71%Their most played brawler
MandyLast together4h 46m ago -
why??-/
#RYUVC8V2R
Battles together2Wins together100%Their most played brawler
PiperLast together4h 59m ago
BATTLE LOG
- All modes
Knockout 22
Solo Showdown 3
- All results
- Victory
- Defeat
- Draw
-
VS53s
-
VS1m 23s
-
VS1m 6s
-
VS1m 10s
-
VS2m 23s
-
VS1m 57s
-
VS1m 17s
-
VS1m 4s
-
VS1m 49s
-
VS46s
-
VS1m 22s
-
VS36s
-
VS1m 49s
-
VS1m 21s
-
VS53s
-
VS1m 18s
-
VS45s
-
VS48s
-
VS1m 34s
-
VS52s
-
VS1m 51s
-
VS1m